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Difference between revisions of "Artifacts"
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| default-price = 100 | | default-price = 100 | ||
| cargo-space = 1 | | cargo-space = 1 | ||
+ | | contraband1 = Liberty | ||
+ | | contraband2 = Bretonia | ||
+ | | contraband3 = Rheinland | ||
| places-sold = | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" |
Revision as of 03:43, 7 November 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 07.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 07.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Artifacts | |
Error creating thumbnail: Unable to save thumbnail to destination | |
Commodity | |
Cargo Space | 1 |
Decay Rate | no decay |
Default Price | 100 |
CONTRABAND |
Remnants of an alien civilization that existed long before humanity crawled from the ocean. The particulars of each individual Artifact vary, but archeologists and scientists have been unable to determine their function; for all intents and purposes they appear to be inert chunks of crystal and metal inscribed with decorative patterns. A thriving market for Artifacts has sprung up over the years among art collectors and the social elite looking for a new status symbol.
Contraband
- The following houses prohibit the possession of this item, and may flag your ship as hostile:
Buy/Sell Locations
- The following bases either sell the item, or buy the item at a non-default price (possibly lower).
Disclaimer
- The data listed on this page was generated from the default server configuration files on 7/11/2012. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.