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Difference between revisions of ""Battle Razor" Tachyon-Antimatter Cannon"
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Jump to navigationJump to searchGhostrunner (talk | contribs) (Updated hull, energy, rate, speed, range, usage and hit points) |
m (/* Updating to 4.90.2) |
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− | {{version|4. | + | {{version|4.90.2}} |
{{Gun | {{Gun | ||
| image = bsrazor.png | | image = bsrazor.png | ||
Line 5: | Line 5: | ||
| projectile-image = razor_proj.png | | projectile-image = razor_proj.png | ||
| short-name = Battle Razor | | short-name = Battle Razor | ||
− | | full-name = "Battle Razor" Tachyon-Antimatter Cannon | + | | full-name = Battleship "Battle Razor" Tachyon-Antimatter Cannon |
| nickname = battlerazor | | nickname = battlerazor | ||
| faction = [[Sirius Civilian]] | | faction = [[Sirius Civilian]] | ||
− | | description = Battle Razor fires | + | | description = The Battle Razor fires charges of antimatter encased by a powerful tachyon field for acceleration and stability. Antimatter deals unmatchable amounts of damage to the hull of the target ship if its shields are down. Getting close to a capital ship armed with a Battle Razor has swiftly terminated the careers of many gunboat and bomber pilots. With the extremely low refire rate and high power requirements, it is used to violently vaporize small enemy ships before the pilots realize their mistake. |
| price = 10500000 | | price = 10500000 | ||
| weapon-class = Battleship Heavy Turrets | | weapon-class = Battleship Heavy Turrets | ||
Line 16: | Line 16: | ||
| refire-rate = 0.1 | | refire-rate = 0.1 | ||
| projectile-speed = 1600 | | projectile-speed = 1600 | ||
− | | projectile-range = | + | | projectile-range = 1600 |
− | | power-usage = | + | | power-usage = 1750000 |
− | | projectile-lifetime = | + | | projectile-lifetime = 1 |
− | |||
| cargo-space = 5 | | cargo-space = 5 | ||
| hit-points = 100000 | | hit-points = 100000 | ||
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!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
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{{!}}- | {{!}}- | ||
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{{!}}- | {{!}}- | ||
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{{!}}- | {{!}}- | ||
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{{!}}} | {{!}}} | ||
{{!}}} | {{!}}} | ||
}} | }} |
Latest revision as of 11:16, 18 September 2018
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 18.09.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.90.2
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 18.09.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Battle Razor | |
Energy Gun | |
Owner Faction | Sirius Civilian |
Weapon Class | Battleship Heavy Turrets |
Cargo Space | 5 |
Hit-Points | 100000 |
Price | 10,500,000 |
The Battle Razor fires charges of antimatter encased by a powerful tachyon field for acceleration and stability. Antimatter deals unmatchable amounts of damage to the hull of the target ship if its shields are down. Getting close to a capital ship armed with a Battle Razor has swiftly terminated the careers of many gunboat and bomber pilots. With the extremely low refire rate and high power requirements, it is used to violently vaporize small enemy ships before the pilots realize their mistake.
Weapon Stats
- Hull Damage: 280000 /round (28,000 /sec)
- 0.16:1 efficiency
- Energy Damage: 140000 /round (14,000 /sec)
- 0.08:1 efficiency
- Refire Rate: 0.1 /sec
- Power Usage: 1750000 u/round (175,000 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 1600 m/sec
- Travel Range: 1600 meters
- Lifetime: 1 seconds
Projectile Image
- Please upload the razor_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |