Difference between revisions of "IDs"

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m (Moved the Colonial Republic ID from Player Faction to the Autonomous Organisation section. Fixed some Primary Territories.)
(Split the Military, Autonomous and Pirate IDs into separate categories.)
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{{Version|4.86Betas}}
 
{{Version|4.86Betas}}
 
[[Image:ID.jpg|right|thumb|200px|A mounted Corsair ID.]]
 
[[Image:ID.jpg|right|thumb|200px|A mounted Corsair ID.]]
'''Faction IDs''' are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times. '''It is also important to note that being associated with a certain faction and using their ID only allows the usage of certain ships and equipment; for specifics see The [[Tech Chart]].'''
+
'''Faction IDs''' are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times.
  
All players start with a generic [[Civilian ID]], which is a basic ID sold on every station, planet and base. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific [[NPC Factions|NPC faction]]. Terrorist and other Restricted IDs can only be given to you by admins.
+
All players start with a generic [[Freelancer ID]], which is a basic ID sold on every station, planet and base. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific [[NPC Factions|NPC faction]]. Terrorist and other Restricted IDs can only be given to you by admins.
  
 
It is important that your [[Reputation|reputation sheet]] (and your [[Reputation#IFF|IFF]], should you opt to display one) matches your ID. '''Many ID's will automatically adjust your reputation to prevent exploits.'''
 
It is important that your [[Reputation|reputation sheet]] (and your [[Reputation#IFF|IFF]], should you opt to display one) matches your ID. '''Many ID's will automatically adjust your reputation to prevent exploits.'''
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==Generic IDs==
 
==Generic IDs==
These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targes to balance this freedom. As a side note, these IDs are not bound to "1 official faction per 1 ID" rule, and Generic IDs can have multiple official factions using them.
+
These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targes to balance this freedom. As a side note, these IDs are not bound to "1 official faction per 1 ID" rule, and so there can be multiple official factions using the same Generic ID.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|}
 
|}
  
== Military, Police, Guild, and Autonomous Organization IDs ==
+
== Military, Police, and Special Forces IDs ==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
 
!ID Name
 
!ID Name
 
!Primary Territory
 
!Primary Territory
!Legality
 
 
!Notes
 
!Notes
  
|-
 
| [[Artificial Intelligence ID]]
 
| [[Sirius]]
 
| N/A
 
|
 
|- 
 
| [[Blood Dragon ID]]
 
| [[Kusari]]
 
| Unlawful
 
|
 
|- 
 
| [[Bounty Hunter ID]]
 
| [[Sirius]]
 
| Lawful
 
| Not welcome in Kusari.
 
|- 
 
| [[Bounty Hunters Guild Core ID]]
 
| [[Border Worlds]], [[Edge Worlds]]
 
| Lawful
 
| Not welcome in Kusari.
 
 
|-   
 
|-   
 
| [[Bretonia Armed Forces ID]]
 
| [[Bretonia Armed Forces ID]]
 
| [[Bretonia]]
 
| [[Bretonia]]
| Lawful
 
 
|  
 
|  
 
|-
 
|-
 
| [[Bretonia Police Authority ID]]
 
| [[Bretonia Police Authority ID]]
 
| [[Bretonia]]
 
| [[Bretonia]]
| Lawful
 
 
| Should stay in Bretonia.
 
| Should stay in Bretonia.
 
|-
 
|-
 
| [[Bretonian Intelligence Service ID]]
 
| [[Bretonian Intelligence Service ID]]
 
| [[Bretonia]]
 
| [[Bretonia]]
| Lawful
 
 
|  
 
|  
 
|-
 
|-
| [[Bretonian Privateer ID]]
+
| [[Gallic Royal Navy ID]]
| [[Bretonia]], [[Border Worlds]]
+
| [[Gallia]]
| Semi-Lawful
+
|
|
+
|-
 +
| [[Gallic Royal Police ID]]
 +
| [[Gallia]]
 +
| Should stay in Gallia.
 +
|-
 +
| [[Kempeitai ID]]
 +
| [[Kusari]]
 +
|
 +
|-
 +
| [[Kusari Naval Forces ID]]
 +
| [[Kusari]]
 +
|
 +
|-
 +
| [[Kusari State Police ID]]
 +
| [[Kusari]]
 +
| Should stay in Kusari.
 
|-
 
|-
| [[Bundschuh ID]]
+
| [[Liberty Navy ID]]
| [[Rheinland]]
+
| [[Liberty]]
| Unlawful
 
 
|  
 
|  
 
|-
 
|-
| [[Colonial Republic ID]]
+
| [[Liberty Police ID]]
| [[Border Worlds]]
+
| [[Liberty]]
| Semi-Lawful
+
| Should stay in Liberty.
|
+
|-
 +
| [[Liberty Security Force ID]]
 +
| [[Liberty]]
 +
|  
 
|-
 
|-
| [[Corsair ID]]
+
| [[Marinenachrichtendienst ID]]
| [[Border Worlds]], [[Edge Worlds]]
+
| [[Rheinland]]
| Unlawful
 
 
|  
 
|  
 
|-
 
|-
| [[Farmers Alliance ID]]
+
| [[Rheinland Military ID]]
| [[Kusari]]
+
| [[Rheinland]]
| Unlawful
 
 
|  
 
|  
 
|-
 
|-
| [[Gaian Terrorist ID]]
+
| [[Rheinland Police ID]]
| [[Bretonia]]
+
| [[Rheinland]]
| Unlawful
+
| Should stay in Rheinland.
| This is not a [[Terrorist ID]].
+
|}
 +
 
 +
== Guild and Autonomous Organization IDs ==
 +
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!Primary Territory
 +
!Notes
 +
 
 
|-
 
|-
| [[Gallic Brigand ID]]
+
| [[Artificial Intelligence ID]]
| [[Gallia]]
+
| [[Sirius]]  
| Unlawful
+
|  
| Should stay in or near Gallia.
+
|
 +
| [[Bounty Hunter ID]]
 +
| [[Sirius]]
 +
| Not welcome in Kusari.
 +
|- 
 +
| [[Bounty Hunters Guild Core ID]]
 +
| [[Border Worlds]], [[Edge Worlds]]
 +
| Not welcome in Kusari.
 
|-
 
|-
| [[Gallic Junker ID]]
+
| [[Colonial Republic ID]]
| [[Gallia]]
+
| [[Border Worlds]]
| Semi-lawful
 
 
|
 
|
 
|-
 
|-
| [[Gallic Royal Navy ID]]
+
| [[The Council ID]]
 
| [[Gallia]]
 
| [[Gallia]]
| Lawful
+
|
|  
 
 
|-
 
|-
| [[Gallic Royal Police ID]]
+
| [[Gallic Junker ID]]
 
| [[Gallia]]
 
| [[Gallia]]
| Lawful
+
|
| Should stay in Gallia.
 
 
|-
 
|-
 
| [[Gas Miners Guild ID]]
 
| [[Gas Miners Guild ID]]
 
| [[Kusari]], [[Border Worlds]]
 
| [[Kusari]], [[Border Worlds]]
| Lawful
 
 
|
 
|
 
|-
 
|-
| [[Golden Chrysanthemum ID]]
+
| [[Independent Miners Guild ID]]
| [[Kusari]]
+
| [[Border Worlds]], [[Edge Worlds]]
| Unlawful
+
|
 +
|-
 +
| [[Junker ID]]
 +
| [[Liberty]], [[Bretonia]], [[Rheinland]], [[Border Worlds]]
 +
| Can only land on [[Golden Chrysanthemums|GC]] and [[Blood Dragon]] bases in Kusari
 +
|-
 +
| [[Kusari Exiles ID]]
 +
| [[Bretonia]]
 +
|
 +
|-
 +
| [[Nomad Trial ID]]
 +
| [[Border Worlds]], [[Edge Worlds]]
 +
| Restricted to [[Morph|Nomad Morph]], can only attack in self defense or when with [[Keepers]].
 +
|-
 +
| [[The Order ID]]
 +
| [[Edge Worlds]]
 +
|
 +
|-
 +
| [[Zoner ID]]
 +
| [[Border Worlds]], [[Edge Worlds]]
 
|  
 
|  
 +
|}
 +
 +
== Pirate and Terrorist IDs ==
 +
{| class="wikitable sortable"
 
|-
 
|-
| [[Hogosha ID]]
+
!ID Name
 +
!Primary Territory
 +
!Notes
 +
|- 
 +
| [[Blood Dragon ID]]
 
| [[Kusari]]
 
| [[Kusari]]
| Semi-Lawful
+
|
 +
|-
 +
| [[Bretonian Privateer ID]]
 +
| [[Bretonia]], [[Kusari]]
 +
|
 +
|-
 +
| [[Bundschuh ID]]
 +
| [[Rheinland]]
 
|  
 
|  
 
|-
 
|-
| [[Independent Miners Guild ID]]
+
| [[Corsair ID]]
 
| [[Border Worlds]], [[Edge Worlds]]
 
| [[Border Worlds]], [[Edge Worlds]]
| Lawful
 
 
|  
 
|  
 
|-
 
|-
| [[Junker ID]]
+
| [[Farmers Alliance ID]]
| [[Liberty]], [[Bretonia]], [[Rheinland]], [[Border Worlds]]
 
| Semi-Lawful
 
| Can only land on [[Golden Chrysanthemums|GC]] and [[Blood Dragon]] bases in Kusari
 
|-
 
| [[Kempeitai ID]]
 
 
| [[Kusari]]
 
| [[Kusari]]
| Lawful
 
 
|  
 
|  
 
|-
 
|-
| [[Kusari Exiles ID]]
+
| [[Gaian Terrorist ID]]
 
| [[Bretonia]]
 
| [[Bretonia]]
| Lawful
+
| This is not a [[Terrorist ID]].
 +
|-
 +
| [[Gallic Brigand ID]]
 +
| [[Gallia]]
 
|  
 
|  
 
|-
 
|-
| [[Kusari Naval Forces ID]]
+
| [[Golden Chrysanthemum ID]]
 
| [[Kusari]]
 
| [[Kusari]]
| Lawful
 
 
|  
 
|  
 
|-
 
|-
| [[Kusari State Police ID]]
+
| [[Hogosha ID]]
 
| [[Kusari]]
 
| [[Kusari]]
| Lawful
+
|  
| Should stay in Kusari.
 
 
|-
 
|-
 
| [[LWB ID]]
 
| [[LWB ID]]
 
| [[Rheinland]]
 
| [[Rheinland]]
| Unlawful
 
 
|  
 
|  
 
|-
 
|-
 
| [[Lane Hacker ID]]
 
| [[Lane Hacker ID]]
 
| [[Liberty]]
 
| [[Liberty]]
| Unlawful
 
|
 
|-
 
| [[Liberty Navy ID]]
 
| [[Liberty]]
 
| Lawful
 
 
|  
 
|  
|-
 
| [[Liberty Police ID]]
 
| [[Liberty]]
 
| Lawful
 
| Should stay in Liberty.
 
 
|-
 
|-
 
| [[Liberty Rogue ID]]
 
| [[Liberty Rogue ID]]
 
| [[Liberty]]
 
| [[Liberty]]
| Unlawful
 
 
|
 
|
|-
 
| [[Liberty Security Force ID]]
 
| [[Liberty]]
 
| Lawful
 
|
 
|-
 
| [[Marinenachrichtendienst ID]]
 
| [[Rheinland]]
 
| Lawful
 
|
 
 
|-
 
|-
 
| [[Maquis ID]]
 
| [[Maquis ID]]
 
| [[Gallia]]
 
| [[Gallia]]
| Unlawful
+
|  
| Should stay in or near Gallia
 
 
|-
 
|-
 
| [[Molly ID]]
 
| [[Molly ID]]
 
| [[Bretonia]]
 
| [[Bretonia]]
| Unlawful
 
|
 
|-
 
| [[Nomad Trial ID]]
 
 
|
 
|
| Unlawful
 
| Restricted to [[Morph|Nomad Morph]], can only attack in self defense or when with [[Keepers]].
 
 
|-
 
|-
 
| [[Outcast ID]]
 
| [[Outcast ID]]
 
| [[Border Worlds]], [[Edge Worlds]]
 
| [[Border Worlds]], [[Edge Worlds]]
| Unlawful
+
|
|  
 
 
|-
 
|-
 
| [[Red Hessian ID]]
 
| [[Red Hessian ID]]
 
| [[Rheinland]]
 
| [[Rheinland]]
| Unlawful
 
|
 
|-
 
| [[Rheinland Military ID]]
 
| [[Rheinland]]
 
| Lawful
 
|
 
|-
 
| [[Rheinland Police ID]]
 
| [[Rheinland]]
 
| Lawful
 
| Should stay in Rheinland.
 
|-
 
| [[The Council ID]]
 
| [[Gallia]]
 
| Semi-Lawful
 
 
|
 
|
|-
 
| [[The Order ID]]
 
| [[Edge Worlds]]
 
| Quasi-Lawful
 
|
 
 
|-
 
|-
 
| [[Unione Corse ID]]
 
| [[Unione Corse ID]]
 
| [[Gallia]]
 
| [[Gallia]]
| Unlawful
+
|
| Should stay in or near Gallia
 
 
|-
 
|-
 
| [[Unioner ID]]
 
| [[Unioner ID]]
 
| [[Rheinland]]
 
| [[Rheinland]]
| Unlawful
+
|
|  
 
 
|-
 
|-
 
| [[Xeno Terrorist ID]]
 
| [[Xeno Terrorist ID]]
 
| [[Liberty]]
 
| [[Liberty]]
| Unlawful
 
 
| This is not a [[Terrorist ID]].
 
| This is not a [[Terrorist ID]].
|-
 
| [[Zoner ID]]
 
| [[Edge Worlds]]
 
| Neutral
 
|
 
|-
 
 
|}
 
|}
  
==Player Faction IDs==
+
== Player Faction IDs ==
 
These IDs can only be used by players that are members of the associated player faction.
 
These IDs can only be used by players that are members of the associated player faction.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 410: Line 379:
 
|}
 
|}
  
==Restricted IDs==
+
== Restricted IDs ==
 
These ID's can only be granted via special permission by the admins.
 
These ID's can only be granted via special permission by the admins.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"

Revision as of 13:54, 12 April 2012

Warning.png
Article possibly outdated (
v4.86Betas
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 12.04.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
A mounted Corsair ID.

Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times.

All players start with a generic Freelancer ID, which is a basic ID sold on every station, planet and base. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC faction. Terrorist and other Restricted IDs can only be given to you by admins.

It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID. Many ID's will automatically adjust your reputation to prevent exploits.

ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. ID's are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.

Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.

Generic IDs

These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targes to balance this freedom. As a side note, these IDs are not bound to "1 official faction per 1 ID" rule, and so there can be multiple official factions using the same Generic ID.

ID Name Lawfulness Notes
Freelancer ID N/A The Freelancer ID's lawfulness is defined by specific user RP
Miner ID Usually Lawful
Pirate ID Unlawful
Recruit ID N/A Used to earn an affiliation. Can only fight in self defense.

Corporate IDs

For Corporations, Primary Territory is their House of origin. Players using Corporate IDs are not restricted to this territory, but any restrictions to where they may travel are defined by Roleplay laws and the presence of bases outside of their Primary Territory.

ID Name Primary Territory Notes
Ageira Technologies ID Liberty Gate/Lane Parts permitted.
ALG Waste Disposal ID Rheinland
Border World Exports ID Bretonia
Bretonia Mining and Manufacturing ID Bretonia
Cryer Pharmaceuticals ID Liberty
Daumann Heavy Construction ID Rheinland
Deep Space Engineering ID Liberty Gate/Lane Parts permitted.
EFL Oil and Machinery ID Gallia
Gallic Metal Service ID Gallia
Gateway Shipping ID Bretonia
Ile-de-France Shipping ID Gallia
Interspace Commerce ID Liberty
Kishiro Technologies ID Kusari
Kruger Minerals ID Rheinland
Orbital Spa and Cruise ID Liberty
Planetform, Inc. ID Bretonia
Republican Shipping ID Rheinland
Samura Industries ID Kusari
Solar Engineering ID Gallia
Synth Foods, Inc. ID Liberty
Universal Shipping ID Liberty Gate/Lane Parts permitted.

Military, Police, and Special Forces IDs

ID Name Primary Territory Notes
Bretonia Armed Forces ID Bretonia
Bretonia Police Authority ID Bretonia Should stay in Bretonia.
Bretonian Intelligence Service ID Bretonia
Gallic Royal Navy ID Gallia
Gallic Royal Police ID Gallia Should stay in Gallia.
Kempeitai ID Kusari
Kusari Naval Forces ID Kusari
Kusari State Police ID Kusari Should stay in Kusari.
Liberty Navy ID Liberty
Liberty Police ID Liberty Should stay in Liberty.
Liberty Security Force ID Liberty
Marinenachrichtendienst ID Rheinland
Rheinland Military ID Rheinland
Rheinland Police ID Rheinland Should stay in Rheinland.

Guild and Autonomous Organization IDs

ID Name Primary Territory Notes
Artificial Intelligence ID Sirius
Bounty Hunter ID Sirius Not welcome in Kusari.
Bounty Hunters Guild Core ID Border Worlds, Edge Worlds Not welcome in Kusari.
Colonial Republic ID Border Worlds
The Council ID Gallia
Gallic Junker ID Gallia
Gas Miners Guild ID Kusari, Border Worlds
Independent Miners Guild ID Border Worlds, Edge Worlds
Junker ID Liberty, Bretonia, Rheinland, Border Worlds Can only land on GC and Blood Dragon bases in Kusari
Kusari Exiles ID Bretonia
Nomad Trial ID Border Worlds, Edge Worlds Restricted to Nomad Morph, can only attack in self defense or when with Keepers.
The Order ID Edge Worlds
Zoner ID Border Worlds, Edge Worlds

Pirate and Terrorist IDs

ID Name Primary Territory Notes
Blood Dragon ID Kusari
Bretonian Privateer ID Bretonia, Kusari
Bundschuh ID Rheinland
Corsair ID Border Worlds, Edge Worlds
Farmers Alliance ID Kusari
Gaian Terrorist ID Bretonia This is not a Terrorist ID.
Gallic Brigand ID Gallia
Golden Chrysanthemum ID Kusari
Hogosha ID Kusari
LWB ID Rheinland
Lane Hacker ID Liberty
Liberty Rogue ID Liberty
Maquis ID Gallia
Molly ID Bretonia
Outcast ID Border Worlds, Edge Worlds
Red Hessian ID Rheinland
Unione Corse ID Gallia
Unioner ID Rheinland
Xeno Terrorist ID Liberty This is not a Terrorist ID.

Player Faction IDs

These IDs can only be used by players that are members of the associated player faction.

ID Name Faction Proviso
Coalition ID Sirius Coalition Revolutionary Army Can attack any non-civilian target at will, restricted by specific RP.
Hellfire Legion ID Hellfire Legion
Independent Neuralnet Division ID Independent Neuralnet Division
Keeper ID The Keepers Can attack any ship or station at will, restricted by specific RP.
Phantom ID The Phantoms Can attack any ship or station at will, restricted by specific RP.
Reapers of Sirius ID Reapers of Sirius
The Wild ID Aoi Iseijin and Das Wilde Can attack any ship or station at will, restricted by specific RP.

Restricted IDs

These ID's can only be granted via special permission by the admins.

ID Name Proviso
Administrator ID For server administrators only. Please follow all directions given by someone with this ID.
Criminal ID May not be removed without permission. May not participate in military or unlawful actions. Tractor disabled.
Neutral ID Can only attack in self defense, can only be attacked in guard systems.
Nomad ID Can attack any ship or station at will, restricted by specific RP.
Special Operative ID Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships.
Terrorist ID Can attack any ship or station at will, restricted by individual RP.



See also: