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Difference between revisions of "Pharmaceuticals"
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− | + | Advanced pharmaceutical research has now yielded an entirely new class of custom tailored drugs. Using scanners and [[Optronics|optronic]] computers, scientists can determine the precise molecular structure required for a drug to be most effective in treating a particular disease or affliction. The resulting drug is then assembled molecule by | |
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Revision as of 16:32, 8 April 2015
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 08.04.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.88.0.1
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 08.04.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Advanced pharmaceutical research has now yielded an entirely new class of custom tailored drugs. Using scanners and optronic computers, scientists can determine the precise molecular structure required for a drug to be most effective in treating a particular disease or affliction. The resulting drug is then assembled molecule by molecule from raw polymers; however, prototype drugs must be researched in zero-g to avoid the effects of gravitational pull which could disturb the delicate process.
Notes
- 1 unit of Pharmaceuticals takes up 1 unit of space in your cargo hold.
Availability
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Disclaimer
- The data listed on this page was generated from the default server configuration files on 8/04/2015. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.