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Consumer Goods (Rheinland)
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Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 01.07.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.90.1
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 01.07.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Consumer Goods (Rheinland) | |
Error creating thumbnail: Unable to save thumbnail to destination | |
Commodity | |
Cargo Space | 1 |
Decay Rate | no decay |
Default Price | 50 |
Once the basic necessities of survival have been met, most human beings look for ways to improve their life or to entertain themselves along the way. Consumer Goods satisfy these needs and include a broad range of relatively inexpensive bulk items such as clothing, toiletries, housewares, and Consumer Optronics. While most Consumer Goods are mass produced in automated factories, the ongoing rise in the prison population within the colonies has yielded a cheap labor force that many governments have turned to for handmade goods.
Buy/Sell Locations
- The following bases either sell the item, or buy the item at a non-default price (possibly lower).
Disclaimer
- The data listed on this page was generated from the default server configuration files on 1/07/2018. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.