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Difference between revisions of "IDs"
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| [[Artificial Intelligence ID]] | | [[Artificial Intelligence ID]] | ||
− | | [[Edge Worlds, Omicrons]] | + | | [[Edge Worlds]], [[Omicrons]] |
| Non-Human | | Non-Human | ||
| Can attaack any ship in systems that do not contain a jumpgate, except transports and freighters | | Can attaack any ship in systems that do not contain a jumpgate, except transports and freighters |
Revision as of 17:53, 3 June 2015
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 03.06.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Identification Cards have reputation hacks, which forces your reputation to be below certain level.
Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times.
All players start with a generic Freelancer ID, which is a basic ID. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC Factions. Terrorist and other restricted IDs can only be given to you by admins.
It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID.
ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. IDs are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.
Furthermore, IDs will affect the power output of your ship as defined in the equipment tech chart and ship tech chart.
Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.
Generic IDs
These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targets to balance this freedom.
ID Name | Lawfulness | Notes |
---|---|---|
Freelancer ID | Quasilawful | Lawfulness is defined by specific user RP |
Miner ID | Quasilawful | May not dock upon non-generic mining ID bases |
Pirate ID | Unlawful | |
Recruit ID | N/A | Used to earn an affiliation. Can only fight in self defense. |
Corporate IDs
Players using Corporate IDs are not restricted to their territory of origin, but any restrictions to where they may travel are defined by Roleplay laws and the presence of bases outside of their House.
Military, Police, and Special Forces IDs
ID Name | Claimed Territory | Notes |
---|---|---|
Bretonia Armed Forces ID | Bretonia | |
Bretonia Police Authority ID | Bretonia | Should stay in Bretonia. |
Bretonian Intelligence Service ID | Bretonia | |
Gallic Royal Navy ID | Gallia, Taus, Bretonia | |
Gallic Royal Police ID | Gallia | Should stay in Gallia. |
Kempeitai ID | Kusari | |
Kusari Naval Forces ID | Kusari, Tau-29 | |
Kusari State Police ID | Kusari | Should stay in Kusari. |
Liberty Navy ID | Liberty, Bering, Hudson | |
Liberty Police, Inc. ID | Liberty | Should stay in Liberty. |
Liberty Security Force ID | Liberty | |
Marinenachrichtendienst ID | Rheinland | |
Rheinland Military ID | Rheinland | |
Rheinland Federal Police ID | Rheinland | Should stay in Rheinland. |
Guild and Autonomous Organization IDs
ID Name | Primary Operating Zone | Classification | Notes |
---|---|---|---|
Artificial Intelligence ID | Edge Worlds, Omicrons | Non-Human | Can attaack any ship in systems that do not contain a jumpgate, except transports and freighters |
Bounty Hunters Guild ID | Sirius | Guild | Not welcome in Kusari. |
The Core ID | Border Worlds, Edge Worlds | PMC | Not welcome in Kusari. |
Coalition ID | Border Worlds, Edge Worlds | Nation | This is not a Terrorist ID. |
Colonial Republic ID | Coronado, Cortez, Magellan, Taus | Nation | Not welcome in Kusari. |
Gas Miners Guild ID | Kusari, Sigmas | Nation, Guild | |
Independent Miners Guild ID | Bretonia, Taus, Omegas, Edge Worlds | Guild | |
Nomad ID | Omicrons | Non-Human | Can attack any ship or station at will, restricted by specific RP and ID limitations. |
Nomad Trial ID | Border Worlds, Edge Worlds | Non-Human | Restricted to the Morph and may only attack in self-defense or when assisting Nomads or Wild in combat. |
The Order ID | Edge Worlds | Terrorist Cell | Not welcome in Kusari, Liberty, or Gallia. |
Zoner ID | Border Worlds, Edge Worlds | Quasilawful | Capital Warships along with Heavy and Super Transports not allowed within House Space. |
Revolutionary IDs
ID Name | Territory/House of Origin | Main Goal |
---|---|---|
Blood Dragons ID | Kusari | Restore the government previous to the Sakura Coup |
The Council ID | Gallia, Roussillon | Overthrow the Gallic throne, then replace it with a democratic system |
Hellfire Legion ID | Liberty, Vespucci | The destruction of the Liberty Navy and the replacement of the corrupt Libertonian Government. |
Kusari Exiles ID | Kusari, Taus | Return to Kusari to reestablish Emperor Jien Kogen and the imperial government. |
Mollys ID | Bretonia | Liberate the Dublin system from Bretonian rule |
Red Hessians ID | Rheinland, Omegas | Eliminate the Rheinland Bundestag along with Kruger and Daumann |
Quasilawful Organization IDs
ID Name | Primary Operating Zone | Political Support | May not demand cargo or credits within |
---|---|---|---|
Gallic Junkers ID | Gallia, Taus | GRN, partially Gallic Crown | Gallic house space |
Hogosha ID | Kusari, Taus | Samura, FA, partially Kusari Exiles | Kusari house space |
Junkers ID | Liberty, Bretonia, Rheinland, Border Worlds | Themselves, partially Outcasts | Liberty, Bretonia, Rheinland house space |
Unione Corse ID | Gallia, Taus | Maquis, Brigands, partially GRP | Gallic house space |
Pirate and Criminal IDs
ID Name | Primary Operating Zone | Political Support | Targets |
---|---|---|---|
Bretonian Privateer ID | Bretonia, Gallia, Kusari, Taus | Bretonian Crown, Council, GC | |
Bundschuh ID | Rheinland | Hessians, Order, Liberty Navy | |
Corsairs ID | Border Worlds, Edge Worlds | Kusari, Unioners | Blood Diamonds, Cardamine |
Gallic Brigands ID | Gallia, Taus | Council, Corse, Maquis | |
Golden Chrysanthemums ID | Kusari | GMG, Interspace | |
Lane Hackers ID | Liberty | Outcasts, Liberty Rogues | Ageira, Interspace, IND, DSE |
Liberty Rogues ID | Liberty | Outcasts, Lane Hackers | |
Outcasts ID | Border Worlds, Edge Worlds | Bretonia, Rogues, LH, GC | Artifacts, Stabiline |
Unioners ID | Rheinland | Corsairs |
House Terrorist Cell IDs
ID Name | House of Origin | Targets | These are not Terrorist IDs! |
---|---|---|---|
Farmers Alliance ID | Kusari | Synth Foods ships & commodities | This is not a Terrorist ID. |
Gaian Terrorist ID | Bretonia | Planetform and OS&C | This is not a Terrorist ID. |
Landwirtrechtbewegung ID | Rheinland | Synth Foods ships & commodities | This is not a Terrorist ID. |
Maquis ID | Gallia | Gallic Lawfuls | This is not a Terrorist ID. |
Xenos ID | Liberty | Non-Libertonian transports | This is not a Terrorist ID. |
Restricted IDs
These ID's can only be granted via special permission by the admins.
ID Name | Notes |
---|---|
Administrator ID | For server administrators only. Please follow all directions given by someone with this ID. |
Criminal ID | May not be removed without permission. May not participate in military or unlawful actions. Tractor disabled. |
Neutral ID | Can only attack in self defense, can only be attacked in guard systems. |
Special Operative ID | Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships. |
Terrorist ID | Can attack any ship or station at will, restricted by individual RP. |
Player Faction IDs
These IDs can only be used by players that are members of the associated player faction.
This section contains server-specific content and should not be used when playing on any server except Discovery Freelancer RP 24/7. |
ID Name | Faction | Notes |
---|---|---|
Temporary Autonomous Zoners ID | Temporary Autonomous Zoners | |
Sirius Coalition Revolutionary Army ID | Sirius Coalition Revolutionary Army | Can attack any non-civilian target at will, restricted by specific RP. |
Independent Neuralnet Division ID | Independent Neuralnet Division | |
K'Hara ID | The Keepers | Can attack any ship or station at will, restricted by specific RP. |
Primary Artificial Intelligence ID | Primary Artificial Intelligence | Can attack any ship in systems that do not contain a jumpgate |
Phantom ID | The Phantoms | Not available on the official Discovery Freelancer RP 24/7 server |
Reapers of Sirius ID | Reapers of Sirius | |
Reaver ID | Reaver Mercenary Company | |
The Wild ID | Aoi Iseijin and Das Wilde | Can attack any ship or station at will, restricted by specific RP. |
Omicron Supply Industries ID | Omicron Supply Industries | Can dock all transports in house space, including the Zoner Whale. |
Junker Marauders ID | Junker Marauders |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |