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Difference between revisions of "User:Ipuvaepe/sandbox"

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!Lawfulness
 
!Lawfulness
 
!style="width:50%"|Notes
 
!style="width:50%"|Notes
 
 
|-
 
|-
| [[Artificial Intelligence ID]]
+
| [[Civilian ID]]
| N/A
+
| {{color|green|Always law-abiding}}
|  
+
| The default ID, it offers special protections under Level 30
 
|-
 
|-
| [[Civilian ID]]
+
| [[Researcher ID]]
| N/A
+
| {{color|green|Always law-abiding}}
|  
+
| Basically the Super Civilian ID
 
|-
 
|-
 
| [[Freelancer ID]]
 
| [[Freelancer ID]]
| Usually Lawful
+
| {{color|white|Legality by IFF}}
| The [[Mercenary ID]] and [[Freelancer ID]]'s lawfulness is defined by specific user RP
+
| Freelancers are not specifically loyal to a house or faction, but use them for their own ends.  They are the epitome of independent.
 +
|-
 +
| [[Mercenary ID]]
 +
| {{color|white|Legality by IFF}}
 +
| Mercenaries are professional soldiers who take part in armed conflict in exchange for monetary compensation.
 
|-
 
|-
 
| [[Independent Trader ID]]
 
| [[Independent Trader ID]]
| Generally Lawful
+
| {{color|white|Legality by IFF}}
|  
+
| Nearly the same as the [[Smuggler ID]].  This ID does '''not''' forbid you from smuggling.
 
|-
 
|-
| [[Mercenary ID]]
+
| [[Smuggler ID]]
| Usually Semi-Lawful
+
| {{color|gray|Legality by IFF and Cargo}}
| The [[Mercenary ID]] and [[Freelancer ID]]'s lawfulness is defined by specific user RP
+
| Allows use of the [[Pirate Train]], but you may not dock on lawful bases with it.  The ID itself is not strictly unlawful.
 
|-
 
|-
 
| [[Miner ID]]
 
| [[Miner ID]]
| Generally Lawful
+
| {{color|gray|Legality by IFF}}
|  
+
| Essentially a [[Independent Trader ID|Trader ID]] with mining bonuses.  May not dock on [[IMG]], [[BMM]], [[Daumann]], [[Kruger]], or [[GMS]] bases.
 
|-
 
|-
 
| [[Pirate ID]]
 
| [[Pirate ID]]
| Unlawful
+
| {{color|red|Always Unlawful}}
|
+
| Used primarily by independent pirates and [[Player Groups]], this is most commonly seen with a [[IFF|Freelancer IFF]]
|-
 
| [[Smuggler ID]]
 
| Semi-Lawful
 
| Only unlawful when committing an unlawful act.
 
 
|-
 
|-
 
| [[Recruit ID]]
 
| [[Recruit ID]]
| N/A
+
| {{color|gray|Legality by IFF}}
| Used to earn an affiliation.  Can only attack in self defense.
+
| Offers the same protections as a [[Civilian ID]] if under level 30 and no IFF is used.  Used to obtain [[IFF|affiliation]].
 
|-
 
|-
 
| [[Slaver ID]]
 
| [[Slaver ID]]
| Unlawful
+
| {{color|red|Always Unlawful}}
|  
+
| Slavers are smugglers of human cargo and have very few combat restrictions, less so than any other [[{{FULLPAGENAME}}#Generic IDs|Generic ID]]
 
|-
 
|-
 
| [[Vigilante ID]]
 
| [[Vigilante ID]]
| Semi-Lawful
+
| {{color|white|Always Unlawful}}
|  
+
| Vigilantes unlawfully enforce house laws according to their own doctrine.  Do not expect mercy.
 
|-
 
|-
| [[Researcher ID]]
+
| [[Artificial Intelligence ID]]
| Lawful
+
| {{color|gray|Legality by IFF}}
|  
+
| Formerly the ID of the [[Harvesters]], this now-public ID is now not specific to any RP, and is used by all AI.
 
|}
 
|}
  

Revision as of 04:05, 8 October 2011

ID
Liberty Police Incorporated
Liberty Police ID.png
Liberty Police Guard ID.png
The Order
Order ID.png
Order Guard ID.png
Table of contents

Template:Personal Navigator

A mounted Corsair ID.

Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times. It is also important to note that being associated with a certain faction and using their ID only allows the usage of certain ships and equipment, for specifics see The Tech Chart.

All players start with a generic Civilian ID, which is a basic ID sold on every station, planet and base. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC faction. Terrorist and other Restricted IDs can only be given to you by admins.

It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID. Many ID's will automatically adjust your reputation to prevent exploits.

ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. ID's are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.

Note as well that, due to some servers using FLHook, the server admins are able to change and modify the ID from what shows up when you play SP. Check your ID in game to see what is current for you, as the ID restrictions are rules you must follow.

Generic IDs

These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targes to balance this freedom. As a side note, these IDs are not bound to "1 official faction per 1 ID" rule, and Generic IDs can have multiple official factions using them.

ID Name Lawfulness Notes
Civilian ID Always law-abiding The default ID, it offers special protections under Level 30
Researcher ID Always law-abiding Basically the Super Civilian ID
Freelancer ID Legality by IFF Freelancers are not specifically loyal to a house or faction, but use them for their own ends. They are the epitome of independent.
Mercenary ID Legality by IFF Mercenaries are professional soldiers who take part in armed conflict in exchange for monetary compensation.
Independent Trader ID Legality by IFF Nearly the same as the Smuggler ID. This ID does not forbid you from smuggling.
Smuggler ID Legality by IFF and Cargo Allows use of the Pirate Train, but you may not dock on lawful bases with it. The ID itself is not strictly unlawful.
Miner ID Legality by IFF Essentially a Trader ID with mining bonuses. May not dock on IMG, BMM, Daumann, Kruger, or GMS bases.
Pirate ID Always Unlawful Used primarily by independent pirates and Player Groups, this is most commonly seen with a Freelancer IFF
Recruit ID Legality by IFF Offers the same protections as a Civilian ID if under level 30 and no IFF is used. Used to obtain affiliation.
Slaver ID Always Unlawful Slavers are smugglers of human cargo and have very few combat restrictions, less so than any other Generic ID
Vigilante ID Always Unlawful Vigilantes unlawfully enforce house laws according to their own doctrine. Do not expect mercy.
Artificial Intelligence ID Legality by IFF Formerly the ID of the Harvesters, this now-public ID is now not specific to any RP, and is used by all AI.

House IDs

House Police ID Military ID Intelligence ID Other ID
Flag-liberty.png Republic of Liberty Liberty Police ID (Guard ID) Liberty Navy ID (Guard ID) Liberty Security Force ID (Guard ID)
Flag-rheinland.png Federal Republic of Rheinland Rheinland Police ID (Guard ID) Rheinland Military ID (Guard ID) Marinenachrichtendienst ID
Flag-bretonia.png Kingdom of Bretonia Bretonia Police Authority ID (Guard ID) Bretonia Armed Forces ID (Guard ID) Bretonian Intelligence Service ID Bretonian Privateer ID
Flag-kusari.png Kusari Empire Kusari State Police ID (Guard ID) Kusari Naval Forces ID (Guard ID) Kempeitai ID Hogosha ID (Guard ID)
Flag-gallia.png Kingdom of Gallia Gallic Royal Police ID Gallic Royal Navy ID Gallic Junker ID

Opposition Force IDs

  • These factions oppose the current government of a house. Terrorism is a common policy. They may or may not oppose the current economic system.
House Fascist Socialist Marxist-Leninist Maoist Otherwise Populist
Flag-liberty.png Liberty Xenos ID (Guard ID)
Flag-rheinland.png Rheinland Unioners ID (Guard ID) Red Hessians ID (Guard ID) Landwirtrechtbewegung ID (Guard ID) Bundschuh ID (Guard ID)
Flag-bretonia.png Bretonia Mollys ID (Guard ID) Gaians ID (Guard ID)
Flag-kusari.png Kusari Golden Chrysanthemums ID (Guard ID) Farmers Alliance ID (Guard ID) Blood Dragons ID (Guard ID)

Corporate IDs

  • These factions are incorporated under the sovereignty of a House, and as such they are subject to and protected by it.
House ID Name Primary Territory Notes
Flag-liberty.png AgeiraLogo.png Ageira Technologies ID Liberty Gate/Lane Parts
Flag-rheinland.png Alglogo.png ALG Waste Disposal ID Rheinland
Flag-bretonia.png Bowex Logo.png Border World Exports ID Bretonia
Flag-bretonia.png BMM Logo.png Bretonia Mining and Manufacturing ID Bretonia
Flag-liberty.png CryerLogo.png Cryer Pharmaceutical ID Liberty
Flag-rheinland.png DaumannLogo.png Daumann Heavy Construction ID Rheinland
Flag-liberty.png DseLogo.png Deep Space Engineering ID Liberty
Flag-gallia.png GMS Logo.png Gallic Metal Service ID Gallia Should stay in Gallia
Flag-bretonia.png       Gateway Shipping ID Bretonia
Flag-liberty.png IC Logo.png Interspace Commerce ID Sirius-Wide
Flag-kusari.png KishiroLogo.png Kishiro Technologies ID Kusari
Flag-rheinland.png KrugerLogo.png Kruger Minerals ID Rheinland
Flag-liberty.png OscLogo.png Orbital Spa and Cruise ID Relevant Space
Flag-liberty.png Planetform3.jpg Planetform, Inc. ID Bretonia
Flag-bretonia.png RepublicanLogoInvert.png Republican Shipping ID Rheinland
Flag-kusari.png SamuraLogo.png Samura Industries ID Kusari
Flag-liberty.png Synth Logo.png Synth Foods, Inc. ID Liberty
Flag-liberty.png Universal Shipping ID Liberty
Flag-gallia.png Efl-flag.png EFL Oil and Machinery ID Gallia Should stay in Gallia
Flag-gallia.png IDF Logo.png IDF Shipping ID Gallia Should stay in Gallia

Primary Territory in reference to corporations is defined as said corporation owning a Supermajority of infrastructure in a system. Players using corporate IDs are in no way restricted to this territory, restrictions to where they go is based off of RP and ID rules.

Autonomous Organization and Guild IDs

  • This list contains three similar yet dissimilar types of faction:
  • Autonomous guilds and sovereign organizations, who have their own ship lines, diplomats, citizens, bases, and navies
  • Criminal organizations, whp may or may not have their own ship lines and bases, but are otherwise self-sufficient. They support the current system of government of the house in which they reside and may or may not support the current economic system.
Faction Identification Flag-liberty.png Flag-bretonia.png Flag-kusari.png Flag-rheinland.png Flag-gallia.png Flag-outcasts.png Flag-corsairs.png
BhgLogo.png Bounty Hunters Guild Bounty Hunter ID (Core ID) GOOD GOOD BAD GOOD BAD BAD BAD
Flag-corsairs.png Imperio del Corsario Corsair ID (Guard ID) BAD BAD BAD BAD BAD BAD GOOD
GmgLogo.png Gas Miners Guild Gas Miners Guild ID (Guard ID) GOOD GOOD GOOD GOOD BAD BAD BAD
ImgLogo.png Independent Miners Guild Independent Miners Guild ID (Guard ID) GOOD GOOD GOOD GOOD BAD BAD BAD
Csv.png Junkers Junker ID (Guard ID) GOOD GOOD GOOD GOOD GOOD BAD BAD
LH Logo.png Lane Hackers Lane Hacker ID (Guard ID) BAD BAD BAD BAD BAD GOOD BAD
RoguesLogo.png Liberty Rogues Liberty Rogue ID (Guard ID) BAD BAD BAD BAD BAD GOOD BAD
Flag-outcasts.png Nación Maltesa Outcast ID (Guard ID) BAD BAD BAD BAD BAD GOOD BAD
Order Logo.png The Order The Order ID (Guard ID) BAD BAD BAD BAD BAD BAD GOOD
Zoners Logo.png Zoners Zoner ID (Guard ID) GOOD GOOD GOOD GOOD BAD GOOD GOOD
BrigandsLogo.png Gallic Brigands Gallic Brigand ID BAD
MaquisLogo.png Maquis Maquis ID BAD
Unione Corse Unione Corse ID BAD
  • GOOD = Not get shot at, BAD = get shot at, blank = not allowed to go there
  • completely bad technically bad/good completely good

Restricted IDs

These ID's can only be granted via special permission by the admins.

ID Name Proviso
Administrator ID For server administrators only. Please follow all directions given by someone with this ID.
Neutral ID Can only attack in self defense, can only be attacked in guard systems.
Nomad ID Can attack any ship or station at will, restricted by specific RP.
Terrorist ID Can attack any ship or station at will, restricted by individual RP.
Special Operative ID Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships.

Player Faction IDs

These IDs can only be used by players that are members of the associated player faction.

Faction Identification Player Faction Prefix Suffix Free Combat Notes
Sirius Coalition Coalition ID Sirius Coalition Revolutionary Army [SCRA] non-civilian
Interspace Commerce (extranged) Independent Neuralnet Division ID Independent Neuralnet Division [IND] no
Colonial Remnant Colonial Remnant ID Colonial Remnant =CR= no
Lane Hackers Hellfire Legion ID Hellfire Legion none, LH~ no
Kusari Naval Forces The Wild ID, KNF ID (Guard ID) Aoi Iseijin yes
Rheinland Military The Wild ID Das Wilde Wilde. yes
Slomon K'Hara Keeper ID The Keepers Keepers. yes
Phantom ID The Phantoms |pH yes The ships and equipment of The Phantoms, as well as the Phantom ID, are no longer available for use by any player on the Discovery Freelancer RP 24/7 Server. Players with their ships or ID outside Connecticut should be reported.



See also: