This page contains information about official player factions. For unofficial ones, see Player Groups. For NPC factions see NPC Factions.
Currently, all official factions have their own subforums, that you can find in the top forums of http://discoverygc.com/forums/forumdisplay.php?fid=60
Liberty Player Factions
Name
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Logo
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Tag
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Affiliation
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Home system
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Description
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Lane Hackers
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LH~ / none
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Lane Hackers
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None
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A core group of Lane Hackers who oversee most Hacker operations around Liberty. Its members employ codenames taken from individuals of Earth history.
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Liberty Police Incorporated
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LPI-
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Liberty Police Incorporated
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Illinois
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An administrative body of the Liberty Police Incorporated. They are charged with upholding the laws of Liberty, the assistance of civilians in need, and defending Liberty from her enemies.
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Liberty Rogues
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LR-
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Liberty Rogues
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Cassini
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The Rogues are a motley assortment of petty criminals who operate mainly in Liberty, attacking targets of opportunity or occasionally working for larger criminal organizations. However, the LR- have evolved into a more organized group, lead by a Crime Boss and his group of underlings.
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Liberty Navy
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[LN]
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Liberty Navy
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Virginia
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The Liberty Navy is responsible for protecting the economic well-being of liberty through military force, both within the boundaries of the colony and in the independent systems that border its territory.
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Liberty Security Force
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=LSF=
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Liberty Security Force
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Ellesmere
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The LSF is the intelligence branch of Liberty's armed forces. They maintain national security, gather information all over Sirius and operate in secrecy to ensure the free flow of goods and services in Liberty.
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Universal Shipping Incorporated
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[*USI*]
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Universal Shipping
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None
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USI is one of the "Big Three" corporations of Liberty. They are known to be skilled at shipping commodities through high-risk areas, and also the bulk transport of goods in convoys. Universal is often contracted by Ageira or DSE to handle large-scale shipments that they cannot handle on their own.
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Xeno Alliance
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XA-
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Xenos
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Alabama
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A faction of Xenos who have carried out surprisingly effective guerrilla operations against the Liberty Navy in spite of extreme economic disadvantages.
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Bretonia Player Factions
Kusari Player Factions
Rheinland Player Factions
Gallia Player Factions
Name
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Logo
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Tag
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Affiliation
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Home system
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Description
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Gallic Royal Navy
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GRN|
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Gallic Royal Navy
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Anjou
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The Gallic Royal Navy is a powerful military force that can counter any threat to the Crown inside or outside the borders of Gallia.
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The Council
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[C]-
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The Council
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Champagne
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The Council is a revolutionary movement within Gallia who's primary objective is to overthrow the ruling monarchy. They have liberated two planets from the monarchies rule and opened passages through the minefields separating Sirius from Gallia.
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Hispania Player Factions
Name
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Logo
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Tag
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Affiliation
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Home system
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Description
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The 101st Outcasts Guard
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[101st]
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Outcasts
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Omicron-85
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The premier Outcast Guard fleet, carrying the Flag for the entire Outcast Navy and the base of operations for Naval High Command, with exclusive military jurisdiction over Omicron-85.
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The Brotherhood
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[TBH]
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Corsairs
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Omicron-91
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Ancient fellowship of Corsairs, composed primarily of valiant warriors and brave men and women, dedicated to upholding the values of Honor, Dignity and Pride within and outside Corsair territory.
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Trans-Sirius factions
Name
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Logo
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Tag
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Affiliation
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Home system
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Description
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The Angels
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[Angels]
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Neutral
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None
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Player faction that helps out new players
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The Colonial Republic
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CR|
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Colonial Remnant
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Coronado, Tau-44 (formerly)
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Arriving in Sirius from the Crayter sector at the turn of the century, the Colonials now fight to reclaim the Taus from Gallia and the Maltese
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The Core
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|
Core|
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The Core
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Omicron Rho
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The primary fleet of The Core exterminate all resistance met in the Edge Worlds whilst paving the way for the expansion of Omicronia.
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Independent Miners Guild
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IMG|
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Independent Miners Guild
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Tau-39
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Loose, yet widespread group of miners originating from Bretonia and Rheinland that have spread to many parts of Sirius and have a large vested interest in the Tau systems.
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The Junkers Congress
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.:j:.
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Junkers
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Puerto Rico
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Four commonly-held primary principles govern the operational motives of the Junker Congress: Power -- Profitability -- Security -- Freedom
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The Junker Marauders
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JM
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Junkers
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Texas
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The Junker Marauders are a group of nomadic Junkers who rove the Borderworlds and other secluded areas of space in search of loot and plunder. Either naturally, via the salvaging of lost wrecks and collection of floating scrap, or by force; the Junker Marauders are not afraid to use violence in order to get what they want.
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The Slomon K'Hara
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K'Hara|
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Nomads
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Omicron-99, Omicron Iota
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Remnants of the Nomads within the Sirius Sector.
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Omicron Supply Industries
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OSI-
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Zoners
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None
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Zoner enterprise supplying Zoner bases throughout Sirius.
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The Order
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|
Order|
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The Order
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Omicron-100
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The primary fleet of the Order is dedicated to the defense of Order territories, the destruction of all alien factions (Das Wilde, Slomon K'Hara) and the protection of Liberty from aliens.
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Sirius Coalition Revolutionary Army
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SCRA|
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Coalition
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Omega-52
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Descendants and recruits of Coalition saboteurs aboard the Hispania, violently opposed to almost every faction in Sirius.
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Temporary Autonomous Zoners
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[TAZ]
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Zoners
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Baffin
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Religious order of Zoners based around the ancient Earth religion of Discordianism.
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Primary Artificial Intelligence
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<PRIME>
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Artificial Intelligence
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Omicron Kappa
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The Primary Artificial Intelligence is located in Omicron Kappa. Even though Sirius has gained awareness of its existence, the AI Prime is in a state similar to a child, exploring Sirius for the first time, fulfilling their tasks and following their logic instincts. The major tasks are defined in gathering, collecting and aggressively converting any available knowledge. The true nature, full motives and origins of the group still remains hidden, but some people purposely started to call them "The Encyclopaedists", after their lust for knowledge.
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