Difference between revisions of "Universal Shipping (player faction)"

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[[Image:Universal.shipping.sig.jpg|Left|530x265px]]
 
[[Image:Universal.shipping.sig.jpg|Left|530x265px]]
  
= History =
+
= Overview =
 +
== Goals & Rules ==
 +
=== Goals ===
 +
*Help the citizens of Liberty and her economy.
 +
*Clean up Liberty's tarnished reputation.
 +
*Promote good-will and respect throughout Sirius.
 +
*Strive to become the best trading corporation in Sirius.
 +
*Support Liberty in a time of war, and ship needed commodities to the frontlines.
 +
*Acquire alliances with other companies and independent pilots.
 +
*Grow in numbers and establish more bases.
 +
 
 +
=== Rules ===
 +
==== General Rules ====
 +
*Always be true to Liberty and her allies. Never, under any circumstances turn against the Liberty officials. And always obey the laws in other systems.
 +
*Once in the corporation, always in the corporation. Expect to be hunted if you sell out any of the secrets of Universal Shipping or leave without paying your debts.
 +
*No dealing with unlawful organizations. We are not a smuggling corporation so if you are caught with contraband expect to be fired.
 +
*Respect the authorities and those at other houses. Usually we are merely guests in another system, so make sure to show the proper respect.
 +
*Be honest. This entire corporation is based on honesty and we expect you to show integrity.
 +
*Respect your superiors at all times.
 +
*You cannot create more than one USI character until you are promoted.
 +
*Before you can be promoted from Trainee/Clerk/Recruit. You must submit a character biography [http://universalshipping.free.fr/forums/index.php?topic=159.0 HERE].
 +
*In order to join, you need a valid real-life contact point. For example: E-mail, Steam, Skype, or Forum ID. In fact we prefer you to have a Forum ID and a Skype account (both are free).
 +
*Follow the server rules. You may be sanctioned by USI as well.
 +
==== Convoy Rules ====
 +
*You must stay in your designated position in line.
 +
*Respect; absolutely no back-handed compliments, vulgar language, harassment, or 'put-downs' are accepted; We encourage the words: "sir", "ma'am", "gentlemen", "ladies".
 +
*No 'testing weapons' on members (or anyone else for that matter)
 +
*Leaders must state what to buy next and where, ahead of time.
 +
*You must pay the required fees after your convoy has reached its final destination.
 +
*Listen to your superiors and scouts, they know what's best for the convoy.
 +
==== Communication Rules ====
 +
===== In-Game 'Group' Channel =====
 +
This channel is considered to be our 'Corporation Channel'. Its purpose is to address all current on duty Universal pilots and captains at the same time. There might also be situations where non-Universal employees are to be given the 'secured codes' to our channel, on a temporarily basis that is of course. Think of situations like where a non-Universal pilot is being hired by Universal to fulfill several services, for example acting as escort on one of our convoy's. 'Group Chat' should '''[u]NOT[/u]''' be used for OORP chatter. Only if you need to address all members in the group chat for a important OORP message you may, otherwise use 'private chat' (which is being explained below)
 +
===== In-Game 'Local' Channel =====
 +
This channel is considered our main channel. Most of our global chatter should go through this channel, only if you need to pass through information that should not be said in public (Examples: Convoy drop-off points, cargo pick ups, destinations of patrols) you may use either 'Group' chat or 'Private' chat. But regular conversations should be held in 'local' chat. In case the person you talk to is out of range (no longer on your radar) you could wait until the person has reached the required range again (like when going through a trade lane/gate) or switch to 'Private' or 'Group' Chat for the time being. Don't use 'local' chat if you need to address multiple people while on the move, there is a chance one of the people is out of range and misses your message.
 +
===== In-Game 'Private' Channel =====
 +
This channel is considered a secured channel. It's main purpose is to have 'one on one' conversations, usually very private. Secondary purpose (and most used purpose as well) is OORP chatter. In case you need to tell somebody something in OORP you should be doing this through 'Private' chat, not in group, local or system chat.
 +
===== In-Game 'System' Channel =====
 +
This channel is considered a emergency channel. On rare occasions you might feel the urge to shout an announcement into 'System' chat. However on a regular basis this channel should [b]not[/b] be used. Do not switch to 'system' chat if the pilot you were talking to in 'local' chat is out of range, either wait or switch to 'group'/'Private'. In cases of emergency you may want to consider using 'system' chat, but keep in mind that [b][u]everyone[/u][/b] in that system is able to see your message.
 +
===== Skype General Membership Channel =====
 +
*You May Only Add People With The President or Vice President's Permission.
 +
*You May '''NOT''' Spam Here.
 +
*You May RP & OOC Here.
 +
*Can talk about USI Business.
 +
*Request Convoys.
 +
*Talk About Matters Regarding Help And Other Factions Within Freelancer.
 +
===== Skype Announcement Channel =====
 +
*You May '''NOT''' talk Here.
 +
*You May Post News And Updates That Have To Do With Freelancer And/Or U.S.I.
 +
*You May '''NOT''' Spam Here.
 +
*You May '''NOT''' Request Convoys Here.
 +
 
 +
''Skype's main purpose is OORP chatter. Most of our OORP chat should either be on Skype, In-game 'Private' Channel or on the allowed sections on this forum. Sanctions/punishments will be given to those who break any of the rules stated above. Each punishment is varied and will be chosen by either a chief/manager or superior.''
 +
 
 
== The Beginning ==
 
== The Beginning ==
 
Before trade lanes and the new age technology of jump gates, there was hard work and the original space transportation company, Universal Shipping.  
 
Before trade lanes and the new age technology of jump gates, there was hard work and the original space transportation company, Universal Shipping.  
Line 41: Line 94:
 
Now with a new leader of USI, a 'clean-up' was initiated and more recruits for Universal were hired. Most of the current employees were promoted and just a few were laid off. New contracts, training and plans for more bases were found and established.  
 
Now with a new leader of USI, a 'clean-up' was initiated and more recruits for Universal were hired. Most of the current employees were promoted and just a few were laid off. New contracts, training and plans for more bases were found and established.  
 
Although Universal was dealt a hard blow when Mr. Demoses was abducted, the recovery was a success and the corporation is now stronger than ever.
 
Although Universal was dealt a hard blow when Mr. Demoses was abducted, the recovery was a success and the corporation is now stronger than ever.
 
 
= Goals =
 
*Help the citizens of Liberty and her economy.
 
*Clean up Liberty's tarnished reputation.
 
*Promote good-will and respect throughout Sirius.
 
*Strive to become the best trading corporation in Sirius.
 
*Support Liberty in a time of war, and ship needed commodities to the frontlines.
 
*Acquire alliances with other companies and independent pilots.
 
*Grow in numbers and establish more bases.
 
 
 
  
 
==Bases Owned==
 
==Bases Owned==

Revision as of 16:15, 23 July 2010

This is a player faction. For the affiliated NPC faction, see Universal Shipping


[*USI*] Universal Shipping Incorporated
Origin Flag-liberty.png Liberty
Alignment Lawful/Corporation
Profile
Date of founding 150 A.S.
Founder(s) Erik T. Demoses and Michael Trenton
Current leader(s) Erik T. Demoses and Michael Trenton
Base of operations Trenton Outpost, New York
Primary role
Shipping high-risk, high-value cargo
Secondary role
Assisting Liberty and her citizens

530x265px

Overview

Goals & Rules

Goals

  • Help the citizens of Liberty and her economy.
  • Clean up Liberty's tarnished reputation.
  • Promote good-will and respect throughout Sirius.
  • Strive to become the best trading corporation in Sirius.
  • Support Liberty in a time of war, and ship needed commodities to the frontlines.
  • Acquire alliances with other companies and independent pilots.
  • Grow in numbers and establish more bases.

Rules

General Rules

  • Always be true to Liberty and her allies. Never, under any circumstances turn against the Liberty officials. And always obey the laws in other systems.
  • Once in the corporation, always in the corporation. Expect to be hunted if you sell out any of the secrets of Universal Shipping or leave without paying your debts.
  • No dealing with unlawful organizations. We are not a smuggling corporation so if you are caught with contraband expect to be fired.
  • Respect the authorities and those at other houses. Usually we are merely guests in another system, so make sure to show the proper respect.
  • Be honest. This entire corporation is based on honesty and we expect you to show integrity.
  • Respect your superiors at all times.
  • You cannot create more than one USI character until you are promoted.
  • Before you can be promoted from Trainee/Clerk/Recruit. You must submit a character biography HERE.
  • In order to join, you need a valid real-life contact point. For example: E-mail, Steam, Skype, or Forum ID. In fact we prefer you to have a Forum ID and a Skype account (both are free).
  • Follow the server rules. You may be sanctioned by USI as well.

Convoy Rules

  • You must stay in your designated position in line.
  • Respect; absolutely no back-handed compliments, vulgar language, harassment, or 'put-downs' are accepted; We encourage the words: "sir", "ma'am", "gentlemen", "ladies".
  • No 'testing weapons' on members (or anyone else for that matter)
  • Leaders must state what to buy next and where, ahead of time.
  • You must pay the required fees after your convoy has reached its final destination.
  • Listen to your superiors and scouts, they know what's best for the convoy.

Communication Rules

In-Game 'Group' Channel

This channel is considered to be our 'Corporation Channel'. Its purpose is to address all current on duty Universal pilots and captains at the same time. There might also be situations where non-Universal employees are to be given the 'secured codes' to our channel, on a temporarily basis that is of course. Think of situations like where a non-Universal pilot is being hired by Universal to fulfill several services, for example acting as escort on one of our convoy's. 'Group Chat' should [u]NOT[/u] be used for OORP chatter. Only if you need to address all members in the group chat for a important OORP message you may, otherwise use 'private chat' (which is being explained below)

In-Game 'Local' Channel

This channel is considered our main channel. Most of our global chatter should go through this channel, only if you need to pass through information that should not be said in public (Examples: Convoy drop-off points, cargo pick ups, destinations of patrols) you may use either 'Group' chat or 'Private' chat. But regular conversations should be held in 'local' chat. In case the person you talk to is out of range (no longer on your radar) you could wait until the person has reached the required range again (like when going through a trade lane/gate) or switch to 'Private' or 'Group' Chat for the time being. Don't use 'local' chat if you need to address multiple people while on the move, there is a chance one of the people is out of range and misses your message.

In-Game 'Private' Channel

This channel is considered a secured channel. It's main purpose is to have 'one on one' conversations, usually very private. Secondary purpose (and most used purpose as well) is OORP chatter. In case you need to tell somebody something in OORP you should be doing this through 'Private' chat, not in group, local or system chat.

In-Game 'System' Channel

This channel is considered a emergency channel. On rare occasions you might feel the urge to shout an announcement into 'System' chat. However on a regular basis this channel should [b]not[/b] be used. Do not switch to 'system' chat if the pilot you were talking to in 'local' chat is out of range, either wait or switch to 'group'/'Private'. In cases of emergency you may want to consider using 'system' chat, but keep in mind that [b][u]everyone[/u][/b] in that system is able to see your message.

Skype General Membership Channel
  • You May Only Add People With The President or Vice President's Permission.
  • You May NOT Spam Here.
  • You May RP & OOC Here.
  • Can talk about USI Business.
  • Request Convoys.
  • Talk About Matters Regarding Help And Other Factions Within Freelancer.
Skype Announcement Channel
  • You May NOT talk Here.
  • You May Post News And Updates That Have To Do With Freelancer And/Or U.S.I.
  • You May NOT Spam Here.
  • You May NOT Request Convoys Here.

Skype's main purpose is OORP chatter. Most of our OORP chat should either be on Skype, In-game 'Private' Channel or on the allowed sections on this forum. Sanctions/punishments will be given to those who break any of the rules stated above. Each punishment is varied and will be chosen by either a chief/manager or superior.

The Beginning

Before trade lanes and the new age technology of jump gates, there was hard work and the original space transportation company, Universal Shipping. They were pioneers who spent time and resources moving materials the old fashioned way, by cruise travel, from one system to another. Originally moving silver from California to Colorado in order to terraform Los Angeles, Universal Shipping earned their place as a vital part of the Libertarian society. However, as time progressed transportation became easier. Ageira Technologies and Deep Space Engineering grew in power as their technologies allowed ships to travel above and beyond what was thought possible. Good news for humanity as a whole, bad news for the once all powerful Universal Shipping. As trade slowed down and commodity prices were lowered, the industrious workers and miners of Colorado were laid off and eventually pushed into a small mined out asteroid field. Once employees to Universal Shipping, these disgruntled blue-collars turned rogue and took on the name of Xenos. Even after becoming outlaws the previously employed miners decided not to attack their employers, in exchange of course for the occasional donation of credits. Then, in 181 A.S., and Universal Shipping finally secured a foothold in modern Libertarian society. A contract was made between Ageira Technologies and Deep Space Engineering that allowed Universal to move cargo between their bases. This enabled the company to once again rise in power as the number one transportation company in Liberty. This, however, was a short lived prosperity. After the age of Discovery, new groups came to dominate Universal Shipping's sector of the market. Both Ageira and Deep Space Engineering started up their own shipping branches and independent trading companies emerged; One being the Interspace Neuralnet Division, who took over as the leading haulage group. And after the group known as the Kings of Freight was contracted, the mainstream workers of Universal experienced a lack of livelihood and many decided to join the Xenos and wage war against the upper-class and foreigners. This went on until two major events took place. One was that the tensions between Liberty and Rheinland mounted until they were pressed into war. The second was that the Kings of Freight broke their major contract with Universal Shipping and set-up their own base in the system of Minnesota. A new market for military supplies sprang up, and two men saw this opportunity and struck with all the force they could muster. Erik T. Demoses and Michael Trenton had not known each other long, but they became instant business partners. Both had been Universal Shipping employees, and both had risen through the ranks at tremendous speed. Erik was a master of manipulation and a true patriot to the Liberty sector. He could charm even the hardest business man into selling his contract for a fraction of its real worth. However, his belief in honor was unquestionable and his word was true. Now as president of Universal Shipping he seeks to once again raise the main branch back into its period of prosperity. Little is known about where he came from. Michael Trenton comes from a quarreled family, his mother's side are Xeno's and his father's side are all Universal traders. When he was a young pilot, he left Universal and his father, to live with his mother on Ouray Base. He was trained to be a fighter pilot there, and was promoted to a 'Royal' in the Xenos ranks. However, even though he wanted to be loyal to his family, he just didn't have the same moral values as them. He was allowed to leave the Xeno Alliance, without any hindrance thanks to his mother. After he was accepted back into Universal Shipping (player faction), he made a lot of changes to the company. He trained the escort pilots, some say better than Liberty's finest. He showed the employees new and safer routes. Then after his father passed away he met Erik T. Demoses.

The New Era for Universal Shipping, Inc.

The year is now 817 A.S., exactly one year after Universal Shipping underwent its change in management. As a result of fresh leadership, bright new ideas have broken through the rusted mold that was once Universal. Both the Department of Trade, and the Department of Security have been renovated to be as effective as possible in current times. These renovations have led to new positions of leadership, which are being filled by Liberty's finest. Aside from this miniature renaissance, Universal has formed many new contracts with groups and individual pilots throughout Liberty. However, the most major of these contracts is the one that is closest to Liberty. The organization of a military supply route between the Liberty Navy and Universal Shipping may lead to victory in the war against Rheinland. With a constant surplus of new ships and vehicles, as well as various other commodities, sent directly to the front lines of the war, the forces of Rheinland cannot hope to last for long against the full might of Liberty and her people. Besides reinforcing Liberty's own forces, Universal has decided to expand outwards and claim new areas of trade that have previously been undiscovered. With the prospect of new alliances at hand, Universal is bringing as much business to the outer sectors as possible while maintaining Liberty. Hopefully, with the aid of new resources from the outlying colonies, Liberty will be able to crush Rheinland.

The Recovery of 817 A.S.

In late 817 A.S., President Erik T. Demoses was kidnapped by a group of Lane Hackers. The Chief Security Officer, Jeffrey Adams, put the Vice President, Michael Trenton, into protective custody. After, Mr. Adams stepped down from his position and decided to deal with his past. He attempted to find his long-lost sweetheart who was previously kidnapped by unknown slavers and possibly find the whereabouts of Mr. Demoses. With Mr. Demoses, Mr. Trenton and Mr. Adams not available, the former manager Denny Crane took over as the President of Universal Shipping. He appointed Jack Hammerson as the new Chief Security Officer and waited for Mr. Trenton to be released from protective custody to resume his position as Vice President. Now with a new leader of USI, a 'clean-up' was initiated and more recruits for Universal were hired. Most of the current employees were promoted and just a few were laid off. New contracts, training and plans for more bases were found and established. Although Universal was dealt a hard blow when Mr. Demoses was abducted, the recovery was a success and the corporation is now stronger than ever.

Bases Owned

Bases Populated/Influenced

Diplomacy

Faction Relationship
Liberty Navy
Allied
Liberty Security Force
Allied
Liberty Police Incorporated
Allied
Kings of Freight
Allied
Ageira Technologies
Friendly
Deep Space Engineering
Friendly
Cryer Pharmaceuticals
Friendly
Synth Foods, Inc.
Friendly
Interspace Neuralnet Division
Friendly
Orbital Spa and Cruise
Friendly
Independent Miners Guild
Friendly
Bretonian Armed Forces
Friendly
Queen Carina's Privateers
Friendly
Bretonian Police Authority
Friendly
Xeno Alliance
Neutral
Everyone Else
Neutral
Corsairs
Unfriendly
Golden Chrysanthemums
Unfriendly
The Black Dragon Society
Unfriendly
The Keepers
Unfriendly
The Wild
Hostile
The Order
Hostile
Landwirtrechtbewegung
Hostile
Rheinland Military
Hostile
Rheinland Federal Police
Hostile
Daumann Heavy Construction
Hostile
Republican Shipping
Hostile
Bretonian Buccaneers
Hostile
Vagrant Raiders
Hostile
Sirius Coalition Revolutionary Army
Hostile
Nature's Last Hope
Hostile
NovaPG
Hostile
Alster Union
Hostile
Hellfire Legion
Hostile
Hessian Tears
Hostile
Reapers of Sirius
Hostile
The Sirius Cartel
Hostile
Shadow Outcast Brigade
At War
Blue Lotus Syndicate
At War
Phantom Empire
At War
Molly Republic
At War
Slavers Union
At War
Artisan Farmer's Alliance
At War
Lane Hackers
At War
101st Outcast Guard
At War
Liberty Rogues
At War


Links of Importance

USI Faction Official Dossier

USI Faction Recruitment Application Form (New Recruits Apply Here)

USI Faction Recruitment Forum Page

USI Social Services Office - Member Files

USI Private Forum

USI Convoy Management Utility

USI Bounty Contracts

USI Public Feedback

USI Social Services Office - Services