Difference between revisions of "IDs"

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| Unlawful
 
| Unlawful
 
| Should stay in or near Gallia
 
| Should stay in or near Gallia
|-
 
|}
 
 
==Guard IDs==
 
{| class="wikitable sortable"
 
|-
 
!ID Name
 
!Primary Territory
 
!Legality
 
!Notes
 
 
|-
 
|[[Blood Dragon Guard ID]]
 
|[[Kusari]]
 
|Unlawful
 
|
 
|-
 
|[[Bounty Hunters Guild Core ID]]
 
|[[Nomad Worlds]]
 
|Lawful
 
|
 
|-
 
|[[Bretonia Armed Forces Guard ID]]
 
|[[Bretonia]]
 
|Lawful
 
|
 
|-
 
|[[Bretonia Police Authority Guard ID]]
 
|[[Bretonia]]
 
|Lawful
 
|
 
|-
 
|[[Bundschuh Guard ID]]
 
|[[Rheinland]]
 
|Unlawful
 
|
 
|-
 
|[[Corsair Guard ID]]
 
|[[Edge Worlds]]
 
|Unlawful
 
|
 
|-
 
|[[Farmers Alliance Guard ID]]
 
|[[Kusari]]
 
|Semi-lawful
 
|
 
|-
 
|[[Gaian Terrorist Guard ID]]
 
|[[Bretonia]]
 
|Unlawful
 
|
 
|-
 
|[[Gas Miners Guild Guard ID]]
 
|[[Border Worlds]]
 
|Lawful
 
|
 
|-
 
|[[Golden Chrysanthemum Guard ID]]
 
|[[Kusari]]
 
|Unlawful
 
|
 
|-
 
|[[Hogosha Guard ID]]
 
|[[Kusari]]
 
|Semi-Lawful
 
|
 
|-
 
|[[Independent Miners Guild Guard ID]]
 
|[[Border Worlds]]
 
|Lawful
 
|
 
|-
 
|[[Junker Guard ID]]
 
|[[Gallia]]
 
|Semi-Lawful
 
|
 
|-
 
|[[Kusari Naval Forces Guard ID]]
 
|[[Kusari]]
 
|Lawful
 
|
 
|-
 
|[[Kusari State Police Guard ID]]
 
|[[Kusari]]
 
|Lawful
 
|
 
|-
 
|[[LWB Guard ID]]
 
|[[Rheinland]]
 
|Unlawful
 
|
 
|-
 
|[[Lane Hacker Guard ID]]
 
|[[Independent Worlds]]
 
|Unlawful
 
|
 
|-
 
|[[Liberty Navy Guard ID]]
 
|[[Liberty]]
 
|Lawful
 
|
 
|-
 
|[[Liberty Police Guard ID]]
 
|[[Liberty]]
 
|Lawful
 
|
 
|-
 
|[[Liberty Security Force Guard ID]]
 
|[[Liberty]]
 
|Lawful
 
|
 
|-
 
||[[Liberty Rogue Guard ID]]
 
|[[Liberty]]
 
|Unlawful
 
|
 
|-
 
|[[Molly Guard ID]]
 
|[[Bretonia]]
 
|Unlawful
 
|
 
|-
 
|[[Outcast Guard ID]]
 
|[[Edge Worlds]]
 
|Unlawful
 
|
 
|-
 
|[[Red Hessian Guard ID]]
 
|[[Rheinland]]
 
|Unlawful
 
|
 
|-
 
|[[Rheinland Military Guard ID]]
 
|[[Rheinland]]
 
|Lawful
 
|
 
|-
 
|[[Rheinland Federal Police Guard ID]]
 
|[[Rheinland]]
 
|Lawful
 
|
 
|-
 
|[[The Order Guard ID]]
 
|[[Nomad Worlds]]
 
|Quasi-Lawful
 
|
 
|-
 
|[[Unioner Guard ID]]
 
|[[Rheinland]]
 
|Unlawful
 
|
 
|-
 
|[[Xeno Terrorist Guard ID]]
 
|[[Liberty]]
 
|Unlawful
 
|
 
|-
 
|[[Zoner Guard ID]]
 
|[[Edge Worlds]]
 
|Neutral
 
|
 
 
|-
 
|-
 
|}
 
|}

Revision as of 00:35, 6 January 2012

A mounted Corsair ID.

Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times. It is also important to note that being associated with a certain faction and using their ID only allows the usage of certain ships and equipment, for specifics see The Tech Chart.

All players start with a generic Civilian ID, which is a basic ID sold on every station, planet and base. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC faction. Terrorist and other Restricted IDs can only be given to you by admins.

It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID. Many ID's will automatically adjust your reputation to prevent exploits.

ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. ID's are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.

Note as well that, due to some servers using FLHook, the server admins are able to change and modify the ID from what shows up when you play SP. Check your ID in game to see what is current for you, as the ID restrictions are rules you must follow.

Generic IDs

These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targes to balance this freedom. As a side note, these IDs are not bound to "1 official faction per 1 ID" rule, and Generic IDs can have multiple official factions using them.

ID Name Lawfulness Notes
Artificial Intelligence ID N/A
Civilian ID N/A
Freelancer ID Usually Lawful The Mercenary ID and Freelancer ID's lawfulness is defined by specific user RP
Independent Trader ID Generally Lawful
Mercenary ID Usually Semi-Lawful The Mercenary ID and Freelancer ID's lawfulness is defined by specific user RP
Miner ID Generally Lawful
Pirate ID Unlawful
Smuggler ID Semi-Lawful Only unlawful when committing an unlawful act.
Recruit ID N/A Used to earn an affiliation. Can only attack in self defense.
Slaver ID Unlawful
Vigilante ID Semi-Lawful
Researcher ID Lawful

Corporate IDs

Primary Territory in reference to corporations is defined as said corporation owning a Supermajority of infrastructure in a system. Players using corporate IDs are in no way restricted to this territory, restrictions to where they go is based off of RP and ID rules.

ID Name Primary Territory Notes
Ageira Technologies ID Liberty Gate/Lane Parts
ALG Waste Disposal ID Rheinland
Border World Exports ID Bretonia
Bretonia Mining and Manufacturing ID Bretonia
Cryer Pharmaceutical ID Liberty
Daumann Heavy Construction ID Rheinland
Deep Space Engineering ID Liberty
Gallic Metal Service ID Gallia Should stay in Gallia
Gateway Shipping ID Bretonia
Interspace Commerce ID Sirius-Wide
Kishiro Technologies ID Kusari
Kruger Minerals ID Rheinland
Orbital Spa and Cruise ID Relevant Space
Planetform, Inc. ID Bretonia
Republican Shipping ID Rheinland
Samura Industries ID Kusari
Synth Foods, Inc. ID Liberty
Universal Shipping ID Liberty
EFL Oil and Machinery ID Gallia Should stay in Gallia
IDF Shipping ID Gallia Should stay in Gallia

Military, Police, Guild, and Autonomous Organization IDs

ID Name Primary Territory Legality Notes
Blood Dragon ID Kusari Unlawful
Bounty Hunter ID Sirius Lawful Not welcome in Kusari
Bretonia Armed Forces ID Bretonia Lawful
Bretonia Police Authority ID Bretonia Lawful
Bretonian Privateer ID Bretonia Semi-Lawful
Bundschuh ID Rheinland Unlawful
Corsair ID BWs, EWs Unlawful
Farmers Alliance ID Kusari Unlawful
Gaian Terrorist ID Bretonia Unlawful This is not a Terrorist ID.
Gas Miners Guild ID Kusari, Border Worlds Lawful
Golden Chrysanthemum ID Kusari Unlawful
Hogosha ID Kusari Semi-Lawful
Independent Miners Guild ID Edge Worlds Lawful
Junker ID Most space Semi-Lawful Can only land on GC and Blood Dragon bases in Kusari
Kusari Naval Forces ID Kusari Lawful
Kusari State Police ID Kusari Lawful
LWB ID Rheinland Unlawful
Lane Hacker ID Liberty Unlawful
Liberty Navy ID Liberty Lawful
Liberty Police ID Liberty Lawful
Liberty Security Force ID Liberty Lawful
Liberty Rogue ID Liberty Unlawful This is not a Terrorist ID.
Molly ID Bretonia Unlawful
Nomad Trial ID Unlawful Restricted to Nomad Morph, can only attack in self defense or when with Keepers.
Outcast ID Edge Worlds, Bretonia Unlawful
Red Hessian ID Rheinland Unlawful
Rheinland Military ID Rheinland Lawful
Rheinland Police ID Rheinland Lawful
The Order ID Edge Worlds Quasi-Lawful
Unioner ID Rheinland Unlawful
Xeno Terrorist ID Liberty Unlawful This is not a Terrorist ID.
Zoner ID Edge Worlds Neutral
Kempeitai ID Kusari Lawful
Marinenachrichtendienst ID Rheinland Lawful
Bretonian Intelligence Service ID Bretonia Lawful
The Council ID Gallia Semi-Lawful Should stay in or near Gallia
Gallic Brigand ID Gallia Unlawful Should stay in or near Gallia
Gallic Royal Navy ID Gallia Lawful Should stay in Gallia
Gallic Royal Police ID Gallia Lawful Should stay in Gallia
Maquis ID Gallia Unlawful Should stay in or near Gallia
Unione Corse ID Gallia Unlawful Should stay in or near Gallia

Player Faction IDs

These IDs can only be used by players that are members of the associated player faction.

ID Name Faction Proviso
Coalition ID Sirius Coalition Revolutionary Army Can attack any non-civilian target at will, restricted by specific RP.
Independent Neuralnet Division ID Independent Neuralnet Division
Colonial Republic ID Colonial Republic
Hellfire Legion ID Hellfire Legion
The Wild ID Aoi Iseijin and Das Wilde Can attack any ship or station at will, restricted by specific RP.
Keeper ID The Keepers Can attack any ship or station at will, restricted by specific RP.
Phantom ID The Phantoms Can attack any ship or station at will, restricted by specific RP.

Restricted IDs

These ID's can only be granted via special permission by the admins.

ID Name Proviso
Administrator ID For server administrators only. Please follow all directions given by someone with this ID.
Neutral ID Can only attack in self defense, can only be attacked in guard systems.
Nomad ID Can attack any ship or station at will, restricted by specific RP.
Terrorist ID Can attack any ship or station at will, restricted by individual RP.
Special Operative ID Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships.



See also: