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Difference between revisions of "Holo-tainment Bands"
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− | {{ | + | {{version|4.86}} |
− | + | {{Commodity | |
− | The most lucrative application of | + | | name = Holo-Tainment Bands |
− | == | + | | nickname = commodity_holo_bands |
− | + | | description = The most lucrative application of bio-neural processors is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear. | |
− | + | | image = | |
− | { | + | | icon = holo_bands.jpg |
− | !Spoiler: | + | | default-price = 250 |
− | + | | cargo-space = 1 | |
− | + | | places-sold = | |
− | { | + | {{{!}} class="wikitable collapsible collapsed" |
− | + | !Spoiler: Buy/Sell Locations | |
− | ! !! | + | {{!}}- |
− | + | {{!}} | |
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− | + | !Price!!Base<br>Sells!!Base!!Owner!!System!!Region | |
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+ | {{!}}} | ||
+ | {{!}}} | ||
+ | }} |
Revision as of 07:22, 6 November 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 06.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Holo-Tainment Bands | |
Error creating thumbnail: Unable to save thumbnail to destination | |
Commodity | |
Cargo Space | 1 |
Decay Rate | no decay |
Default Price | 250 |
The most lucrative application of bio-neural processors is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.
Buy/Sell Locations
- The following bases either sell the item, or buy the item at a non-default price (possibly lower).
Disclaimer
- The data listed on this page was generated from the default server configuration files on 6/11/2012. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.