YellowWarningTriangle.png This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date.

IDs

From Discovery Wiki
Revision as of 05:04, 31 May 2011 by SMGSterlin (talk | contribs)
Jump to navigationJump to search
A mounted Corsair ID.

Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times. It is also important to note that being associated with a certain faction and using their ID only allows the usage of certain ships and equipment, for specifics see The Tech Chart.

All players start with a generic Civilian ID, which is a basic ID sold on every station, planet and base. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC faction. Terrorist and other Restricted IDs can only be given to you by admins.

It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID. Many ID's will automatically adjust your reputation to prevent exploits.

ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. ID's are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.

Note as well that, due to some servers using FLHook, the server admins are able to change and modify the ID from what shows up when you play SP. Check your ID in game to see what is current for you, as the ID restrictions are rules you must follow.

Basic IDs

Note: In the case of corporations, primary territory refers more to the territory in which most of the infrastructure is than anything else. Players using corporate ID's are in no way restricted to this territory, restrictions to where they go is based off of RP and ID rules.

ID Name Primary Territory Lawfulness Notes
Ageira Technologies ID Liberty Lawful Gate/Lane Parts
ALG Waste Disposal ID Rheinland Lawful
Artificial Intelligence ID Everywhere N/A
Blood Dragon ID Kusari Unlawful
Border World Exports ID Bretonia Lawful
Bounty Hunter ID BWs, EWs, some Houses Lawful Not welcome in Kusari
Bretonia Armed Forces ID Bretonia Lawful
Bretonia Mining and Manufacturing ID Bretonia Lawful
Bretonia Police Authority ID Bretonia Lawful
Bundschuh ID Rheinland Unlawful
Civilian ID Everywhere N/A
Corsair ID BWs, EWs Unlawful
Cryer Pharmaceutical ID Liberty Lawful
Daumann Heavy Construction ID Rheinland Lawful
Deep Space Engineering ID Liberty Lawful
Farmers Alliance ID Kusari Unlawful
Freelancer ID Everywhere Usually Lawful The Mercenary ID and Freelancer ID's lawfulness is defined by specific user RP
Gaian Terrorist ID Bretonia Unlawful This is not a Terrorist ID.
Gas Miners Guild ID Kusari, The Sigmas Lawful
Gateway Shipping ID Bretonia Lawful
Golden Chrysanthemum ID Kusari Unlawful
Hogosha ID Kusari Semi-Lawful
Independent Miners Guild ID Edge Worlds Lawful
Independent Trader ID Everywhere Generally Lawful
Interspace Commerce ID Sirius-Wide Lawful
Junker ID Most space Semi-Lawful Can only land on Golden Chrysanthemum and Blood Dragon bases in Kusari
Kishiro Technologies ID Kusari Lawful
Kruger Minerals ID Rheinland Lawful
Kusari Naval Forces ID Kusari Lawful
Kusari State Police ID Kusari Lawful
LWB ID Rheinland Unlawful
Lane Hacker ID Liberty Unlawful
Liberty Navy ID Liberty Lawful
Liberty Police, Inc. ID Liberty Lawful
Liberty Security Force ID Liberty Lawful
Liberty Rogue ID Liberty Unlawful This is not a Terrorist ID.
Mercenary ID Everywhere Usually Semi-Lawful The Mercenary ID and Freelancer ID's lawfulness is defined by specific user RP
Miner ID Everywhere Generally Lawful
Molly ID Bretonia Unlawful
Nomad Trial ID Nomad Worlds Unlawful
Orbital Spa and Cruise ID Relevant Space Lawful
Outcast ID Edge Worlds, Bretonia Unlawful
Pirate ID Everywhere Unlawful
Planetform, Inc. ID Bretonia Lawful
Red Hessian ID Rheinland Unlawful
Republican Shipping ID Rheinland Lawful
Rheinland Military ID Rheinland Lawful
Rheinland Federal Police ID Rheinland Lawful
Samura Industries ID Kusari Lawful
Smuggler ID Everywhere Semi-Lawful Only unlawful when committing an unlawful act.
Synth Foods, Inc. ID Liberty Lawful
The Order ID Edge Worlds Quasi-Lawful
Unioner ID Rheinland Unlawful
Universal Shipping ID Liberty Lawful
Xeno Terrorist ID Liberty Unlawful This is not a Terrorist ID.
Zoner ID Edge Worlds Neutral
Recruit ID Everywhere N/A Used to earn an affiliation. Can only attack in self defense.
Slaver ID Everywhere Unlawful
Vigilante ID Everywhere Semi-Lawful
Researcher ID Everywhere Lawful
Bretonian Privateer ID Bretonia Semi-Lawful
Kempeitai ID Kusari Lawful
Marinenachrichtendienst ID Rheinland Lawful
Bretonian Intelligence Service ID Bretonia Lawful
The Council ID Gallia Semi-Lawful Should stay in or near Gallia
EFL Oil and Machinery ID Gallia Lawful Should stay in Gallia
Gallic Brigand ID Gallia Unlawful Should stay in or near Gallia
Gallic Metal Service ID Gallia Lawful Should stay in Gallia
Gallic Royal Navy ID Gallia Lawful Should stay in Gallia
Gallic Royal Police ID Gallia Lawful Should stay in Gallia
IDF Shipping ID Gallia Lawful Should stay in Gallia
Maquis ID Gallia Unlawful Should stay in or near Gallia
Unione Corse ID Gallia Unlawful Should stay in or near Gallia

Player Faction IDs

These IDs can only be used by players that are members of the associated player faction.

ID Name Faction Proviso
Coalition ID Sirius Coalition Revolutionary Army Can attack any non-civilian target at will, restricted by specific RP.
NovaPG ID Nova Power Generation
Interspace Neuralnet Division ID Interspace Neuralnet Division
Colonial Remnant ID Colonial Remnant
Hellfire Legion ID Hellfire Legion
The Wild ID Aoi Iseijin and Das Wilde Can attack any ship or station at will, restricted by specific RP.
Keeper ID The Keepers Can attack any ship or station at will, restricted by specific RP.
Phantom ID The Phantoms Can attack any ship or station at will, restricted by specific RP.

Guard IDs

4.85 Guard ID's

ID Name Primary Territory Lawfulness Proviso
Blood Dragon Guard ID Kusari Unlawful
Bounty Hunters Guild Core ID Nomad Worlds Lawful (This is effectively the BHG Guard ID)
Bretonia Armed Forces Guard ID Bretonia Lawful
Bretonia Police Authority Guard ID Bretonia Lawful
Bundschuh Guard ID Rheinland Unlawful
Corsair Guard ID Edge Worlds Unlawful
Farmers Alliance Guard ID Kusari Semi-lawful
Gaian Terrorist Guard ID Bretonia Unlawful
Gas Miners Guild Guard ID Border Worlds Lawful
Golden Chrysanthemum Guard ID Kusari Unlawful
Hogosha Guard ID Kusari Semi-Lawful
Independent Miners Guild Guard ID Border Worlds Lawful
Junker Guard ID Gallia Semi-Lawful
Kusari Naval Forces Guard ID Kusari Lawful
Kusari State Police Guard ID Kusari Lawful
LWB Guard ID Rheinland Unlawful
Lane Hacker Guard ID Independent Worlds Unlawful
Liberty Navy Guard ID Liberty Lawful
Liberty Police Guard ID Liberty Lawful
Liberty Security Force Guard ID Liberty Lawful
Liberty Rogue Guard ID Liberty Unlawful
Molly Guard ID Bretonia Unlawful
Outcast Guard ID Edge Worlds Unlawful
Red Hessian Guard ID Rheinland Unlawful
Rheinland Military Guard ID Rheinland Lawful
Rheinland Federal Police Guard ID Rheinland Lawful
The Order Guard ID Nomad Worlds Quasi-Lawful
Unioner Guard ID Rheinland Unlawful
Xeno Terrorist Guard ID Liberty Unlawful
Zoner Guard ID Edge Worlds Neutral

Restricted IDs

These ID's can only be granted via special permission by the admins.

ID Name Proviso
Administrator ID For server administrators only. Please follow all directions given by someone with this ID.
Neutral ID Can only attack in self defense, can only be attacked in guard systems.
Nomad ID Can attack any ship or station at will, restricted by specific RP.
Terrorist ID Can attack any ship or station at will, restricted by individual RP.
Special Operative ID Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships.



See also: