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Difference between revisions of "Solaris Gatling Turret"

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(Pulled stats from in game on Discovery Freelancer RP 24/7 on Livadia Shipyard in Omicron-74)
 
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| image = solarisbs.png
 
| image = solarisbs.png
 
| description = Unsatisfied with the refire capabilities of conventional Solaris turrets, and under pressure from capital ship fleets to upgrade the weapon, weapon designers across Sirius constructed a Solaris turret that is capable of twice the rate of fire of previous designs.  The enhanced rate of fire comes with a drawback, however - the damage to hull and shields inflicted by the new weapon is approximately two thirds that of its older counterpart.  With expert gunners in short supply due to attrition in the various wars being waged across Sirius, the ability to fire faster is prized higher by many commanders than damage done with each shot.  Experienced crews scoff at the innovation as a sign of declining standards, but most embrace it as a more effective means of dealing with hostile fighter swarms.
 
| description = Unsatisfied with the refire capabilities of conventional Solaris turrets, and under pressure from capital ship fleets to upgrade the weapon, weapon designers across Sirius constructed a Solaris turret that is capable of twice the rate of fire of previous designs.  The enhanced rate of fire comes with a drawback, however - the damage to hull and shields inflicted by the new weapon is approximately two thirds that of its older counterpart.  With expert gunners in short supply due to attrition in the various wars being waged across Sirius, the ability to fire faster is prized higher by many commanders than damage done with each shot.  Experienced crews scoff at the innovation as a sign of declining standards, but most embrace it as a more effective means of dealing with hostile fighter swarms.
| weapon-class = 8
+
| weapon-class = [[Class 8 Turrets|8]]
 
| hull-damage = 700
 
| hull-damage = 700
 
| shield-damage = 350
 
| shield-damage = 350

Revision as of 21:01, 27 May 2012

Solaris Gatling Turret

Solarisbs.png

Statistics

Weapon Class: 8
Hull Damage: 700
Shield Damage: 350
Range: 1,800 m
Projectile Speed: 2,000 m/s
Refire Rate: 8.00
Energy Usage: 6,600
Price: $2,400,000
Unsatisfied with the refire capabilities of conventional Solaris turrets, and under pressure from capital ship fleets to upgrade the weapon, weapon designers across Sirius constructed a Solaris turret that is capable of twice the rate of fire of previous designs. The enhanced rate of fire comes with a drawback, however - the damage to hull and shields inflicted by the new weapon is approximately two thirds that of its older counterpart. With expert gunners in short supply due to attrition in the various wars being waged across Sirius, the ability to fire faster is prized higher by many commanders than damage done with each shot. Experienced crews scoff at the innovation as a sign of declining standards, but most embrace it as a more effective means of dealing with hostile fighter swarms.

Places Sold

See Also