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Difference between revisions of "IDs"

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(Update Part 3)
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{{Version|4.88.0.0}}
+
{{Version|4.90.2}}
 
[http://lh.discoverygc.com/software/transponder Identification Cards have reputation hacks, which forces your reputation to be below certain level.]
 
[http://lh.discoverygc.com/software/transponder Identification Cards have reputation hacks, which forces your reputation to be below certain level.]
 
[[Image:ID.jpg|right|thumb|200px|A mounted Corsair ID.]]
 
[[Image:ID.jpg|right|thumb|200px|A mounted Corsair ID.]]
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| [[Sigmas]], systems directly bordering the Sigmas
 
| [[Sigmas]], systems directly bordering the Sigmas
 
| Nation, Guild
 
| Nation, Guild
| Can engage in piracy against [[Samura] and [[Kruger]] in the [[Sigmas]] only.  May treat ships belonging to [[Rheinland]] as combat targets in the Sigmas only. Can ally with [[Golden Chrysanthemums]] and [[Blood Dragons]].
+
| Can engage in piracy against [[Samura]] and [[Kruger]] in the [[Sigmas]] only.  May treat ships belonging to [[Rheinland]] as combat targets in the Sigmas only. Can ally with [[Golden Chrysanthemums]] and [[Blood Dragons]].
 
|-
 
|-
 
| [[Independent Miners Guild ID]]
 
| [[Independent Miners Guild ID]]
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|-
 
|-
 
| [[Nomad Trial ID]]
 
| [[Nomad Trial ID]]
| [[Border Worlds]], [[Edge Worlds]]
+
| [[Sirius]]
 
| Non-Human
 
| Non-Human
| Restricted to the [[Morph]] and may only attack in self-defense or when assisting [[Nomad ID|Nom]][[K'Hara ID|ads]] or [[The Wild ID|Wild]] in combat.
+
| Restricted to the [[Nomad Morph]]. Can attack only in self-defense or assisting [[Nomads]] and [[Wild]] in combat.
 
|-   
 
|-   
 
| [[The Core ID]]
 
| [[The Core ID]]
| [[Border Worlds]], [[Edge Worlds]]  
+
| [[Omegas]], [[Omicrons]], [[Sigma-17]], [[Sigma-19]], [[Sigma-15]]
 
| PMC
 
| PMC
|
+
| Can attack [[Wild]], [[Nomad]], [[Order]] ships and any ships equipped with Nomad equipment or carrying Nomad remains anywhere. Can demand [[Alien Artifacts]], Nomad equipment, Nomad remains, [[Cardamine]], [[Liquid Cardamine]] and [[Slaves]] within their Zone of Influence, and attack ships if they refuse to comply. Can't bring [[Capital Ships]] outside of their Zone of Influence.
 
|-
 
|-
 
| [[The Order ID]]
 
| [[The Order ID]]
 
| [[Edge Worlds]]
 
| [[Edge Worlds]]
 
| Terrorist Cell
 
| Terrorist Cell
| Not welcome in Kusari, Liberty, or Gallia.
+
| Can attack [[Wild]], [[Nomad]], [[Outcasts]], [[BHG]], [[The Core]], [[LSF]], [[MND]], [[Kempeitai]] and [[BIS]] ships, and any ships equipped with Nomad equipment. Can't bring [[Cruisers]] or [[Battleships]] into any system containing a [[Jump Gate]] with the exception of [[Sigma-19]], [[Sigma-17]] and the [[Omicrons]].
 
|-
 
|-
 
| [[Zoner ID]]
 
| [[Zoner ID]]
 
| [[Border Worlds]], [[Edge Worlds]]
 
| [[Border Worlds]], [[Edge Worlds]]
 
| Quasilawful
 
| Quasilawful
| Capital Warships along with Heavy and Super Transports not allowed within House Space.
+
| Can't dock [[Cruisers]] and [[Battleships]] on any base within House Sovereign Space. Can't dock [[Transports]] with more than 3,600 cargo on any base within House Sovereign Space.
 
|}
 
|}
  
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!ID Name
 
!ID Name
 
!Zone of Influence
 
!Zone of Influence
!Main Goal
+
!Notes
 
|-   
 
|-   
 
| [[Blood Dragons ID]]
 
| [[Blood Dragons ID]]
| [[Kusari]]
+
| [[Kusari]], systems directly bordering Kusari, [[Lyonnais]]
| Restore the government previous to the Sakura Coup
+
| Can't ally with any lawfuls except for the [[GMG]]
 
|-
 
|-
| [[The Council ID]]
+
| [[Bundschuh ID]]
| [[Gallia]], [[Roussillon]]
+
| [[Rheinland]]
| Overthrow the Gallic throne, then replace it with a democratic system
+
| [[Rheinland]], systems directly bordering Rheinland
 +
| Can't ally with any lawfuls except with or against [[Rheinland Military]] or [[Rheinland Police]].
 
|-
 
|-
 
| [[Hellfire Legion ID]]
 
| [[Hellfire Legion ID]]
| [[Liberty]], [[Vespucci]]
+
| [[Liberty]] systems, systems directly bordering Liberty, [[Vespucci]], [[Humboldt]], [[Kansas]], [[Coronado]], [[Inverness]].
| The destruction of the Liberty Navy and the replacement of the corrupt Libertonian Government.
+
| Can't ally with Liberty lawfuls and unlawfuls except Corporations & [[Xenos]]. Can treat [[Liberty Navy]], [[Liberty Police]], [[Liberty Security Force]] [[Transports]] within the Hell Fire Zone of Influence as combat targets.
 
|-
 
|-
 
| [[Mollys ID]]
 
| [[Mollys ID]]
| [[Bretonia]]
+
| [[Bretonia]], systems directly bordering Bretonia.
| Liberate the Dublin system from Bretonian rule
+
| Can attack [[BMM]] anywhere. Cannot ally with any lawfuls except against [[Bretonia]] lawfuls or [[Corsairs]].
 
|-
 
|-
 
| [[Red Hessians ID]]
 
| [[Red Hessians ID]]
| [[Rheinland]], [[Border Worlds|Omegas]]
+
| [[Rheinland]], [[Omegas]], [[Cambridge]], [[Omicron Theta]], [[Omicron Gamma]]
| Eliminate the Rheinland Bundestag along with Kruger and Daumann
+
| Can treat ships carrying [[Artifacts]] as combat targets. Can't ally with any lawfuls except with [[Interspace]], or Rheinland lawfuls against [[Liberty]] lawfuls.
 +
|-
 +
| [[The Council ID]]
 +
| [[Gallia]], [[Gallic Borderworlds]], [[Taus]], [[Bretonia]]
 +
|
 
|}
 
|}
  
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|-
 
|-
 
!ID Name
 
!ID Name
!Primary Operating Zone
+
!Zone of Influence
 
!Political Support
 
!Political Support
!May not demand cargo or credits within
+
!Notes
 
|-
 
|-
 
| [[Hogosha ID]]
 
| [[Hogosha ID]]
| [[Kusari]], [[Border Worlds|Taus]]
+
| [[Kusari]], systems directly bordering Kusari, [[Lyonnais]], [[Taus]], [[Sigmas]]
| [[Samura]], [[FA]], partially [[Kusari Exiles]]
+
| [[Samura]], [[Farmers Alliance]]
| [[Kusari]] [[dgctopic:2334|house space]]
+
| Can't engage in piracy in [[Kusari]] house space. Can attack [[Junkers]] anywhere, including [[Transports]]. Can't demand Cargo or Credits from Samura Ships. Can't ally with any lawfuls except for [[KNF]], [[KSP]], and Samura against unlawfuls only.
 
|-
 
|-
 
| [[Junkers ID]]
 
| [[Junkers ID]]
 
| [[Liberty]], [[Bretonia]], [[Rheinland]], [[Border Worlds]]
 
| [[Liberty]], [[Bretonia]], [[Rheinland]], [[Border Worlds]]
| Themselves, partially [[Outcasts]]
+
|  
| [[Liberty]], [[Bretonia]], [[Rheinland]] [[dgctopic:2334|house space]]
+
| Can attack [[Xenos]] and [[Hogosha]] anywhere. Can demand cargo and credits from ships outside of [[Rheinland]], [[Liberty]] and [[Bretonian]] house space, and attack them if they do not comply. Can pirtae in [[Gallia]] and [[Kusari]].
 
|-
 
|-
 
| [[Unione Corse ID]]
 
| [[Unione Corse ID]]
| [[Gallia]], [[Border Worlds|Taus]]
+
| [[Gallia]], [[Gallic Borderworlds]], [[Taus]]
 
| [[Maquis]], [[Brigands]], partially [[GRP]]
 
| [[Maquis]], [[Brigands]], partially [[GRP]]
| [[Gallia|Gallic]] [[dgctopic:2334|house space]]
+
|  
 
|}
 
|}
  
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| [[Bretonia]], [[Gallia]], [[Kusari]], [[Border Worlds|Taus]]
 
| [[Bretonia]], [[Gallia]], [[Kusari]], [[Border Worlds|Taus]]
 
| Bretonian Crown, [[Council]], [[GC]]
 
| Bretonian Crown, [[Council]], [[GC]]
|
 
|-
 
| [[Bundschuh ID]]
 
| [[Rheinland]]
 
| [[Hessians]], [[Order]], [[Liberty Navy]]
 
 
|
 
|
 
|-
 
|-

Revision as of 12:58, 19 August 2018

Warning.png
Article possibly outdated (
v4.90.2
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 19.08.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Identification Cards have reputation hacks, which forces your reputation to be below certain level.

A mounted Corsair ID.

Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times.

All players start with a generic Freelancer ID, which is a basic ID. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC Factions. Terrorist and other restricted IDs can only be given to you by admins.

It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID.

ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. IDs are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.

Furthermore, IDs will affect the power output of your ship as defined in the equipment tech chart and ship tech chart.

Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.

Generic IDs

These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targets to balance this freedom.

ID Name Lawfulness Notes
Freelancer ID Quasilawful Lawfulness is defined by specific user RP
Miner ID Quasilawful May not dock upon non-generic mining ID bases
Pirate ID Unlawful Hostile to factions, this ID can pirate any ship outside of housespace and within house space it can pirate transports and freighters only.
Recruit ID N/A Used to earn an affiliation. Can only fight in self-defence. Illegal to trade with.

Corporate IDs

Players using Corporate IDs are not restricted to their territory of origin, but any restrictions to where they may travel are defined by Roleplay laws and the presence of bases outside of their House.

ID Name House of Origin Relation to House Notes
Ageira Technologies ID Liberty Loyal "Big Three" Can attack Lane Hackers anywhere.
ALG Waste Disposal ID Rheinland Partially Independent
Borderworld Exports ID Bretonia Loyal Can engage in piracy against Gateway outside of House systems.
Bretonia Mining and Manufacturing ID Bretonia Loyal Can attack Mollys anywhere. Can engage in piracy against GMS, IMG, Daumann and Kruger within the Taus and the Omegas only.
Cryer Pharmaceuticals ID Liberty Fully Independent
Daumann Heavy Construction ID Rheinland Loyal Can attack Red Hessians anywhere. Can engage in piracy against the IMG and BMM in the Omegas only.
Deep Space Engineering ID Liberty Loyal "Big Three" Can attack Lane Hackers anywhere.
EFL Oil and Machinery ID Gallia Loyal (Owned)
Gallic Metal Service ID Gallia Partially Independent Can engage in piracy against BMM and IMG in the Taus only.
Gateway Shipping ID Bretonia Partially Independent Can engage in piracy against Bowex outside of House systems.
Ile-de-France Shipping ID Gallia Loyal (Owned)
Interspace Commerce ID Liberty Fully Independent Can attack Lane Hackers anywhere. Can't ally with any unlawfuls except Red Hessians and Golden Chrysanthemums against other unlawfuls.
Kishiro Technologies ID Kusari Loyal (Partisan) Can attack Farmers Alliance, Golden Chrysanthemums and Blood Dragons anywhere. Can engage in piracy against Samura outside of House systems.
Kruger Minerals ID Rheinland Partially Independent Can attack Red Hessians anywhere. Can engage in piracy against the GMG and IMG in the Omegas and Sigmas only.
Orbital Spa and Cruise ID Liberty Fully Independent Can attack Gaians anywhere.
Planetform, Inc. ID Bretonia Fully Independent Can attack Gaians anywhere.
Republican Shipping ID Rheinland Loyal Can attack Unioners anywhere.
Samura Industries ID Kusari Loyal (Partisan) Can attack Golden Chrysanthemums and Blood Dragons anywhere. Can engage in piracy against Kishiro, GMG or Synth Foods outside of House systems. Cannot ally with any unlawfuls except for Farmers Alliance.
Synth Foods, Inc. ID Liberty Fully Independent Can attack the Farmers Alliance anywhere.
Universal Shipping ID Liberty Loyal "Big Three"

Military, Police, and Special Forces IDs

ID Name Zone of Influence Notes
Bretonia Armed Forces ID Bretonia, systems directly bordering Bretonia, Omega-3, Taus
Bretonia Police Authority ID Bretonia, systems directly bordering Bretonia Omega-3 Should stay in Bretonia.
Bretonian Intelligence Service ID Bretonia, systems directly bordering Bretonia, Omega-3
Gallic Royal Intelligence ID Gallia, Gallic Border Worlds, Taus, Bretonia, Magellan, Cortez, California
Gallic Royal Navy ID Gallia, Gallic Border Worlds, Taus, Bretonia, Magellan, Cortez, California
Gallic Royal Police ID Gallia, Gallic Border Worlds, Taus Should stay in Gallia.
Kempeitai ID Kusari, systems directly bordering Kusari
Kusari Naval Forces ID Kusari, systems directly bordering Kusari, Sigma-15, Sigma-17, Frankfurt
Kusari State Police ID Kusari, systems directly bordering Kusari Should stay in Kusari.
Liberty Navy ID Liberty, systems directly bordering Liberty, Leeds, Newcastle, Manchester, New London
Liberty Police, Inc. ID Liberty, systems directly bordering Liberty Should stay in Liberty.
Liberty Security Force ID Liberty, systems directly bordering Liberty
Marinenachrichtendienst ID Rheinland, systems directly bordering Rheinland, Sigmas, Omicron Xi, Honshu
Rheinland Military ID Rheinland systems directly bordering Rheinland, Sigma-17, Sigma-21 and Honshu
Rheinland Federal Police ID Rheinland, systems directly bordering Rheinland Should stay in Rheinland.

Guild and Autonomous Organization IDs

ID Name Zone of Influence Classification Notes
Bounty Hunters Guild ID Sirius Guild
Coalition ID Sirius Nation Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
Crayter Republic ID Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha Nation Cannot ally with any unlawfuls except for Council and Maquis.
Gammu Artificial Intelligence ID Sirius Non-Human Can attack any ship in systems that do not contain a Jump Gate.
Gas Miners Guild ID Sigmas, systems directly bordering the Sigmas Nation, Guild Can engage in piracy against Samura and Kruger in the Sigmas only. May treat ships belonging to Rheinland as combat targets in the Sigmas only. Can ally with Golden Chrysanthemums and Blood Dragons.
Independent Miners Guild ID Taus, Omega-3, Omega-7, Omega-2, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado Guild Can engage in piracy against Kruger, Daumann, GMS and BMM within the Taus and Omegas only and may engage in corporate piracy against lawful non-allied ships in the Omicrons. Can't ally with any unlawfuls except with Red Hessians or Mollys, against unlawfuls only.
Nomad ID Omicrons, Tau-37, All Omegas systems except for Omega-3, Omega-7 and Omega-11 Non-Human Can engage any ship in the systems listed in the ZoI except for Nomad and Wilde ships, restricted by specific RP and ID limitations.
Nomad Trial ID Sirius Non-Human Restricted to the Nomad Morph. Can attack only in self-defense or assisting Nomads and Wild in combat.
The Core ID Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15 PMC Can attack Wild, Nomad, Order ships and any ships equipped with Nomad equipment or carrying Nomad remains anywhere. Can demand Alien Artifacts, Nomad equipment, Nomad remains, Cardamine, Liquid Cardamine and Slaves within their Zone of Influence, and attack ships if they refuse to comply. Can't bring Capital Ships outside of their Zone of Influence.
The Order ID Edge Worlds Terrorist Cell Can attack Wild, Nomad, Outcasts, BHG, The Core, LSF, MND, Kempeitai and BIS ships, and any ships equipped with Nomad equipment. Can't bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons.
Zoner ID Border Worlds, Edge Worlds Quasilawful Can't dock Cruisers and Battleships on any base within House Sovereign Space. Can't dock Transports with more than 3,600 cargo on any base within House Sovereign Space.

Revolutionary IDs

ID Name Zone of Influence Notes
Blood Dragons ID Kusari, systems directly bordering Kusari, Lyonnais Can't ally with any lawfuls except for the GMG
Bundschuh ID Rheinland Rheinland, systems directly bordering Rheinland Can't ally with any lawfuls except with or against Rheinland Military or Rheinland Police.
Hellfire Legion ID Liberty systems, systems directly bordering Liberty, Vespucci, Humboldt, Kansas, Coronado, Inverness. Can't ally with Liberty lawfuls and unlawfuls except Corporations & Xenos. Can treat Liberty Navy, Liberty Police, Liberty Security Force Transports within the Hell Fire Zone of Influence as combat targets.
Mollys ID Bretonia, systems directly bordering Bretonia. Can attack BMM anywhere. Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs.
Red Hessians ID Rheinland, Omegas, Cambridge, Omicron Theta, Omicron Gamma Can treat ships carrying Artifacts as combat targets. Can't ally with any lawfuls except with Interspace, or Rheinland lawfuls against Liberty lawfuls.
The Council ID Gallia, Gallic Borderworlds, Taus, Bretonia

Quasilawful Organization IDs

ID Name Zone of Influence Political Support Notes
Hogosha ID Kusari, systems directly bordering Kusari, Lyonnais, Taus, Sigmas Samura, Farmers Alliance Can't engage in piracy in Kusari house space. Can attack Junkers anywhere, including Transports. Can't demand Cargo or Credits from Samura Ships. Can't ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only.
Junkers ID Liberty, Bretonia, Rheinland, Border Worlds Can attack Xenos and Hogosha anywhere. Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply. Can pirtae in Gallia and Kusari.
Unione Corse ID Gallia, Gallic Borderworlds, Taus Maquis, Brigands, partially GRP

Pirate and Criminal IDs

ID Name Primary Operating Zone Political Support Targets
Bretonian Privateer ID Bretonia, Gallia, Kusari, Taus Bretonian Crown, Council, GC
Corsairs ID Border Worlds, Edge Worlds Kusari, Unioners Blood Diamonds, Cardamine
Gallic Brigands ID Gallia, Taus Council, Corse, Maquis
Golden Chrysanthemums ID Kusari GMG, Interspace
Lane Hackers ID Liberty Outcasts, Liberty Rogues Ageira, Interspace, DSE
Liberty Rogues ID Liberty Outcasts, Lane Hackers
Outcasts ID Border Worlds, Edge Worlds Bretonia, Rogues, LH, GC Artifacts, Stabiline
Unioners ID Rheinland Corsairs

House Terrorist Cell IDs

ID Name Primary Operating Zone Targets These are not Terrorist IDs!
Farmers Alliance ID Kusari Synth Foods ships & commodities This is not a Terrorist ID.
Gaians ID Bretonia Planetform and OS&C This is not a Terrorist ID.
Maquis ID Gallia Gallic Lawfuls This is not a Terrorist ID.
Xenos ID Liberty Non-Libertonian transports This is not a Terrorist ID.

Restricted IDs

These ID's can only be granted via special permission by the admins.

ID Name Notes
Administrator ID For server administrators only. Please follow all directions given by someone with this ID.
Criminal ID May not be removed without permission. May not participate in military or unlawful actions. Tractor disabled.
Neutral ID Can only attack in self defense, can only be attacked in guard systems.
Special Operative ID Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships.
Terrorist ID Can attack any ship or station at will, restricted by individual RP.

Player Faction IDs

These IDs can only be used by players that are members of the associated player faction.

TriangleWarning.png This section contains server-specific content and should not be used when playing on any server except Discovery Freelancer RP 24/7.
ID Name Faction Notes
A/)- Auxesia ID Auxesia
Junker Marauders ID Junker Marauders
K'Hara ID Slomon K'Hara Can attack any ship or station at will, restricted by specific RP.
Sirius Coalition Revolutionary Army ID Sirius Coalition Revolutionary Army Can attack any non-civilian target at will, restricted by specific RP.
Temporary Autonomous Zoners ID Temporary Autonomous Zoners
Primary Artificial Intelligence ID Primary Artificial Intelligence Can attack any ship in systems that do not contain a jumpgate
The Wild ID Aoi Iseijin and Das Wilde Can attack any ship or station at will, restricted by specific RP.
Omicron Supply Industries ID Omicron Supply Industries Can dock all transports in house space, including the Zoner Whale.

Discontinued IDs

The following IDs are no longer in use on the server or require admin permission to acquire. That being said these are the ID's that are not handed out. Discontinued IDs are often quite valuable as collector items.

ID Name Faction Notes
Blood Dragon Guard ID Blood Dragons Removed in Version 4.86
Bretonia Armed Forces Guard ID Bretonia Armed Forces Removed in Version 4.86
Bretonia Police Authority Guard ID Bretonia Police Authority Removed in Version 4.86
Bundschuh Guard ID Bundschuh Removed in Version 4.86
Civilian ID Freelancer Replaced by the Freelancer ID
Corsair Guard ID Corsairs Removed in Version 4.86
Farmers Alliance Guard ID Farmers Alliance Removed in Version 4.86
Gaian Terrorist Guard ID Gaians Removed in Version 4.86
Gallic Junkers ID Gallic Junkers Removed in 4.89 or earlier
Gas Miners Guild Guard ID Gas Miners Guild Removed in Version 4.86
Golden Chrysanthemums Guard ID Golden Chrysanthemums Removed in Version 4.86
Hogosha Guard ID Hogosha Removed in Version 4.86
Independent Miners Guild Guard ID Independent Miners Guild Removed in Version 4.86
Junker Guard ID Junkers Removed in Version 4.86
Kusari Exiles ID Kusari, Taus Return to Kusari to reestablish Emperor Jien Kogen and the imperial government.
Kusari Naval Forces Guard ID Kusari Naval Forces Removed in Version 4.86
Kusari State Police Guard ID Kusari State Police Removed in Version 4.86
Landwirtrechtbewegung ID Rheinland Removed in Version 4.90.1
Landwirtrechtbewegung Guard ID LWB Removed in Version 4.86
Lane Hacker Guard ID Lane Hackers Removed in Version 4.86
Liberty Navy Guard ID Liberty Navy Removed in Version 4.86
Liberty Police Guard ID Liberty Police Removed in Version 4.86
Liberty Rogue Guard ID Liberty Rogues Removed in Version 4.86
Liberty Security Force Guard ID LSF Removed in Version 4.86
Molly Guard ID Mollys Removed in Version 4.86
Outcast Guard ID Outcasts Removed in Version 4.86
Red Hessian Guard ID Red Hessians Removed in Version 4.86
Reapers of Sirius ID Reapers of Sirius
Rheinland Federal Police Guard ID Rheinland Federal Police Removed in Version 4.86
Rheinland Military Guard ID Rheinland Military Removed in Version 4.86
Slaver ID Freelancer Partially Independent
Smuggler ID Freelancer The Smuggler ID was replaced by the Freelancer Smuggler ID in the 4.86 betas, which was subsequently removed in 4.86
Solar Engineering ID Gallia Partially Independent
The Order Guard ID The Order Removed in Version 4.86
Unioner Guard ID Unioners Removed in Version 4.86
Vigilante ID Freelancer Removed in Version 4.86 Betas
Xeno Terrorist Guard ID Xenos Removed in Version 4.86
Zoner Guard ID Zoners Removed in Version 4.86



See also: