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Difference between revisions of "Guard Pilot"
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| default-price = 24000 | | default-price = 24000 | ||
| cargo-space = 1 | | cargo-space = 1 | ||
+ | | contraband1 = Liberty | ||
+ | | contraband2 = Bretonia | ||
+ | | contraband3 = Rheinland | ||
+ | | contraband4 = Kusari | ||
| places-sold = | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" |
Revision as of 03:28, 7 November 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 07.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 07.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Guard Pilot | |
Error creating thumbnail: Unable to save thumbnail to destination | |
Commodity | |
Cargo Space | 1 |
Decay Rate | no decay |
Default Price | 24,000 |
CONTRABAND |
Only the most experienced pilots can become Guard pilots. If you captured one, you may expect good ransom from any nearby base.
Contraband
- The following houses prohibit the possession of this item, and may flag your ship as hostile:
Buy/Sell Locations
- The following bases either sell the item, or buy the item at a non-default price (possibly lower).
Disclaimer
- The data listed on this page was generated from the default server configuration files on 7/11/2012. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.