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Difference between revisions of "Solaris Gatling Turret"
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− | {{ | + | {{version|4.86}} |
− | {{ | + | {{Gun |
+ | | image = solarisbs.png | ||
+ | | icon = equipicon_turret.jpg | ||
+ | | projectile-image = cg_goldc_proj.png | ||
+ | | short-name = Solaris Gatling Turret | ||
| full-name = Solaris Gatling Turret | | full-name = Solaris Gatling Turret | ||
− | | | + | | nickname = dsy_solaristurret2 |
− | | description = Unsatisfied with the refire capabilities of conventional Solaris turrets, and under pressure from capital ship fleets to upgrade the weapon, | + | | faction = [[Sirius Civilian]] |
− | | weapon-class = | + | | description = Unsatisfied with the refire capabilities of conventional Solaris turrets, and under pressure from capital ship fleets to upgrade the weapon, weapons designers across Sirius constructed a Solaris turret that is capable of twice the refire rate of previous designs for battleships and cruisers. The enhanced refire does come with a penalty, however. The damage to hull and shields inflicted by the upgraded weapon is approximately half that of its older counterpart. With highly expert gunners in short supply due to attrition in the various wars being waged across Sirius, the ability to fire faster is prized more highly by some commmanders than the ability to hit the target with each shot. Experienced crews scoff at the innovation as a sign of declining standards, but some embrace it as a more effective means of dealing with hostile fighter swarms. |
+ | | price = 2,400,000 | ||
+ | | weapon-class = Battleship Light Turrets | ||
| hull-damage = 700 | | hull-damage = 700 | ||
− | | | + | | energy-damage = 350 |
− | | | + | | damage-type = [[Direct]] |
− | |||
| refire-rate = 8.00 | | refire-rate = 8.00 | ||
− | | | + | | projectile-speed = 2,000 |
− | | | + | | projectile-range = 1,800 |
− | | | + | | power-usage = 6,600 |
− | + | | projectile-lifetime = 0.90 | |
− | + | | rotation = 180 | |
− | + | | cargo-space = 5 | |
− | | places-sold = | + | | hit-points = 100,000 |
+ | | projectile-hit-points = 2 | ||
+ | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" | ||
!Spoiler: Buying Locations | !Spoiler: Buying Locations | ||
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!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
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+ | {{!}}[[Planet Primus]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Omicron Kappa]]{{!}}{{!}}[[Nomad Worlds]] | ||
+ | {{!}}- | ||
+ | {{!}}[[Planet Gran Canaria]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Omega-49]]{{!}}{{!}}[[Edge Worlds]] | ||
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− | {{!}}[[ | + | {{!}}[[Mito Shipyards]]{{!}}{{!}}[[Blood Dragon|Blood Dragon Guard]]{{!}}{{!}}[[Tau-63]]{{!}}{{!}}[[Edge Worlds]] |
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− | {{!}}[[ | + | {{!}}[[Takada Shipyard]]{{!}}{{!}}[[Golden Chrysanthemums|Golden Chrysanthemums Guard]]{{!}}{{!}}[[Tau-65]]{{!}}{{!}}[[Edge Worlds]] |
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− | {{!}}[[ | + | {{!}}[[Airdrie Hideout]]{{!}}{{!}}[[Lane Hacker|Lane Hacker Guard]]{{!}}{{!}}[[Alberta]]{{!}}{{!}}[[Liberty]] |
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− | {{!}}[[ | + | {{!}}[[Porto Novo]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Omega-50]]{{!}}{{!}}[[Edge Worlds]] |
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− | {{!}}[[ | + | {{!}}[[The Nonsense Factory]]{{!}}{{!}}[[Liberty Rogue|Liberty Rogue Guard]]{{!}}{{!}}[[Cassini]]{{!}}{{!}}[[Independent]] |
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− | {{!}}[[ | + | {{!}}[[Wolfsburg Shipyard]]{{!}}{{!}}[[Red Hessian|Red Hessian Guard]]{{!}}{{!}}[[Omega-54]]{{!}}{{!}}[[Border Worlds]] |
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− | {{!}}[[ | + | {{!}}[[Pueblo Bonito]]{{!}}{{!}}[[Zoner|Zoner Guard]]{{!}}{{!}}[[Baffin]]{{!}}{{!}}[[Independent]] |
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− | {{!}}[[ | + | {{!}}[[Grise Fjord Shipyard]]{{!}}{{!}}[[Liberty Security Force]]{{!}}{{!}}[[Ellesmere]]{{!}}{{!}}[[Liberty]] |
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− | {{!}}[[ | + | {{!}}[[Cartagena Shipyard]]{{!}}{{!}}[[Outcasts]]{{!}}{{!}}[[Omicron-81]]{{!}}{{!}}[[Outcasts]] |
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− | {{!}}[[ | + | {{!}}[[Sabah Shipyard]]{{!}}{{!}}[[Colonial Military]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent]] |
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− | {{!}}[[ | + | {{!}}[[New Hope East]]{{!}}{{!}}[[Colonial Military]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent]] |
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− | {{!}}[[ | + | {{!}}[[Speyer Base]]{{!}}{{!}}[[Unioner|Unioner Guard]]{{!}}{{!}}[[Duesseldorf]]{{!}}{{!}}[[Independent]] |
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− | {{!}}[[ | + | {{!}}[[Schatten Research Facility]]{{!}}{{!}}[[Rheinland Military|Rheinland Military Guard]]{{!}}{{!}}[[Frankfurt]]{{!}}{{!}}[[Rheinland]] |
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− | {{!}}[[ | + | {{!}}[[Jakarta Orbital Facility]]{{!}}{{!}}[[Independent Miners Guild]]{{!}}{{!}}[[Tau-39]]{{!}}{{!}}[[Border Worlds]] |
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− | {{!}}[[ | + | {{!}}[[Timor Mining Station]]{{!}}{{!}}[[Independent Miners Guild|Independent Miners Guild Guard]]{{!}}{{!}}[[Tau-39]]{{!}}{{!}}[[Border Worlds]] |
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− | {{!}}[[ | + | {{!}}[[Temple of the Eidolon]]{{!}}{{!}}[[Phantoms]]{{!}}{{!}}[[Omega-47]]{{!}}{{!}}[[Edge Worlds]] |
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− | {{!}}[[ | + | {{!}}[[Police Plaza]]{{!}}{{!}}[[Liberty Police Inc.|Liberty Police Inc. Guard]]{{!}}{{!}}[[Illinois]]{{!}}{{!}}[[Liberty]] |
{{!}}} | {{!}}} | ||
{{!}}} | {{!}}} | ||
}} | }} |
Revision as of 01:25, 9 November 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Solaris Gatling Turret | |
Energy Turret | |
Owner Faction | Sirius Civilian |
Weapon Class | Battleship Light Turrets |
Turret Rotation | 180 deg/s |
Cargo Space | 5 |
Hit-Points | 100,000 |
Price | 2,400,000 |
Unsatisfied with the refire capabilities of conventional Solaris turrets, and under pressure from capital ship fleets to upgrade the weapon, weapons designers across Sirius constructed a Solaris turret that is capable of twice the refire rate of previous designs for battleships and cruisers. The enhanced refire does come with a penalty, however. The damage to hull and shields inflicted by the upgraded weapon is approximately half that of its older counterpart. With highly expert gunners in short supply due to attrition in the various wars being waged across Sirius, the ability to fire faster is prized more highly by some commmanders than the ability to hit the target with each shot. Experienced crews scoff at the innovation as a sign of declining standards, but some embrace it as a more effective means of dealing with hostile fighter swarms.
Weapon Stats
- Hull Damage: 700 /round (5,600 /sec)
- 0.11:1 efficiency
- Energy Damage: 350 /round (2,800 /sec)
- 0.05:1 efficiency
- Refire Rate: 8.00 /sec
- Power Usage: 6,600 u/round (52,800 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 2,000 m/sec
- Travel Range: 1,800 meters
- Lifetime: 0.90 seconds
Projectile Image
- Please upload the cg_goldc_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |