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Munitions
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 11.04.2019 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.89.2
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 11.04.2019 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Munitions | |
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Commodity | |
Cargo Space | 1 |
Decay Rate | no decay |
Default Price | 500 |
CONTRABAND |
Munitions are the expendable components of combat, and include bullets, bombs, missiles, warheads, mines, and other projectiles or explosives that are detonated or cannot be reused after being fired. Munitions that detonate may cause the detonation of other nearby munitions, thus causing shipments and stockpiles to be carefully safeguarded by their owners, and are important targets for enemy attacks.
Notes
- Detailed information about restricted / illegal Commodities and licence possiblities can be found here: The Laws of Sirius
Contraband
- The following houses prohibit the possession of this item, and may flag your ship as hostile:
Buy/Sell Locations
- The following bases either sell the item, or buy the item at a non-default price (possibly lower).
Disclaimer
- The data listed on this page was generated from the default server configuration files on 11/04/2019. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.