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Difference between revisions of "IDs"
(Guard IDs gets back their own table) |
(→Military, Police, Guild, and Autonomous Organization IDs: - Faction name column removed. It is unneded info, that can be found on specific ID page.) |
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Line 162: | Line 162: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | |||
!ID Name | !ID Name | ||
!Primary Territory | !Primary Territory | ||
Line 169: | Line 168: | ||
|- | |- | ||
− | |||
| [[Blood Dragon ID]] | | [[Blood Dragon ID]] | ||
| [[Kusari]] | | [[Kusari]] | ||
Line 175: | Line 173: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Bounty Hunter ID]] | | [[Bounty Hunter ID]] | ||
| [[Sirius]] | | [[Sirius]] | ||
Line 181: | Line 178: | ||
| Not welcome in Kusari | | Not welcome in Kusari | ||
|- | |- | ||
− | |||
| [[Bretonia Armed Forces ID]] | | [[Bretonia Armed Forces ID]] | ||
| [[Bretonia]] | | [[Bretonia]] | ||
Line 187: | Line 183: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Bretonia Police Authority ID]] | | [[Bretonia Police Authority ID]] | ||
| [[Bretonia]] | | [[Bretonia]] | ||
Line 193: | Line 188: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Bretonian Privateer ID]] | | [[Bretonian Privateer ID]] | ||
| [[Bretonia]] | | [[Bretonia]] | ||
Line 199: | Line 193: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Bundschuh ID]] | | [[Bundschuh ID]] | ||
| [[Rheinland]] | | [[Rheinland]] | ||
Line 205: | Line 198: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Corsair ID]] | | [[Corsair ID]] | ||
| [[Border Worlds|BWs]], [[Edge Worlds|EWs]] | | [[Border Worlds|BWs]], [[Edge Worlds|EWs]] | ||
Line 211: | Line 203: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Farmers Alliance ID]] | | [[Farmers Alliance ID]] | ||
| [[Kusari]] | | [[Kusari]] | ||
Line 217: | Line 208: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Gaian Terrorist ID]] | | [[Gaian Terrorist ID]] | ||
| [[Bretonia]] | | [[Bretonia]] | ||
Line 223: | Line 213: | ||
| This is not a [[Terrorist ID]]. | | This is not a [[Terrorist ID]]. | ||
|- | |- | ||
− | |||
| [[Gas Miners Guild ID]] | | [[Gas Miners Guild ID]] | ||
| [[Kusari]], [[Border Worlds]] | | [[Kusari]], [[Border Worlds]] | ||
Line 229: | Line 218: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Golden Chrysanthemum ID]] | | [[Golden Chrysanthemum ID]] | ||
| [[Kusari]] | | [[Kusari]] | ||
Line 235: | Line 223: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Hogosha ID]] | | [[Hogosha ID]] | ||
| [[Kusari]] | | [[Kusari]] | ||
Line 241: | Line 228: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Independent Miners Guild ID]] | | [[Independent Miners Guild ID]] | ||
| [[Edge Worlds]] | | [[Edge Worlds]] | ||
Line 247: | Line 233: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Junker ID]] | | [[Junker ID]] | ||
| Most space | | Most space | ||
Line 253: | Line 238: | ||
| Can only land on [[Golden Chrysanthemums|GC]] and [[Blood Dragon]] bases in Kusari | | Can only land on [[Golden Chrysanthemums|GC]] and [[Blood Dragon]] bases in Kusari | ||
|- | |- | ||
− | |||
| [[Kusari Naval Forces ID]] | | [[Kusari Naval Forces ID]] | ||
| [[Kusari]] | | [[Kusari]] | ||
Line 259: | Line 243: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Kusari State Police ID]] | | [[Kusari State Police ID]] | ||
| [[Kusari]] | | [[Kusari]] | ||
Line 265: | Line 248: | ||
| | | | ||
|- | |- | ||
− | |||
| [[LWB ID]] | | [[LWB ID]] | ||
| [[Rheinland]] | | [[Rheinland]] | ||
Line 271: | Line 253: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Lane Hacker ID]] | | [[Lane Hacker ID]] | ||
| [[Liberty]] | | [[Liberty]] | ||
Line 277: | Line 258: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Liberty Navy ID]] | | [[Liberty Navy ID]] | ||
| [[Liberty]] | | [[Liberty]] | ||
Line 283: | Line 263: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Liberty Police ID]] | | [[Liberty Police ID]] | ||
| [[Liberty]] | | [[Liberty]] | ||
Line 289: | Line 268: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Liberty Security Force ID]] | | [[Liberty Security Force ID]] | ||
| [[Liberty]] | | [[Liberty]] | ||
Line 295: | Line 273: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Liberty Rogue ID]] | | [[Liberty Rogue ID]] | ||
| [[Liberty]] | | [[Liberty]] | ||
Line 301: | Line 278: | ||
| This is not a [[Terrorist ID]]. | | This is not a [[Terrorist ID]]. | ||
|- | |- | ||
− | |||
| [[Molly ID]] | | [[Molly ID]] | ||
| [[Bretonia]] | | [[Bretonia]] | ||
Line 307: | Line 283: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Nomad Trial ID]] | | [[Nomad Trial ID]] | ||
| | | | ||
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| Restricted to [[Morph|Nomad Morph]], can only attack in self defense or when with [[Keepers]]. | | Restricted to [[Morph|Nomad Morph]], can only attack in self defense or when with [[Keepers]]. | ||
|- | |- | ||
− | |||
| [[Outcast ID]] | | [[Outcast ID]] | ||
| [[Edge Worlds]], [[Bretonia]] | | [[Edge Worlds]], [[Bretonia]] | ||
Line 319: | Line 293: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Red Hessian ID]] | | [[Red Hessian ID]] | ||
| [[Rheinland]] | | [[Rheinland]] | ||
Line 325: | Line 298: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Rheinland Military ID]] | | [[Rheinland Military ID]] | ||
| [[Rheinland]] | | [[Rheinland]] | ||
Line 331: | Line 303: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Rheinland Police ID]] | | [[Rheinland Police ID]] | ||
| [[Rheinland]] | | [[Rheinland]] | ||
Line 337: | Line 308: | ||
| | | | ||
|- | |- | ||
− | |||
| [[The Order ID]] | | [[The Order ID]] | ||
| [[Edge Worlds]] | | [[Edge Worlds]] | ||
Line 343: | Line 313: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Unioner ID]] | | [[Unioner ID]] | ||
| [[Rheinland]] | | [[Rheinland]] | ||
Line 349: | Line 318: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Xeno Terrorist ID]] | | [[Xeno Terrorist ID]] | ||
| [[Liberty]] | | [[Liberty]] | ||
Line 355: | Line 323: | ||
| This is not a [[Terrorist ID]]. | | This is not a [[Terrorist ID]]. | ||
|- | |- | ||
− | |||
| [[Zoner ID]] | | [[Zoner ID]] | ||
| [[Edge Worlds]] | | [[Edge Worlds]] | ||
Line 361: | Line 328: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Kempeitai ID]] | | [[Kempeitai ID]] | ||
| [[Kusari]] | | [[Kusari]] | ||
Line 367: | Line 333: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Marinenachrichtendienst ID]] | | [[Marinenachrichtendienst ID]] | ||
| [[Rheinland]] | | [[Rheinland]] | ||
Line 373: | Line 338: | ||
| | | | ||
|- | |- | ||
− | |||
| [[Bretonian Intelligence Service ID]] | | [[Bretonian Intelligence Service ID]] | ||
| [[Bretonia]] | | [[Bretonia]] | ||
Line 379: | Line 343: | ||
| | | | ||
|- | |- | ||
− | |||
| [[The Council ID]] | | [[The Council ID]] | ||
| [[Gallia]] | | [[Gallia]] | ||
Line 385: | Line 348: | ||
| Should stay in or near Gallia | | Should stay in or near Gallia | ||
|- | |- | ||
− | |||
| [[Gallic Brigand ID]] | | [[Gallic Brigand ID]] | ||
| [[Gallia]] | | [[Gallia]] | ||
Line 391: | Line 353: | ||
| Should stay in or near Gallia | | Should stay in or near Gallia | ||
|- | |- | ||
− | |||
| [[Gallic Royal Navy ID]] | | [[Gallic Royal Navy ID]] | ||
| [[Gallia]] | | [[Gallia]] | ||
Line 397: | Line 358: | ||
| Should stay in Gallia | | Should stay in Gallia | ||
|- | |- | ||
− | |||
| [[Gallic Royal Police ID]] | | [[Gallic Royal Police ID]] | ||
| [[Gallia]] | | [[Gallia]] | ||
Line 403: | Line 363: | ||
| Should stay in Gallia | | Should stay in Gallia | ||
|- | |- | ||
− | |||
| [[Maquis ID]] | | [[Maquis ID]] | ||
| [[Gallia]] | | [[Gallia]] | ||
Line 409: | Line 368: | ||
| Should stay in or near Gallia | | Should stay in or near Gallia | ||
|- | |- | ||
− | |||
| [[Unione Corse ID]] | | [[Unione Corse ID]] | ||
| [[Gallia]] | | [[Gallia]] |
Revision as of 11:07, 1 October 2011
Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times. It is also important to note that being associated with a certain faction and using their ID only allows the usage of certain ships and equipment, for specifics see The Tech Chart.
All players start with a generic Civilian ID, which is a basic ID sold on every station, planet and base. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC faction. Terrorist and other Restricted IDs can only be given to you by admins.
It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID. Many ID's will automatically adjust your reputation to prevent exploits.
ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. ID's are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.
Note as well that, due to some servers using FLHook, the server admins are able to change and modify the ID from what shows up when you play SP. Check your ID in game to see what is current for you, as the ID restrictions are rules you must follow.
Generic IDs
These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targes to balance this freedom. As a side note, these IDs are not bound to "1 official faction per 1 ID" rule, and Generic IDs can have multiple official factions using them.
ID Name | Lawfulness | Notes |
---|---|---|
Artificial Intelligence ID | N/A | |
Civilian ID | N/A | |
Freelancer ID | Usually Lawful | The Mercenary ID and Freelancer ID's lawfulness is defined by specific user RP |
Independent Trader ID | Generally Lawful | |
Mercenary ID | Usually Semi-Lawful | The Mercenary ID and Freelancer ID's lawfulness is defined by specific user RP |
Miner ID | Generally Lawful | |
Pirate ID | Unlawful | |
Smuggler ID | Semi-Lawful | Only unlawful when committing an unlawful act. |
Recruit ID | N/A | Used to earn an affiliation. Can only attack in self defense. |
Slaver ID | Unlawful | |
Vigilante ID | Semi-Lawful | |
Researcher ID | Lawful |
Corporate IDs
Primary Territory in reference to corporations is defined as said corporation owning a Supermajority of infrastructure in a system. Players using corporate IDs are in no way restricted to this territory, restrictions to where they go is based off of RP and ID rules.
ID Name | Primary Territory | Notes |
---|---|---|
Ageira Technologies ID | Liberty | Gate/Lane Parts |
ALG Waste Disposal ID | Rheinland | |
Border World Exports ID | Bretonia | |
Bretonia Mining and Manufacturing ID | Bretonia | |
Cryer Pharmaceutical ID | Liberty | |
Daumann Heavy Construction ID | Rheinland | |
Deep Space Engineering ID | Liberty | |
Gallic Metal Service ID | Gallia | Should stay in Gallia |
Gateway Shipping ID | Bretonia | |
Interspace Commerce ID | Sirius-Wide | |
Kishiro Technologies ID | Kusari | |
Kruger Minerals ID | Rheinland | |
Orbital Spa and Cruise ID | Relevant Space | |
Planetform, Inc. ID | Bretonia | |
Republican Shipping ID | Rheinland | |
Samura Industries ID | Kusari | |
Synth Foods, Inc. ID | Liberty | |
Universal Shipping ID | Liberty | |
EFL Oil and Machinery ID | Gallia | Should stay in Gallia |
IDF Shipping ID | Gallia | Should stay in Gallia |
Military, Police, Guild, and Autonomous Organization IDs
Guard IDs
Player Faction IDs
These IDs can only be used by players that are members of the associated player faction.
ID Name | Faction | Proviso |
---|---|---|
Coalition ID | Sirius Coalition Revolutionary Army | Can attack any non-civilian target at will, restricted by specific RP. |
Independent Neuralnet Division ID | Independent Neuralnet Division | |
Colonial Remnant ID | Colonial Remnant | |
Hellfire Legion ID | Hellfire Legion | |
The Wild ID | Aoi Iseijin and Das Wilde | Can attack any ship or station at will, restricted by specific RP. |
Keeper ID | The Keepers | Can attack any ship or station at will, restricted by specific RP. |
Phantom ID | The Phantoms | Can attack any ship or station at will, restricted by specific RP. |
Restricted IDs
These ID's can only be granted via special permission by the admins.
ID Name | Proviso |
---|---|
Administrator ID | For server administrators only. Please follow all directions given by someone with this ID. |
Neutral ID | Can only attack in self defense, can only be attacked in guard systems. |
Nomad ID | Can attack any ship or station at will, restricted by specific RP. |
Terrorist ID | Can attack any ship or station at will, restricted by individual RP. |
Special Operative ID | Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships. |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |