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Difference between revisions of "Civilian Antimatter Cannon"
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| full-name = "Supernova" Civilian Antimatter Cannon | | full-name = "Supernova" Civilian Antimatter Cannon | ||
| image = co_shock_therapy.png | | image = co_shock_therapy.png | ||
− | | description = Antimatter Cannons employ sophisticated capacitors to dump enormous quantities of energy collected from the host vessel's conventional drives. This energy is dumped to flash heat the production chamber to extreme temperatures, creating an anti-hydrogen atom. This negatively charged atom is then packaged within a magnetic bottle and fired much like a plasma bolt. The resulting atomic-level annihilation upon impact with a body of sufficient mass to collapse the bubble results in a massive release of heat and gamma radiation, inflicting ruinous damage | + | | description = Antimatter Cannons employ sophisticated capacitors to dump enormous quantities of energy collected from the host vessel's conventional drives. This energy is dumped to flash heat the production chamber to extreme temperatures, creating an anti-hydrogen atom. This negatively charged atom is then packaged within a magnetic bottle and fired much like a plasma bolt. The resulting atomic-level annihilation upon impact with a body of sufficient mass to collapse the bubble results in a massive release of heat and gamma radiation, inflicting ruinous damage. |
| weapon-class = [[Bomber Torpedoes|Bomber Torpedo]] | | weapon-class = [[Bomber Torpedoes|Bomber Torpedo]] | ||
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{{!}}[[Barrier Gate Station]]{{!}}{{!}}[[Freelancer]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent Systems]] | {{!}}[[Barrier Gate Station]]{{!}}{{!}}[[Freelancer]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent Systems]] | ||
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[New Hope East]]{{!}}{{!}}[[Colonial Republic]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent Systems]] |
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[New Hope West]]{{!}}{{!}}[[Colonial Republic]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent Systems]] |
{{!}}- | {{!}}- | ||
{{!}}[[Pueblo Bonito]]{{!}}{{!}}[[Zoners|Zoner Guard]]{{!}}{{!}}[[Baffin]]{{!}}{{!}}[[Independent Systems]] | {{!}}[[Pueblo Bonito]]{{!}}{{!}}[[Zoners|Zoner Guard]]{{!}}{{!}}[[Baffin]]{{!}}{{!}}[[Independent Systems]] |
Revision as of 02:32, 1 July 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 01.07.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 01.07.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |