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Difference between revisions of "Template:Weapon"
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==Full Name== | ==Full Name== | ||
− | <h3>{{#if:{{{full-name|}}}|{{{full-name|{{{4|{{{full-name|full-name}}}}}}}}}|''missing''}}</h3>{{#if:{{{fire-image|}}}|<br />[[Image:{{{fire-image}}}|Weapon being fired]]|}} | + | <h3>{{#if:{{{full-name|}}}|{{{full-name|{{{4|{{{full-name|full-name}}}}}}}}}|''missing''}}</h3>{{#if:{{{fire-image|}}}|<br />[[Image:{{{fire-image}}}|Weapon being fired]]|}}{{#if:{{{fire_image|}}}|<br />[[Image:{{{fire_image}}}|Weapon being fired]]|}} |
|valign="top" rowspan="2" align="right"| | |valign="top" rowspan="2" align="right"| | ||
{| class="weaponinfobox" style="border:1px solid #aaa; padding:4px; margin-left:8px;" | {| class="weaponinfobox" style="border:1px solid #aaa; padding:4px; margin-left:8px;" |
Revision as of 19:20, 25 October 2012
Usage
{{Weapon | full-name = | image = | fire-image = | faction = | description = | weapon-class = | energy-type = | hull-damage = | shield-damage = | range = | projectile-speed = | refire-rate = | energy-usage = | turn-rate = | explosion-radius = | price = | launcher-price = | ammo-price = | see-also = | places-sold = }}
- Turn Rate, Explosion Range, Launcher Price, and Ammo Price are optional fields for use with missiles.
- If Launcher price is defined, the standard price field will not be shown.
- Faction is an optional field, please use the same name as that faction's category
- energy-type is the weapon type (if there is one), such as Tachyon, Laser, etc.
- fire-image is optional, and is a picture of the weapon in use, which will be placed below the name
Result
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |