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Difference between revisions of "IDs"
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ID also serves as a tractor beam, so without it player cannot tractor in loot. '''Special care needs to be taken that you don't lose your ID while acquiring a new ship. IDs are not automatically transferred to the new ship upon purchase'''. IDs are closely related to many of the [[dgctopic:2334|server rules]], so a good understanding of their concept is crucial. | ID also serves as a tractor beam, so without it player cannot tractor in loot. '''Special care needs to be taken that you don't lose your ID while acquiring a new ship. IDs are not automatically transferred to the new ship upon purchase'''. IDs are closely related to many of the [[dgctopic:2334|server rules]], so a good understanding of their concept is crucial. | ||
− | Furthermore, IDs will affect the power output of your ship as defined in the [ | + | Furthermore, IDs will affect the power output of your ship as defined in the [http://lh.discoverygc.com/software/compatibility The Lane Hackers Compatibility Calculator]. |
Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. '''Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.''' | Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. '''Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.''' |
Revision as of 08:11, 16 August 2019
Identification Cards have reputation hacks, which forces your reputation to be below certain level.
Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times.
All players start with a generic Freelancer ID, which is a basic ID. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC Factions. Terrorist and other restricted IDs can only be given to you by admins.
It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID.
ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. IDs are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.
Furthermore, IDs will affect the power output of your ship as defined in the The Lane Hackers Compatibility Calculator.
Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.
Generic IDs
These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targets to balance this freedom.
ID Name | Lawfulness | Notes |
---|---|---|
Freelancer ID | Quasilawful | Lawfulness is defined by specific user RP |
Miner ID | Quasilawful | May not dock upon non-generic mining ID bases |
Pirate ID | Unlawful | Hostile to factions, this ID can pirate any ship outside of housespace and within house space it can pirate transports and freighters only. |
Recruit ID | N/A | Used to earn an affiliation. Can only fight in self-defence. Illegal to trade with. |
Corporate IDs
Players using Corporate IDs are not restricted to their territory of origin, but any restrictions to where they may travel are defined by Roleplay laws and the presence of bases outside of their House.
ID Name | House of Origin | Zone of Influence | Notes |
---|---|---|---|
Ageira Technologies ID | Liberty | Liberty | Can attack Lane Hackers anywhere. Can demand cargo and credits from EFL ships anywhere, and attack them if they do not comply |
ALG Waste Disposal ID | Rheinland | Rheinland, Sigma-15, Bering | Cannot ally with any unlawfuls except for Red Hessians, Mollys and Order. |
Borderworld Exports ID | Bretonia | Bretonia, Omega-3, Omega-49 | Can engage in piracy against Gateway outside of House systems. |
Bretonia Mining and Manufacturing ID | Bretonia | Bretonia, Omega-2, Omega-3, Omega-49 | Can attack Mollys anywhere. Can engage in piracy against GMS, IMG, Daumann and Kruger within the Taus and the Omegas only. |
Cryer Pharmaceuticals ID | Liberty | Liberty, Cambridge, Sigma-17, Omicron Chi | Can attack Outcasts, Lane Hackers, Liberty Rogues and Golden Chrysanthemums anywhere. |
Daumann Heavy Construction ID | Rheinland | Rheinland, Omega-2, Omega-3, Omega-7, Omicron Delta | Can attack Red Hessians anywhere. Can engage in piracy against the IMG and BMM outside of Houes space. |
Deep Space Engineering ID | Liberty | Liberty, Bering | Can attack Lane Hackers anywhere. |
EFL Oil and Machinery ID | Gallia | Gallia, Gallic Borderworlds, Tau-53 | |
Gallic Metal Service ID | Gallia | Gallia, Gallic Borderworlds, Tau-23, Tau-53, Leeds, Dublin | Can engage in piracy against BMM outside of Houes space. |
Gateway Shipping ID | Bretonia | Bretonia | Can engage in piracy against Bowex outside of House systems. |
Ile-de-France Shipping ID | Gallia | Gallia, Gallic Borderworlds, Tau-53, Leeds | |
Interspace Commerce ID | Liberty | Can attack Lane Hackers anywhere. Can't ally with any unlawfuls except Red Hessians and Golden Chrysanthemums against other unlawfuls. | |
Kishiro Technologies ID | Kusari | Kusari, Okinawa, Sigma-19, Tau-29, Sigma-21, Sigma-59, Tau-53 | Can attack Farmers Alliance, Golden Chrysanthemums and Blood Dragons anywhere. Can engage in piracy against Samura outside of House systems. |
Kruger Minerals ID | Rheinland | Rheinland, Omega-2, Omega-7, Sigma-13, Sigma-15, Sigma-21, Sigma-59 | Can attack Red Hessians anywhere. Can engage in piracy against the GMG and IMG outside of Houes space. |
Orbital Spa and Cruise ID | Liberty | Can attack Gaians anywhere. | |
Planetform, Inc. ID | Bretonia | Bretonia, Tau-31, California, Hudson | Can attack Gaians anywhere. |
Republican Shipping ID | Rheinland | Rheinland | Can attack Unioners anywhere. |
Samura Industries ID | Kusari | Kusari, Tau-29, Tau-53, Sigma-17, Sigma-59 | Can attack Golden Chrysanthemums and Blood Dragons anywhere. Can engage in piracy against Kishiro, GMG or Synth Foods outside of House systems. Cannot ally with any unlawfuls except for Farmers Alliance. |
Synth Foods, Inc. ID | Liberty | Liberty, Stuttgart | Can attack the Farmers Alliance anywhere. Can engage in piracy against Samura Industries outside of House systems |
Universal Shipping ID | Liberty | Liberty |
Military, Police, and Special Forces IDs
ID Name | Relation to House | Zone of Influence | Notes |
---|---|---|---|
Bretonia Armed Forces ID | Bretonia is at War with Gallia | Bretonia, systems directly bordering Bretonia, Taus | |
Bretonia Police Authority ID | Bretonia is at War with Gallia | Bretonia, systems directly bordering Bretonia | Should stay in Bretonia. |
Bretonian Intelligence Service ID | Bretonia is at War with Gallia | Bretonia, systems directly bordering Bretonia, Inverness | |
Gallic Royal Intelligence ID | Gallia is at War with Bretonia and Liberty | Gallia, Gallic Border Worlds, Taus, Bretonia, Magellan, Cortez, California | |
Gallic Royal Navy ID | Gallia is at War with Bretonia and Liberty | Gallia, Gallic Border Worlds, Taus, Bretonia, Magellan, Cortez, California | |
Gallic Royal Police ID | Gallia is at War with Bretonia and Liberty | Gallia, Gallic Border Worlds, Taus | Should stay in Gallia. |
Kempeitai ID | Kusari is at War with Rheinland | Kusari, systems directly bordering Kusari, Sigma-15, Sigma-17, Frankfurt, Orkney | |
Kusari Naval Forces ID | Kusari is at War with Rheinland | Kusari, systems directly bordering Kusari, Sigma-15, Sigma-17, Frankfurt | |
Kusari State Police ID | Kusari is at War with Rheinland | Kusari, systems directly bordering Kusari | Should stay in Kusari. |
Liberty Navy ID | Liberty is at War with Gallia | Liberty, systems directly bordering Liberty, Leeds, Newcastle, Manchester, New London | Can engage and destroy any ships within Alaska or the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy. |
Liberty Police, Inc. ID | Liberty is at War with Gallia | Liberty, systems directly bordering Liberty | Should stay in Liberty. |
Liberty Security Force ID | Liberty is at War with Gallia | Liberty, systems directly bordering Liberty | Can engage and destroy any ships within Alaska, the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy. |
Marinenachrichtendienst ID | Rheinland is at War with Kusari | Rheinland, systems directly bordering Rheinland, Sigmas, Honshu | May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply. |
Rheinland Military ID | Rheinland is at War with Kusari | Rheinland, systems directly bordering Rheinland, Sigma-17 and Sigma-21, Honshu | May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply. Cannot ally with any unlawfuls except for Outcasts and Unioners or participate in unlawful actions except as described above. |
Rheinland Federal Police ID | Rheinland is at War with Kusari | Rheinland, systems directly bordering Rheinland | Should stay in Rheinland. |
Guild and Autonomous Organization IDs
ID Name | Classification | Zone of Influence | Notes |
---|---|---|---|
Auxesia ID | Guild | Liberty, Bretonia, Taus, Omegas, Omicrons, Coronado, Cortez, Drake, Inverness, Magellan, Unknown, Vespucci | Can attack any Nomad and Wild ships anywhere, except Transports. |
Bounty Hunters Guild ID | Guild | Sirius | |
Coalition ID | Mini-House | Sirius | Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply. |
Crayter Republic ID | Mini-House | Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha | Cannot ally with any unlawfuls except for Council and Maquis. |
Gammu Artificial Intelligence ID | Artificial Intelligence | Sirius | Can attack any ship in systems that do not contain a Jump Gate. |
Gas Miners Guild ID | Mini-House, Guild | Sigmas, systems directly bordering the Sigmas | Can engage in piracy against Samura and Kruger outside of Houes space. May treat ships belonging to Rheinland as combat targets in the Sigmas only. Can ally with Golden Chrysanthemums and Blood Dragons. |
Independent Miners Guild ID | Guild | Taus, Omega-3, Omega-7, Omega-2, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado | Can engage in piracy against Kruger, Daumann, GMS and BMM outside of House space. Can't ally with any unlawfuls except with Red Hessians or Mollys, against unlawfuls only. |
Nomad ID | Non-Human lifeform | Omicrons, Tau-37, All Omegas systems except for Omega-2, Omega-3 and Omega-7 | Can engage any ship in the systems listed in the ZoI except for Nomad and Wilde ships, restricted by specific RP and ID limitations. |
Nomad Trial ID | Non-Human lifeform | Sirius | Restricted to the Nomad Morph. Can attack only in self-defense or assisting Nomads and Wild in combat. |
The Core ID | Private Military Company | Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15, Sigma-21 | Can attack Wild, Nomad, Order ships and any ships equipped with Nomad equipment or carrying Nomad remains anywhere. Can't bring Capital Ships outside of their Zone of Influence. |
The Order ID | Sirius | Can attack Wild, Nomad, Outcasts, BHG, The Core, LSF, MND, Kempeitai and BIS ships, and any ships equipped with Nomad equipment. Can't bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons. | |
Zoner ID | Quasilawful | Can't dock Cruisers and Battleships on any base within House Sovereign Space. Can't dock Transports with more than 3,600 cargo on any base within House Sovereign Space. | |
Zoner Militant ID | Quasilawful | Bering, Systems bordering Bering |
Revolutionary IDs
ID Name | House of Origin | Zone of Influence | Notes |
---|---|---|---|
Blood Dragons ID | Kusari | Kusari, systems directly bordering Kusari, Lorraine, Sigmas | Can't ally with any lawfuls except for the GMG. Can treat Transports belonging to Samura as combat targets and attack them without issuing a demand. |
Bundschuh ID | Rheinland | Rheinland, systems directly bordering Rheinland | Can't ally with any lawfuls except with or against Rheinland Military or Rheinland Police. |
Hellfire Legion ID | Liberty | Liberty systems, systems directly bordering Liberty, Vespucci, Coronado, Inverness. | Can't ally with Liberty lawfuls and unlawfuls except Corporations & Xenos. Can treat Liberty Navy, Liberty Police, Liberty Security Force Transports within the Hell Fire Zone of Influence as combat targets. |
Liberty Separatists ID | Liberty | Liberty, systems directly bordering Liberty | Can engage Liberty Navy, LSF and LPI anywhere. |
Mollys ID | Bretonia | Bretonia, systems directly bordering Bretonia, Omega-2 | Can attack BMM anywhere. Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs. |
Red Hessians ID | Rheinland | Rheinland, Omegas, Cambridge, Omicron Theta, Omicron Gamma | Can treat ships carrying Artifacts as combat targets. Can't ally with any lawfuls except with Interspace, or Rheinland lawfuls against Liberty lawfuls. |
The Council ID | Gallia | Gallia, Gallic Borderworlds, Taus, Bretonia |
Quasilawful Organization IDs
ID Name | House of Origin | Zone of Influence | Notes |
---|---|---|---|
Hogosha ID | Kusari | Kusari, systems directly bordering Kusari, Lorraine, Taus, Sigmas | Can't engage in piracy in Kusari house space. Can attack Junkers anywhere, including Transports. Can't demand Cargo or Credits from Samura Ships. Can't ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only. |
Junkers ID | Liberty, Bretonia, Rheinland, Border Worlds | Can attack Xenos and Hogosha anywhere. Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply. Can pirtae in Gallia and Kusari. | |
Unione Corse ID | Gallia | Gallia, Gallic Borderworlds, Taus |
Pirate and Criminal IDs
ID Name | House of Origin | Zone of Influence | Notes |
---|---|---|---|
Bretonian Privateer ID | Bretonia | Bretonia, systems directly bordering Bretonia, Taus, Omegas, Gallic Borderworlds | Can't ally with anyone except with Bretonian lawfuls, Golden Chrysanthemums, Outcasts, Council and Maquis. Can't attack or demand Credits/Cargo from Bretonian Corperations or Allies of Bretonia. |
Corsairs ID | Bretonia, Omegas, Sigmas, Omicrons, Rheinland, Honshu, Tohoku | Can treat ships carrying Blood Diamonds and Cardamine as combat targets. Cannot ally with any lawfuls except with Kusari lawfuls and Gallic lawfuls. | |
Gallic Brigands ID | Gallia | Gallia, Gallic Borderworlds, Taus, Kyushu | Council, Corse, Maquis |
Golden Chrysanthemums ID | Kusari | Kusari, systems directly bordering Kusari, Lorraine, Sigmas | Cannot ally with any lawfuls except for the GMG and Interspace. |
Lane Hackers ID | Liberty | Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado | Can attack Ageira, Interspace and IND anywhere. Can treat transports carrying Ageira White Boxes and Gate/Lane parts as combat targets. |
Liberty Rogues ID | Liberty | Liberty, systems directly bordering Liberty, Shikoku, Coronado | |
Outcasts ID | Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Gallic Borderworlds, Magellan, Cortez, Coronado, Galileo, Kepler, Inverness | Can treat ships carrying Artifacts or Stabiline as combat targets. Cannot ally with any lawfuls except when allying with Bretonia or Rheinland lawfuls. | |
Unioners ID | Rheinland | Rheinland, systems directly bordering Rheinland, Texas |
House Terrorist Cell IDs
ID Name | House of Origin | Zone of Influence | Notes |
---|---|---|---|
Farmers Alliance ID | Kusari | Kusari, systems directly bordering Kusari, Sigmas, Lorraine | Can attack Synth Foods anywhere. Can treat any ship carrying Synth Paste or Synth Gel as combat targets. Can't ally with any lawfuls except for Samura. |
Gaians ID | Bretonia | Bretonia, Systems directly bordering Bretonia, California, Vespucci, Inverness, Taus | Can attack Planetform and Orbital Spa and Cruise anywhere. Can treat Transports carrying Terraforming Gases or Gaian Wildlife as combat targets. Can't use any Transports with more than 4,300 cargo, except for the Corsair Train. Cannot ally with any lawfuls except for Bretonia Lawfuls. |
Maquis ID | Gallia | Gallia, Gallic Borderworlds, Taus, New London, Edinburgh, Leeds | Can't use any transport with more than 4,300 cargo except for the l'Ane and Vache. |
Xenos ID | Liberty | Liberty, systems directly bordering Liberty, Coronado, Vespucci, Shikoku |
Restricted IDs
These ID's can only be granted via special permission by the admins.
ID Name | Notes |
---|---|
Administrator ID | For server administrators only. Please follow all directions given by someone with this ID. |
Criminal ID | May not be removed without permission. May not participate in military or unlawful actions. Tractor disabled. |
Neutral ID | Can only attack in self defense, can only be attacked in guard systems. |
Special Operative ID | Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships. |
Terrorist ID | Can attack any ship or station at will, restricted by individual RP. |
Player Faction IDs
These IDs can only be used by players that are members of the associated player faction.
This section contains server-specific content and should not be used when playing on any server except Discovery Freelancer RP 24/7. |
Discontinued IDs
The following IDs are no longer in use on the server or require admin permission to acquire. That being said these are the ID's that are not handed out. Discontinued IDs are often quite valuable as collector items.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |