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Difference between revisions of "Template:Weapon"
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m (explosion radius, not range) |
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|Energy Usage: ||{{#if:{{{energy-usage|}}}|{{formatnum:'''{{{energy-usage}}}'''}}|''unknown''}}{{#if: {{{turn-rate|}}}|<br /> | |Energy Usage: ||{{#if:{{{energy-usage|}}}|{{formatnum:'''{{{energy-usage}}}'''}}|''unknown''}}{{#if: {{{turn-rate|}}}|<br /> | ||
{{!}}- | {{!}}- | ||
− | {{!}}Turn Rate: {{!!}}{{formatnum:'''{{{turn-rate}}}''' rad/s}}}}{{#if: {{{explosion- | + | {{!}}Turn Rate: {{!!}}{{formatnum:'''{{{turn-rate}}}''' rad/s}}}}{{#if: {{{explosion-radius|}}}|<br /> |
{{!}}- | {{!}}- | ||
− | {{!}}Explosion | + | {{!}}Explosion Radius: {{!!}}{{formatnum:'''{{{explosion-radius}}}''' m}}}}{{#if: {{{launcher-price|}}}|<br /> |
{{!}}- | {{!}}- | ||
{{!}}Launcher Price: {{!!}}${{formatnum:'''{{{launcher-price}}}'''}} | {{!}}Launcher Price: {{!!}}${{formatnum:'''{{{launcher-price}}}'''}} | ||
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| energy-usage = | | energy-usage = | ||
| turn-rate = | | turn-rate = | ||
− | | explosion- | + | | explosion-radius = |
| price = | | price = | ||
| launcher-price = | | launcher-price = |
Revision as of 01:15, 6 November 2009
Usage
{{Weapon | full-name = | image = | description = | weapon-class = | hull-damage = | shield-damage = | range = | projectile-speed = | refire-rate = | energy-usage = | turn-rate = | explosion-radius = | price = | launcher-price = | ammo-price = | see-also = | places-sold = }}
- Turn Rate, Explosion Range, Launcher Price, and Ammo Price are optional fields for use with missiles.
- If Launcher price is defined, the standard price field will not be shown.
Result
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |