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Difference between revisions of "Template:Weapon"
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(energy type) |
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}}}} | }}}} | ||
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− | |Weapon Class: ||{{#if:{{{weapon-class|}}}|'''{{{weapon-class}}}'''|''unknown''}} | + | |Weapon Class: ||{{#if:{{{weapon-class|}}}|'''{{{weapon-class}}}'''|''unknown''}}{{#if: {{{energy-type|}}}|<br /> |
+ | {{!}}- | ||
+ | {{!}}Energy Type: {{!!}}[[{{{energy-type}}}]]}} | ||
|- | |- | ||
|Hull Damage: ||{{#if:{{{hull-damage|}}}|{{formatnum:'''{{{hull-damage}}}'''}}|''unknown''}} | |Hull Damage: ||{{#if:{{{hull-damage|}}}|{{formatnum:'''{{{hull-damage}}}'''}}|''unknown''}} | ||
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| faction = | | faction = | ||
| description = | | description = | ||
− | | weapon-class = | + | | weapon-class = |
+ | | energy-type = | ||
| hull-damage = | | hull-damage = | ||
| shield-damage = | | shield-damage = | ||
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| places-sold = | | places-sold = | ||
}}</nowiki></pre> | }}</nowiki></pre> | ||
− | *Turn Rate, Explosion Range, Launcher Price, and Ammo Price are optional fields for use with missiles. | + | * Turn Rate, Explosion Range, Launcher Price, and Ammo Price are optional fields for use with missiles. |
− | *If Launcher price is defined, the standard price field will not be shown. | + | * If Launcher price is defined, the standard price field will not be shown. |
− | *Faction is an optional field, please use the same name as that faction's category | + | * Faction is an optional field, please use the same name as that faction's category |
+ | * energy-type is the weapon type (if there is one), such as Tachyon, Laser, etc. | ||
==Result== | ==Result== | ||
{{Weapon | {{Weapon | ||
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| description = This is a pulse-based weapon that does enormous amounts of shield damage, but virtually no hull damage. This weapon is most effective against positron shields, and weakest against graviton shields. | | description = This is a pulse-based weapon that does enormous amounts of shield damage, but virtually no hull damage. This weapon is most effective against positron shields, and weakest against graviton shields. | ||
| weapon-class = 8 | | weapon-class = 8 | ||
+ | | energy-type = Pulse | ||
| hull-damage = 25 | | hull-damage = 25 | ||
| shield-damage = 506 | | shield-damage = 506 |
Revision as of 05:30, 4 December 2009
Usage
{{Weapon | full-name = | image = | faction = | description = | weapon-class = | energy-type = | hull-damage = | shield-damage = | range = | projectile-speed = | refire-rate = | energy-usage = | turn-rate = | explosion-radius = | price = | launcher-price = | ammo-price = | see-also = | places-sold = }}
- Turn Rate, Explosion Range, Launcher Price, and Ammo Price are optional fields for use with missiles.
- If Launcher price is defined, the standard price field will not be shown.
- Faction is an optional field, please use the same name as that faction's category
- energy-type is the weapon type (if there is one), such as Tachyon, Laser, etc.
Result
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |