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Difference between revisions of "Bolter Turret"

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{{Weapon
+
{{version|4.89.2}}
| full-name = Slave Liner Turret
+
{{Gun
 
| image = sp_turret01.png
 
| image = sp_turret01.png
| faction = Slavers
+
| icon = equipicon_capturret.jpg
| description = Based on centuries-old blueprints, the Slave Liner Turret as it has come to be known is a fine piece of weaponry for its time. Although it's outdated now, this turret is more than capable of allowing the ship it's mounted on to repel attackers. Utilizing reliable plasma acceleration and ejection technology, the Slave Liner Turret is often found on older vessels engaged in illegal activities. The captains of these vessels need powerful weaponry off the books, and this turret fits the bill nicely.
+
| projectile-image = rh_capgun_01_proj.png
| weapon-class = 4
+
| short-name = Bolter Turret
| hull-damage = 1050
+
| full-name = Bolter Turret
| shield-damage = 525
+
| nickname = dsy_slaveturret
| range = 1112
+
| faction = [[Generic Civilian]]
 +
| description = Based on centuries-old blueprints, the Bolter Turret as it has come to be known is a fine piece of weaponry for its time. Although it's outdated now, this turret is more than capable of allowing the ship it's mounted on to repel attackers. Utilizing reliable plasma acceleration and ejection technology, the Bolter Turret is often found on vessels without access to house markets. The captains of these vessels need powerful weaponry off the books, and this turret fits the bill nicely.
 +
 
 +
| price = 75,000
 +
| weapon-class = Class 3 Turrets
 +
| hull-damage = 580
 +
| energy-damage = 290
 +
| damage-type = [[Direct]]
 +
| refire-rate = 4.00
 
| projectile-speed = 800
 
| projectile-speed = 800
| refire-rate = 2.00
+
| projectile-range = 1,112
| energy-usage = 275
+
| power-usage = 205
| turn-rate = 1.309
+
| projectile-lifetime = 1.39
| price = 75000
+
| rotation = 75
| see-also =
+
| cargo-space = 5
* [[Class 4 Turrets]]
+
| hit-points = 10,000
| places-sold =
+
| projectile-hit-points = 2
 +
| places-sold =  
 
{{{!}} class="wikitable collapsible collapsed"
 
{{{!}} class="wikitable collapsible collapsed"
 
!Spoiler: Buying Locations
 
!Spoiler: Buying Locations
Line 24: Line 33:
 
!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
{{!}}-
 
{{!}}-
{{!}}[[Invergordon Space Port]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[Inverness]]{{!}}{{!}}[[Bretonia]]
+
{{!}}[[Alcara Shipping Depot]]{{!}}{{!}}[[Junker]]{{!}}{{!}}[[Omicron Tau]]{{!}}{{!}}[[Outcasts]]
 +
{{!}}-
 +
{{!}}[[Allentown Base]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[Pennsylvania]]{{!}}{{!}}[[Liberty]]
 +
{{!}}-
 +
{{!}}[[Augsburg Wreck]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[Munich]]{{!}}{{!}}[[Rheinland]]
 +
{{!}}-
 +
{{!}}[[Beaumont Base]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[Texas]]{{!}}{{!}}[[Liberty]]
 +
{{!}}-
 +
{{!}}[[Barrier Gate Station A]]{{!}}{{!}}[[Freelancers]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent Systems]]
 +
{{!}}-
 +
{{!}}[[Barrier Gate Station B]]{{!}}{{!}}[[Freelancers]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent Systems]]
 +
{{!}}-
 +
{{!}}[[Barrier Gate Station C]]{{!}}{{!}}[[Freelancers]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent Systems]]
 +
{{!}}-
 +
{{!}}[[Bastia Station]]{{!}}{{!}}[[Outcast Guard]]{{!}}{{!}}[[Omicron Phi]]{{!}}{{!}}[[Outcasts]]
 +
{{!}}-
 +
{{!}}[[Beaumont Base]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[Texas]]{{!}}{{!}}[[Liberty]]
 +
{{!}}-
 +
{{!}}[[Corsica Outer Sanctum]]{{!}}{{!}}[[Outcast Guard]]{{!}}{{!}}[[Omicron Phi]]{{!}}{{!}}[[Outcasts]]
 +
{{!}}-
 +
{{!}}[[Culebra Smelter]]{{!}}{{!}}[[Junker Guard]]{{!}}{{!}}[[Puerto Rico]]{{!}}{{!}}[[Liberty]]
 +
{{!}}-
 +
{{!}}[[Foster Base]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[Cassini]]{{!}}{{!}}[[Independent Systems]]
 +
{{!}}-
 +
{{!}}[[Galicia Research Station]]{{!}}{{!}}[[Outcasts]]{{!}}{{!}}[[Omicron Beta]]{{!}}{{!}}[[Edge Worlds]]
 +
{{!}}-
 +
{{!}}[[Heisenberg Research Station]]{{!}}{{!}}[[Freelancers]]{{!}}{{!}}[[Koeln]]{{!}}{{!}}[[Rheinland]]
 +
{{!}}-
 +
{{!}}[[Ibiza Base]]{{!}}{{!}}[[Outcast]]{{!}}{{!}}[[Omicron Alpha]]{{!}}{{!}}[[Outcasts]]
 +
{{!}}-
 +
{{!}}[[Invergordon Space Port]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[Inverness]]{{!}}{{!}}[[Border Worlds]]
 +
{{!}}-
 +
{{!}}[[Kreutzwald Depot]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[Omega-55]]{{!}}{{!}}[[Border Worlds]]
 +
{{!}}-
 +
{{!}}[[Kreuzberg Depot]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[New Berlin]]{{!}}{{!}}[[Rheinland]]
 +
{{!}}-
 +
{{!}}[[Planet Malta]]{{!}}{{!}}[[Outcast]]{{!}}{{!}}[[Omicron Alpha]]{{!}}{{!}}[[Outcasts]]
 +
{{!}}-
 +
{{!}}[[Rochester Base]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[New York]]{{!}}{{!}}[[Liberty]]
 +
{{!}}-
 +
{{!}}[[Santa Verna]]{{!}}{{!}}[[Outcast]]{{!}}{{!}}[[Omicron Alpha]]{{!}}{{!}}[[Outcasts]]
 +
{{!}}-
 +
{{!}}[[Thunder Bay Depot]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[Ontario]]{{!}}{{!}}[[Liberty]]
 +
{{!}}-
 +
{{!}}[[Trafalgar Base]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[New London]]{{!}}{{!}}[[Bretonia]]
 +
{{!}}-
 +
{{!}}[[Valetta Shipyard]]{{!}}{{!}}[[Outcast]]{{!}}{{!}}[[Omicron Alpha]]{{!}}{{!}}[[Outcasts]]
 +
{{!}}-
 +
{{!}}[[Venice Shipyard]]{{!}}{{!}}[[Outcast]]{{!}}{{!}}[[Omicron Tau]]{{!}}{{!}}[[Outcasts]]
 +
{{!}}-
 +
{{!}}[[Vieques Shipyard]]{{!}}{{!}}[[Junker Guard]]{{!}}{{!}}[[Puerto Rico]]{{!}}{{!}}[[Liberty]]
 
{{!}}}
 
{{!}}}
 
{{!}}}
 
{{!}}}
 
}}
 
}}
 
[[Category: V4.85.2.1]]
 

Latest revision as of 16:49, 21 January 2018

Warning.png
Article possibly outdated (
v4.89.2
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 21.01.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Bolter Turret
Sp turret01.png
Energy Turret
Owner Faction Generic Civilian
Weapon Class Class 3 Turrets
Turret Rotation 75 deg/s
Cargo Space 5
Hit-Points 10,000
Price 75,000

Based on centuries-old blueprints, the Bolter Turret as it has come to be known is a fine piece of weaponry for its time. Although it's outdated now, this turret is more than capable of allowing the ship it's mounted on to repel attackers. Utilizing reliable plasma acceleration and ejection technology, the Bolter Turret is often found on vessels without access to house markets. The captains of these vessels need powerful weaponry off the books, and this turret fits the bill nicely.

Weapon Stats

  • Hull Damage: 580 /round (2,320 /sec)
    2.83:1 efficiency
  • Energy Damage: 290 /round (1,160 /sec)
    1.41:1 efficiency
  • Refire Rate: 4.00 /sec
  • Power Usage: 205 u/round (820 u/sec)
  • Damage Type: Direct

Energy Pulse Stats

  • Speed: 800 m/sec
  • Travel Range: 1,112 meters
  • Lifetime: 1.39 seconds

Projectile Image

Please upload the rh_capgun_01_proj.png file.


Buy/Sell Locations

The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.