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Difference between revisions of "Freelancer Mercenary ID"

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(Created page with "{{Version|4.86}} Pilot carrying this ID is a Freelancer Mercenary, who: * 1. Can fulfill bounty contracts. * 2: Can trade and escort traders. * 3. Cannot engage in piracy, b...")
 
(Fixing links to Beaumont Base.)
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|[[Planet Denver]]||[[Liberty Police, Inc.]]||[[Colorado]]||[[Liberty]]
 
|[[Planet Denver]]||[[Liberty Police, Inc.]]||[[Colorado]]||[[Liberty]]
 
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|[[Beaumont Base]]||[[Junkers]]||[[Texas]]||[[Liberty]]
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|[[Beaumont Base (Texas)|Beaumont Base]]||[[Junkers]]||[[Texas]]||[[Liberty]]
 
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|[[Freeport 14]]||[[Zoners]]||[[Yukon]]||[[Liberty]]
 
|[[Freeport 14]]||[[Zoners]]||[[Yukon]]||[[Liberty]]

Revision as of 19:31, 20 January 2012

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Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 20.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilot carrying this ID is a Freelancer Mercenary, who:

  • 1. Can fulfill bounty contracts.
  • 2: Can trade and escort traders.
  • 3. Cannot engage in piracy, but can provide security services for pirates who are pirating if paid to do so.
  • 4. Can only fire on traders in self-defense or if the trader fires on or is bountied by the Freelancers's employer.
  • 5. Cannot demand contraband unless specified in employer's bounty
  • 6. Cannot use any transports with more than 2,400 cargo

Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats

Carrying unmounted IDs in your ship, as well as not equipping an ID, is against the server rules and can lead to sanctions.

Availability