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Difference between revisions of "IDs"

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{{Version|4.91}}
 
{{Version|4.91}}
 
[http://lh.discoverygc.com/software/transponder Identification Cards have reputation hacks, which forces your reputation to be below certain level.]
 
[http://lh.discoverygc.com/software/transponder Identification Cards have reputation hacks, which forces your reputation to be below certain level.]
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[https://discoverygc.com/forums/ids.php There is ID reference page that is updated daily from server files.]
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[[Image:ID.jpg|right|thumb|200px|A mounted Corsair ID.]]
 
[[Image:ID.jpg|right|thumb|200px|A mounted Corsair ID.]]
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'''Faction IDs''' are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times.
 
'''Faction IDs''' are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times.
  
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ID also serves as a tractor beam, so without it player cannot tractor in loot. '''Special care needs to be taken that you don't lose your ID while acquiring a new ship. IDs are not automatically transferred to the new ship upon purchase'''. IDs are closely related to many of the [[dgctopic:2334|server rules]], so a good understanding of their concept is crucial.
 
ID also serves as a tractor beam, so without it player cannot tractor in loot. '''Special care needs to be taken that you don't lose your ID while acquiring a new ship. IDs are not automatically transferred to the new ship upon purchase'''. IDs are closely related to many of the [[dgctopic:2334|server rules]], so a good understanding of their concept is crucial.
  
Furthermore, IDs will affect the power output of your ship as defined in the [[dgc:wiki/techcompat_table.php|equipment tech chart]] and [[dgc:wiki/shipcompat_table.php|ship tech chart]].
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Furthermore, IDs will affect the power output of your ship as defined in the [http://lh.discoverygc.com/software/compatibility The Lane Hackers Compatibility Calculator].
  
 
Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. '''Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.'''
 
Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. '''Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.'''
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| Quasilawful
 
| Quasilawful
 
| Lawfulness is defined by specific user RP
 
| Lawfulness is defined by specific user RP
|-
 
| [[Miner ID]]
 
| Quasilawful
 
| May not dock upon non-generic mining ID bases
 
 
|-
 
|-
 
| [[Pirate ID]]
 
| [[Pirate ID]]
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|  
 
|  
 
|-
 
|-
| [[Gallic Royal Police ID]]
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| [[Gallic Gendarmerie ID]]
 
| Gallia is at War with Bretonia and Liberty
 
| Gallia is at War with Bretonia and Liberty
| Gallia, Gallic Border Worlds, Taus
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| Gallia, systems directly bordering Gallia
 
| Should stay in Gallia.
 
| Should stay in Gallia.
 
|-
 
|-
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| [[LSF]]
 
| [[LSF]]
 
| Removed in Version 4.86
 
| Removed in Version 4.86
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|-
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| [[Miner ID]]
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| [[Freelancer]]
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| Removed in Version 4.91
 
|-
 
|-
 
| [[Molly Guard ID]]
 
| [[Molly Guard ID]]

Latest revision as of 08:18, 29 September 2020

Identification Cards have reputation hacks, which forces your reputation to be below certain level.

There is ID reference page that is updated daily from server files.

A mounted Corsair ID.

Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times.

All players start with a generic Freelancer ID, which is a basic ID. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC Factions. Terrorist and other restricted IDs can only be given to you by admins.

It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID.

ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. IDs are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.

Furthermore, IDs will affect the power output of your ship as defined in the The Lane Hackers Compatibility Calculator.

Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.

Generic IDs

These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targets to balance this freedom.

ID Name Lawfulness Notes
Freelancer ID Quasilawful Lawfulness is defined by specific user RP
Pirate ID Unlawful Hostile to factions, this ID can pirate any ship outside of housespace and within house space it can pirate transports and freighters only.
Recruit ID N/A Used to earn an affiliation. Can only fight in self-defence. Illegal to trade with.

Corporate IDs

Players using Corporate IDs are not restricted to their territory of origin, but any restrictions to where they may travel are defined by Roleplay laws and the presence of bases outside of their House.

ID Name House of Origin Zone of Influence Notes
Ageira Technologies ID Liberty Liberty Can attack Lane Hackers anywhere. Can demand cargo and credits from EFL ships anywhere, and attack them if they do not comply
ALG Waste Disposal ID Rheinland Rheinland, Sigma-15, Bering Cannot ally with any unlawfuls except for Red Hessians, Mollys and Order.
Borderworld Exports ID Bretonia Bretonia, Omega-3, Omega-49 Can engage in piracy against Gateway outside of House systems.
Bretonia Mining and Manufacturing ID Bretonia Bretonia, Omega-2, Omega-3, Omega-49 Can attack Mollys anywhere. Can engage in piracy against GMS, IMG, Daumann and Kruger within the Taus and the Omegas only.
Cryer Pharmaceuticals ID Liberty Liberty, Cambridge, Sigma-17, Omicron Chi Can attack Outcasts, Lane Hackers, Liberty Rogues and Golden Chrysanthemums anywhere.
Daumann Heavy Construction ID Rheinland Rheinland, Omega-2, Omega-3, Omega-7, Omicron Delta Can attack Red Hessians anywhere. Can engage in piracy against the IMG and BMM outside of Houes space.
Deep Space Engineering ID Liberty Liberty, Bering Can attack Lane Hackers anywhere.
EFL Oil and Machinery ID Gallia Gallia, Gallic Borderworlds, Tau-53
Gallic Metal Service ID Gallia Gallia, Gallic Borderworlds, Tau-23, Tau-53, Leeds, Dublin Can engage in piracy against BMM outside of Houes space.
Gateway Shipping ID Bretonia Bretonia Can engage in piracy against Bowex outside of House systems.
Ile-de-France Shipping ID Gallia Gallia, Gallic Borderworlds, Tau-53, Leeds
Interspace Commerce ID Liberty Can attack Lane Hackers anywhere. Can't ally with any unlawfuls except Red Hessians and Golden Chrysanthemums against other unlawfuls.
Kishiro Technologies ID Kusari Kusari, Okinawa, Sigma-19, Tau-29, Sigma-21, Sigma-59, Tau-53 Can attack Farmers Alliance, Golden Chrysanthemums and Blood Dragons anywhere. Can engage in piracy against Samura outside of House systems.
Kruger Minerals ID Rheinland Rheinland, Omega-2, Omega-7, Sigma-13, Sigma-15, Sigma-21, Sigma-59 Can attack Red Hessians anywhere. Can engage in piracy against the GMG and IMG outside of Houes space.
Orbital Spa and Cruise ID Liberty Can attack Gaians anywhere.
Planetform, Inc. ID Bretonia Bretonia, Tau-31, California, Hudson Can attack Gaians anywhere.
Republican Shipping ID Rheinland Rheinland Can attack Unioners anywhere.
Samura Industries ID Kusari Kusari, Tau-29, Tau-53, Sigma-17, Sigma-59 Can attack Golden Chrysanthemums and Blood Dragons anywhere. Can engage in piracy against Kishiro, GMG or Synth Foods outside of House systems. Cannot ally with any unlawfuls except for Farmers Alliance.
Synth Foods, Inc. ID Liberty Liberty, Stuttgart Can attack the Farmers Alliance anywhere. Can engage in piracy against Samura Industries outside of House systems
Universal Shipping ID Liberty Liberty

Military, Police, and Special Forces IDs

ID Name Relation to House Zone of Influence Notes
Bretonia Armed Forces ID Bretonia is at War with Gallia Bretonia, systems directly bordering Bretonia, Taus
Bretonia Police Authority ID Bretonia is at War with Gallia Bretonia, systems directly bordering Bretonia Should stay in Bretonia.
Bretonian Intelligence Service ID Bretonia is at War with Gallia Bretonia, systems directly bordering Bretonia, Inverness
Gallic Royal Intelligence ID Gallia is at War with Bretonia and Liberty Gallia, Gallic Border Worlds, Taus, Bretonia, Magellan, Cortez, California
Gallic Royal Navy ID Gallia is at War with Bretonia and Liberty Gallia, Gallic Border Worlds, Taus, Bretonia, Magellan, Cortez, California
Gallic Gendarmerie ID Gallia is at War with Bretonia and Liberty Gallia, systems directly bordering Gallia Should stay in Gallia.
Kempeitai ID Kusari is at War with Rheinland Kusari, systems directly bordering Kusari, Sigma-15, Sigma-17, Frankfurt, Orkney
Kusari Naval Forces ID Kusari is at War with Rheinland Kusari, systems directly bordering Kusari, Sigma-15, Sigma-17, Frankfurt
Kusari State Police ID Kusari is at War with Rheinland Kusari, systems directly bordering Kusari Should stay in Kusari.
Liberty Navy ID Liberty is at War with Gallia Liberty, systems directly bordering Liberty, Leeds, Newcastle, Manchester, New London Can engage and destroy any ships within Alaska or the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy.
Liberty Police, Inc. ID Liberty is at War with Gallia Liberty, systems directly bordering Liberty Should stay in Liberty.
Liberty Security Force ID Liberty is at War with Gallia Liberty, systems directly bordering Liberty Can engage and destroy any ships within Alaska, the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy.
Marinenachrichtendienst ID Rheinland is at War with Kusari Rheinland, systems directly bordering Rheinland, Sigmas, Honshu May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
Rheinland Military ID Rheinland is at War with Kusari Rheinland, systems directly bordering Rheinland, Sigma-17 and Sigma-21, Honshu May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply. Cannot ally with any unlawfuls except for Outcasts and Unioners or participate in unlawful actions except as described above.
Rheinland Federal Police ID Rheinland is at War with Kusari Rheinland, systems directly bordering Rheinland Should stay in Rheinland.

Guild and Autonomous Organization IDs

ID Name Classification Zone of Influence Notes
Auxesia ID Guild Liberty, Bretonia, Taus, Omegas, Omicrons, Coronado, Cortez, Drake, Inverness, Magellan, Unknown, Vespucci Can attack any Nomad and Wild ships anywhere, except Transports.
Bounty Hunters Guild ID Guild Sirius
Coalition ID Mini-House Sirius Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
Crayter Republic ID Mini-House Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha Cannot ally with any unlawfuls except for Council and Maquis.
Gammu Artificial Intelligence ID Artificial Intelligence Sirius Can attack any ship in systems that do not contain a Jump Gate.
Gas Miners Guild ID Mini-House, Guild Sigmas, systems directly bordering the Sigmas Can engage in piracy against Samura and Kruger outside of Houes space. May treat ships belonging to Rheinland as combat targets in the Sigmas only. Can ally with Golden Chrysanthemums and Blood Dragons.
Independent Miners Guild ID Guild Taus, Omega-3, Omega-7, Omega-2, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado Can engage in piracy against Kruger, Daumann, GMS and BMM outside of House space. Can't ally with any unlawfuls except with Red Hessians or Mollys, against unlawfuls only.
Nomad ID Non-Human lifeform Omicrons, Tau-37, All Omegas systems except for Omega-2, Omega-3 and Omega-7 Can engage any ship in the systems listed in the ZoI except for Nomad and Wilde ships, restricted by specific RP and ID limitations.
Nomad Trial ID Non-Human lifeform Sirius Restricted to the Nomad Morph. Can attack only in self-defense or assisting Nomads and Wild in combat.
The Core ID Private Military Company Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15, Sigma-21 Can attack Wild, Nomad, Order ships and any ships equipped with Nomad equipment or carrying Nomad remains anywhere. Can't bring Capital Ships outside of their Zone of Influence.
The Order ID Sirius Can attack Wild, Nomad, Outcasts, BHG, The Core, LSF, MND, Kempeitai and BIS ships, and any ships equipped with Nomad equipment. Can't bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons.
Zoner ID Quasilawful Can't dock Cruisers and Battleships on any base within House Sovereign Space. Can't dock Transports with more than 3,600 cargo on any base within House Sovereign Space.
Zoner Militant ID Quasilawful Bering, Systems bordering Bering

Revolutionary IDs

ID Name House of Origin Zone of Influence Notes
Blood Dragons ID Kusari Kusari, systems directly bordering Kusari, Lorraine, Sigmas Can't ally with any lawfuls except for the GMG. Can treat Transports belonging to Samura as combat targets and attack them without issuing a demand.
Bundschuh ID Rheinland Rheinland, systems directly bordering Rheinland Can't ally with any lawfuls except with or against Rheinland Military or Rheinland Police.
Hellfire Legion ID Liberty Liberty systems, systems directly bordering Liberty, Vespucci, Coronado, Inverness. Can't ally with Liberty lawfuls and unlawfuls except Corporations & Xenos. Can treat Liberty Navy, Liberty Police, Liberty Security Force Transports within the Hell Fire Zone of Influence as combat targets.
Liberty Separatists ID Liberty Liberty, systems directly bordering Liberty Can engage Liberty Navy, LSF and LPI anywhere.
Mollys ID Bretonia Bretonia, systems directly bordering Bretonia, Omega-2 Can attack BMM anywhere. Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs.
Red Hessians ID Rheinland Rheinland, Omegas, Cambridge, Omicron Theta, Omicron Gamma Can treat ships carrying Artifacts as combat targets. Can't ally with any lawfuls except with Interspace, or Rheinland lawfuls against Liberty lawfuls.
The Council ID Gallia Gallia, Gallic Borderworlds, Taus, Bretonia

Quasilawful Organization IDs

ID Name House of Origin Zone of Influence Notes
Hogosha ID Kusari Kusari, systems directly bordering Kusari, Lorraine, Taus, Sigmas Can't engage in piracy in Kusari house space. Can attack Junkers anywhere, including Transports. Can't demand Cargo or Credits from Samura Ships. Can't ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only.
Junkers ID Liberty, Bretonia, Rheinland, Border Worlds Can attack Xenos and Hogosha anywhere. Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply. Can pirtae in Gallia and Kusari.
Unione Corse ID Gallia Gallia, Gallic Borderworlds, Taus

Pirate and Criminal IDs

ID Name House of Origin Zone of Influence Notes
Bretonian Privateer ID Bretonia Bretonia, systems directly bordering Bretonia, Taus, Omegas, Gallic Borderworlds Can't ally with anyone except with Bretonian lawfuls, Golden Chrysanthemums, Outcasts, Council and Maquis. Can't attack or demand Credits/Cargo from Bretonian Corperations or Allies of Bretonia.
Corsairs ID Bretonia, Omegas, Sigmas, Omicrons, Rheinland, Honshu, Tohoku Can treat ships carrying Blood Diamonds and Cardamine as combat targets. Cannot ally with any lawfuls except with Kusari lawfuls and Gallic lawfuls.
Gallic Brigands ID Gallia Gallia, Gallic Borderworlds, Taus, Kyushu Council, Corse, Maquis
Golden Chrysanthemums ID Kusari Kusari, systems directly bordering Kusari, Lorraine, Sigmas Cannot ally with any lawfuls except for the GMG and Interspace.
Lane Hackers ID Liberty Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado Can attack Ageira, Interspace and IND anywhere. Can treat transports carrying Ageira White Boxes and Gate/Lane parts as combat targets.
Liberty Rogues ID Liberty Liberty, systems directly bordering Liberty, Shikoku, Coronado
Outcasts ID Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Gallic Borderworlds, Magellan, Cortez, Coronado, Galileo, Kepler, Inverness Can treat ships carrying Artifacts or Stabiline as combat targets. Cannot ally with any lawfuls except when allying with Bretonia or Rheinland lawfuls.
Unioners ID Rheinland Rheinland, systems directly bordering Rheinland, Texas

House Terrorist Cell IDs

ID Name House of Origin Zone of Influence Notes
Farmers Alliance ID Kusari Kusari, systems directly bordering Kusari, Sigmas, Lorraine Can attack Synth Foods anywhere. Can treat any ship carrying Synth Paste or Synth Gel as combat targets. Can't ally with any lawfuls except for Samura.
Gaians ID Bretonia Bretonia, Systems directly bordering Bretonia, California, Vespucci, Inverness, Taus Can attack Planetform and Orbital Spa and Cruise anywhere. Can treat Transports carrying Terraforming Gases or Gaian Wildlife as combat targets. Can't use any Transports with more than 4,300 cargo, except for the Corsair Train. Cannot ally with any lawfuls except for Bretonia Lawfuls.
Maquis ID Gallia Gallia, Gallic Borderworlds, Taus, New London, Edinburgh, Leeds Can't use any transport with more than 4,300 cargo except for the l'Ane and Vache.
Xenos ID Liberty Liberty, systems directly bordering Liberty, Coronado, Vespucci, Shikoku

Restricted IDs

These ID's can only be granted via special permission by the admins.

ID Name Notes
Administrator ID For server administrators only. Please follow all directions given by someone with this ID.
Criminal ID May not be removed without permission. May not participate in military or unlawful actions. Tractor disabled.
Neutral ID Can only attack in self defense, can only be attacked in guard systems.
Special Operative ID Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships.
Terrorist ID Can attack any ship or station at will, restricted by individual RP.

Player Faction IDs

These IDs can only be used by players that are members of the associated player faction.

TriangleWarning.png This section contains server-specific content and should not be used when playing on any server except Discovery Freelancer RP 24/7.
ID Name NPC Faction Zone of Influence Notes
A/)- Auxesia ID Auxesia Liberty, Bretonia, Taus, Omegas, Omicrons, Independent Worlds
Battlegroup Harmony ID Liberty Separatists Liberty, systems directly bordering Liberty, Hamburg
GG- Gaian Guard ID Gaians Bretonia, systems directly bordering Bretonia, California, Vespucci, Inverness, Taus Can treat transports carrying Terraforming Gases or Gaian Wildlife as combat targets. Cannot ally with any lawfuls except for Bretonia Lawfuls. Can attack Planetform and Orbital Spa & Cruise anywhere.
Junker Marauders ID Junkers
K'Hara ID Nomads Can attack any ship or station at will, restricted by specific RP.
LH~ The Lane Hackers ID Liberty Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado Can attack Ageira, Interspace and IND anywhere. Can pirate vessels carrying Ageira White Boxes and Gate/Lane parts anywhere.
Omicron Supply Industries ID Zoners Can dock all transports in house space, including the Zoner Whale.
Primary Artificial Intelligence ID Gammu Artificial Intelligence Can attack any ship in systems that do not contain a ((Jump Gate]]
Temporary Autonomous Zoners ID Zoners
The Commune ID Omicrons, Taus, Sigmas, Liberty, Bretonia, Baffin, Coronado, Cortez, Magellan, Drake, Unknown
The Nomad Vagrants ID Nomads Omicrons, Omegas, Taus, Sigmas, Independent Worlds, systems containing Wild or Nomad bases
The Wild ID The Wild
Sirius Coalition Revolutionary Army ID Coalition Can attack any non-civilian target at will, restricted by specific RP.
Secret Intelligence Service ID Bretonia Intelligence Service Bretonia, systems directly bordering Bretonia, Inverness

Discontinued IDs

The following IDs are no longer in use on the server or require admin permission to acquire. That being said these are the ID's that are not handed out. Discontinued IDs are often quite valuable as collector items.

ID Name Faction Notes
Blood Dragon Guard ID Blood Dragons Removed in Version 4.86
Bretonia Armed Forces Guard ID Bretonia Armed Forces Removed in Version 4.86
Bretonia Police Authority Guard ID Bretonia Police Authority Removed in Version 4.86
Bundschuh Guard ID Bundschuh Removed in Version 4.86
Civilian ID Freelancer Replaced by the Freelancer ID
Corsair Guard ID Corsairs Removed in Version 4.86
Farmers Alliance Guard ID Farmers Alliance Removed in Version 4.86
Gaian Terrorist Guard ID Gaians Removed in Version 4.86
Gallic Junkers ID Gallic Junkers Removed in 4.89 or earlier
Gas Miners Guild Guard ID Gas Miners Guild Removed in Version 4.86
Golden Chrysanthemum Guard ID Golden Chrysanthemums Removed in Version 4.86
Hogosha Guard ID Hogosha Removed in Version 4.86
Imperial Kusari Navy ID Imperial Kusari Navy Removed in Version 4.90.1 or 4.90.2
Independent Miners Guild Guard ID Independent Miners Guild Removed in Version 4.86
Junker Guard ID Junkers Removed in Version 4.86
Kusari Exiles ID Kusari, Taus Return to Kusari to reestablish Emperor Jien Kogen and the imperial government.
Kusari Naval Forces Guard ID Kusari Naval Forces Removed in Version 4.86
Kusari State Police Guard ID Kusari State Police Removed in Version 4.86
Landwirtrechtbewegung ID Rheinland Removed in Version 4.90.1
Landwirtrechtbewegung Guard ID LWB Removed in Version 4.86
Lane Hacker Guard ID Lane Hackers Removed in Version 4.86
Liberty Navy Guard ID Liberty Navy Removed in Version 4.86
Liberty Police Guard ID Liberty Police Removed in Version 4.86
Liberty Rogue Guard ID Liberty Rogues Removed in Version 4.86
Liberty Security Force Guard ID LSF Removed in Version 4.86
Miner ID Freelancer Removed in Version 4.91
Molly Guard ID Mollys Removed in Version 4.86
Outcast Guard ID Outcasts Removed in Version 4.86
Red Hessian Guard ID Red Hessians Removed in Version 4.86
Reapers of Sirius ID Reapers of Sirius
Rheinland Federal Police Guard ID Rheinland Federal Police Removed in Version 4.86
Rheinland Military Guard ID Rheinland Military Removed in Version 4.86
Slaver ID Freelancer Partially Independent
Smuggler ID Freelancer The Smuggler ID was replaced by the Freelancer Smuggler ID in the 4.86 betas, which was subsequently removed in 4.86
Solar Engineering ID Gallia Partially Independent
The Order Guard ID The Order Removed in Version 4.86
Unioner Guard ID Unioners Removed in Version 4.86
Vigilante ID Freelancer Removed in Version 4.86 Betas
Xeno Terrorist Guard ID Xenos Removed in Version 4.86
Zoner Guard ID Zoners Removed in Version 4.86



See also: