YellowWarningTriangle.png This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date.

Difference between revisions of "IDs"

From Discovery Wiki
Jump to navigationJump to search
 
(188 intermediate revisions by 48 users not shown)
Line 1: Line 1:
[[Image:ID.jpg|right|thumb|200px|mounted Corsair ID.]] Faction IDs are used to identify pilot's faction association. In Discovery every ship has to have and ID mounted. All the players start with a Civilian ID. This basic ID is sold in every station, planet and base. Specialised, i.e. Faction IDs or general IDs (like Trader ID), are sold in some or at least in one of the bases belonging to the faction. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Terrorist ID can only be granted by admins.
+
{{Version|4.91}}
 +
[http://lh.discoverygc.com/software/transponder Identification Cards have reputation hacks, which forces your reputation to be below certain level.]
  
[[Tag]] (i.e. reputation) that is shown in targeting brackets can show conflicting faction name with the ID. All players are responsible to get an ID matching their role play or desired faction and then adjust their reputation, and thus tag, to correspond the ID they have mounted.
+
[https://discoverygc.com/forums/ids.php There is ID reference page that is updated daily from server files.]
  
ID also serves as a tractor beam, so without it player can not tractor in loot. Special care needs to be taken when purchasing new ships that you don't lose the ID. The correct way is to unmount the ID, buy the ship, mount the ID. IDs are closely related to many of the [[Discovery RP Rules|server rules]], so understanding the concept is crucial.
+
[[Image:ID.jpg|right|thumb|200px|A mounted Corsair ID.]]
  
==Available IDs==
+
'''Faction IDs''' are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times.
  
====Administrator ID====
+
All players start with a generic [[Freelancer ID]], which is a basic ID. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific [[NPC Factions]]. Terrorist and other restricted IDs can only be given to you by admins.
Administrator ID owner is administrator of your server. Treat people who maintain the server and organize gameplay with due respect.
 
  
Please report cheating if this item was seen equipped on players who are not part of administrating team.
+
It is important that your [[Reputation|reputation sheet]] (and your [[Reputation#IFF|IFF]], should you opt to display one) matches your ID.
  
Only given via Admin
+
ID also serves as a tractor beam, so without it player cannot tractor in loot. '''Special care needs to be taken that you don't lose your ID while acquiring a new ship. IDs are not automatically transferred to the new ship upon purchase'''. IDs are closely related to many of the [[dgctopic:2334|server rules]], so a good understanding of their concept is crucial.
  
====Ageira Technologies ID====
+
Furthermore, IDs will affect the power output of your ship as defined in the [http://lh.discoverygc.com/software/compatibility The Lane Hackers Compatibility Calculator].
Pilot carrying this ID is employed by the Ageira Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
  
Allowed ships: Fighters, Freighters, Transports
+
Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. '''Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.'''
  
====ALG Waste Disposal ID====
+
==Generic IDs==
Pilot carrying this ID is employed by the ALG Waste Disposal. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
+
''These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targets to balance this freedom.''
  
Allowed ships: Fighters, Freighters, Transports
+
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!Lawfulness
 +
!style="width:50%"|Notes
 +
|-
 +
| [[Freelancer ID]]
 +
| Quasilawful
 +
| Lawfulness is defined by specific user RP
 +
|-
 +
| [[Pirate ID]]
 +
| Unlawful
 +
| Hostile to factions, this ID can pirate any ship outside of housespace and within house space it can pirate transports and freighters only.
 +
|-
 +
| [[Recruit ID]]
 +
| N/A
 +
| Used to earn an affiliation.  Can only fight in self-defence. Illegal to trade with.
 +
|}
  
====Asgard Warriors ID====
+
== Corporate IDs ==
Pilot carrying this ID is a member of Asgard Warriors (AW). AW ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side, engage lawful ships as long as RP status allows to do so. AW ID owner cannot pirate or commit acts of terrorism.
+
''Players using Corporate IDs are not restricted to their territory of origin, but any restrictions to where they may travel are defined by Roleplay laws and the presence of bases outside of their House.''
 +
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!House of Origin
 +
!Zone of Influence
 +
!style="width:40%"|Notes
  
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
+
|-
 +
| [[Ageira Technologies ID]]
 +
| [[Liberty]]
 +
| Liberty
 +
| Can attack [[Lane Hackers]] anywhere. Can demand cargo and credits from [[EFL]] ships anywhere, and attack them if they do not comply
 +
|- 
 +
| [[ALG Waste Disposal ID]]
 +
| [[Rheinland]]
 +
| Rheinland, [[Sigma-15]], [[Bering]]
 +
| Cannot ally with any unlawfuls except for [[Red Hessians]], [[Mollys]] and [[Order]].
 +
|- 
 +
| [[Borderworld Exports ID]]
 +
| [[Bretonia]]
 +
| Bretonia, [[Omega-3]], [[Omega-49]]
 +
| Can engage in piracy against Gateway outside of House systems.
 +
|-
 +
| [[Bretonia Mining and Manufacturing ID]]
 +
| [[Bretonia]]
 +
| Bretonia, [[Omega-2]], [[Omega-3]], [[Omega-49]]
 +
| Can attack [[Mollys]] anywhere. Can engage in piracy against [[GMS]], [[IMG]], [[Daumann]] and [[Kruger]] within the [[Taus]] and the [[Omegas]] only.
 +
|-
 +
| [[Cryer Pharmaceuticals ID]]
 +
| [[Liberty]]
 +
| Liberty, [[Cambridge]], [[Sigma-17]], [[Omicron Chi]]
 +
| Can attack [[Outcasts]], [[Lane Hackers]], [[Liberty Rogues]] and [[Golden Chrysanthemums]] anywhere.
 +
|-
 +
| [[Daumann Heavy Construction ID]]
 +
| [[Rheinland]]
 +
| Rheinland, [[Omega-2]], [[Omega-3]], [[Omega-7]], [[Omicron Delta]]
 +
| Can attack [[Red Hessians]] anywhere. Can engage in piracy against the [[IMG]] and [[BMM]] outside of Houes space.
 +
|-
 +
| [[Deep Space Engineering ID]]
 +
| [[Liberty]]
 +
| Liberty, [[Bering]]
 +
| Can attack [[Lane Hackers]] anywhere.
 +
|-
 +
| [[EFL Oil and Machinery ID]]
 +
| [[Gallia]]
 +
| Gallia, [[Gallic Borderworlds]], [[Tau-53]]
 +
|
 +
|-
 +
| [[Gallic Metal Service ID]]
 +
| [[Gallia]]
 +
| Gallia, [[Gallic Borderworlds]], [[Tau-23]], [[Tau-53]], [[Leeds]], [[Dublin]]
 +
| Can engage in piracy against [[BMM]] outside of Houes space.
 +
|-
 +
| [[Gateway Shipping ID]]
 +
| [[Bretonia]]
 +
| Bretonia
 +
| Can engage in piracy against [[Bowex]] outside of House systems.
 +
|-
 +
| [[Ile-de-France Shipping ID]]
 +
| [[Gallia]]
 +
| Gallia, [[Gallic Borderworlds]], [[Tau-53]], [[Leeds]]
 +
|
 +
|-
 +
| [[Interspace Commerce ID]]
 +
| [[Liberty]]
 +
|
 +
| Can attack [[Lane Hackers]] anywhere. Can't ally with any unlawfuls except Red Hessians and Golden Chrysanthemums against other unlawfuls.
 +
|-
 +
| [[Kishiro Technologies ID]]
 +
| [[Kusari]]
 +
| Kusari, [[Okinawa]], [[Sigma-19]], [[Tau-29]], [[Sigma-21]], [[Sigma-59]], [[Tau-53]]
 +
| Can attack [[Farmers Alliance]], [[Golden Chrysanthemums]] and [[Blood Dragons]] anywhere. Can engage in piracy against [[Samura]] outside of House systems.
 +
|-
 +
| [[Kruger Minerals ID]]
 +
| [[Rheinland]]
 +
| Rheinland, [[Omega-2]], [[Omega-7]], [[Sigma-13]], [[Sigma-15]], [[Sigma-21]], [[Sigma-59]]
 +
| Can attack [[Red Hessians]] anywhere. Can engage in piracy against the [[GMG]] and [[IMG]] outside of Houes space.
 +
|-
 +
| [[Orbital Spa and Cruise ID]]
 +
| [[Liberty]]
 +
|
 +
| Can attack [[Gaians]] anywhere.
 +
|-
 +
| [[Planetform, Inc. ID]]
 +
| [[Bretonia]]
 +
| Bretonia, [[Tau-31]], [[California]], [[Hudson]]
 +
| Can attack [[Gaians]] anywhere.
 +
|-
 +
| [[Republican Shipping ID]]
 +
| [[Rheinland]]
 +
| Rheinland
 +
| Can attack [[Unioners]] anywhere.
 +
|-
 +
| [[Samura Industries ID]]
 +
| [[Kusari]]
 +
| Kusari, [[Tau-29]], [[Tau-53]], [[Sigma-17]], [[Sigma-59]]
 +
| Can attack [[Golden Chrysanthemums]] and [[Blood Dragons]] anywhere. Can engage in piracy against [[Kishiro]], [[GMG]] or [[Synth Foods]] outside of House systems. Cannot ally with any unlawfuls except for [[Farmers Alliance]].
 +
|-
 +
| [[Synth Foods, Inc. ID]]
 +
| [[Liberty]]
 +
| Liberty, [[Stuttgart]]
 +
| Can attack the [[Farmers Alliance]] anywhere. Can engage in piracy against [[Samura Industries]] outside of House systems
 +
|-
 +
| [[Universal Shipping ID]]
 +
| [[Liberty]]
 +
| Liberty
 +
|
 +
|}
  
Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.
+
== Military, Police, and Special Forces IDs ==
 +
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!Relation to House
 +
!Zone of Influence
 +
!Notes
 +
|- 
 +
| [[Bretonia Armed Forces ID]]
 +
| [[Bretonia]] is at War with [[Gallia]]
 +
| Bretonia, systems directly bordering Bretonia, [[Taus]]
 +
|
 +
|-
 +
| [[Bretonia Police Authority ID]]
 +
| Bretonia is at War with Gallia
 +
| Bretonia, systems directly bordering Bretonia
 +
| Should stay in Bretonia.
 +
|-
 +
| [[Bretonian Intelligence Service ID]]
 +
| Bretonia is at War with Gallia
 +
| Bretonia, systems directly bordering Bretonia, [[Inverness]]
 +
|
 +
|-
 +
| [[Gallic Royal Intelligence ID]]
 +
| [[Gallia]] is at War with [[Bretonia]] and [[Liberty]]
 +
| Gallia, [[Gallic Border Worlds]], [[Taus]], Bretonia, [[Magellan]], [[Cortez]], [[California]]
 +
|
 +
|-
 +
| [[Gallic Royal Navy ID]]
 +
| Gallia is at War with Bretonia and Liberty
 +
| Gallia, Gallic Border Worlds, Taus, Bretonia, Magellan, Cortez, California
 +
|
 +
|-
 +
| [[Gallic Gendarmerie ID]]
 +
| Gallia is at War with Bretonia and Liberty
 +
| Gallia, systems directly bordering Gallia
 +
| Should stay in Gallia.
 +
|-
 +
| [[Kempeitai ID]]
 +
| [[Kusari]] is at War with [[Rheinland]]
 +
| Kusari, systems directly bordering Kusari, [[Sigma-15]], [[Sigma-17]], [[Frankfurt]], [[Orkney]]
 +
|
 +
|-
 +
| [[Kusari Naval Forces ID]]
 +
| Kusari is at War with Rheinland
 +
| Kusari, systems directly bordering Kusari, [[Sigma-15]], [[Sigma-17]], [[Frankfurt]]
 +
|
 +
|-
 +
| [[Kusari State Police ID]]
 +
| Kusari is at War with Rheinland
 +
| Kusari, systems directly bordering Kusari
 +
| Should stay in Kusari.
 +
|-
 +
| [[Liberty Navy ID]]
 +
| [[Liberty]] is at War with [[Gallia]]
 +
| Liberty, systems directly bordering Liberty, [[Leeds]], [[Newcastle]], [[Manchester]], [[New London]]
 +
| Can engage and destroy any ships within Alaska or the [[Zone-21]] Minefield that do not belong to either the [[LSF]] or Liberty Navy.
 +
|-
 +
| [[Liberty Police, Inc. ID]]
 +
| Liberty is at War with Gallia
 +
| Liberty, systems directly bordering Liberty
 +
| Should stay in Liberty.
 +
|-
 +
| [[Liberty Security Force ID]]
 +
| Liberty is at War with Gallia
 +
| Liberty, systems directly bordering Liberty
 +
| Can engage and destroy any ships within [[Alaska]], the [[Zone-21]] Minefield that do not belong to either the LSF or Liberty Navy.
 +
|-
 +
| [[Marinenachrichtendienst ID]]
 +
| [[Rheinland]] is at War with [[Kusari]]
 +
| Rheinland, systems directly bordering Rheinland, [[Sigmas]], [[Honshu]]
 +
| May demand credits and cargo from non-allied ships in the [[Sigmas]] only and destroy them if they refuse to comply.
 +
|-
 +
| [[Rheinland Military ID]]
 +
| Rheinland is at War with Kusari
 +
| Rheinland, systems directly bordering Rheinland, [[Sigma-17]] and [[Sigma-21]], [[Honshu]]
 +
| May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply. Cannot ally with any unlawfuls except for Outcasts and Unioners or participate in unlawful actions except as described above.
 +
|-
 +
| [[Rheinland Federal Police ID]]
 +
| Rheinland is at War with Kusari
 +
| Rheinland, systems directly bordering Rheinland
 +
| Should stay in Rheinland.
 +
|}
  
Only given via Admin
+
== Guild and Autonomous Organization IDs ==
 +
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!Classification
 +
!Zone of Influence
 +
!Notes
 +
|-
 +
| [[Auxesia ID]]
 +
| Guild
 +
| [[Liberty]], [[Bretonia]], [[Taus]], [[Omegas]], [[Omicrons]], [[Coronado]], [[Cortez]], [[Drake]], [[Inverness]], [[Magellan]], [[Unknown]], [[Vespucci]]
 +
| Can attack any [[Nomad]] and [[Wild]] ships anywhere, except Transports.
 +
|- 
 +
| [[Bounty Hunters Guild ID]]
 +
| Guild
 +
| [[Sirius]]
 +
|
 +
|-
 +
| [[Coalition ID]]
 +
| Mini-House
 +
| [[Sirius]]
 +
| Can demand [[Slaves]], [[Cardamine]], [[Liquid Cardamine]], [[Artifacts]], [[Nox]], [[Hypnotainment Bands]], [[Nomad]] equipment, Nomad remains, and attack if ships refuse to comply.
 +
|-
 +
| [[Crayter Republic ID]]
 +
| Mini-House
 +
| [[Bretonia]], [[Taus]], [[Drake]], [[Inverness]], [[Coronado]], [[Cortez]], [[Magellan]], [[Omicron Tau]], [[Omicron Alpha]]
 +
| Cannot ally with any unlawfuls except for [[Council]] and [[Maquis]].
 +
|-
 +
| [[Gammu Artificial Intelligence ID]]
 +
| Artificial Intelligence
 +
| [[Sirius]]
 +
| Can attack any ship in systems that do not contain a [[Jump Gate]].
 +
|-
 +
| [[Gas Miners Guild ID]]
 +
| Mini-House, Guild
 +
| [[Sigmas]], systems directly bordering the Sigmas
 +
| Can engage in piracy against [[Samura]] and [[Kruger]] outside of Houes space.  May treat ships belonging to [[Rheinland]] as combat targets in the Sigmas only. Can ally with [[Golden Chrysanthemums]] and [[Blood Dragons]].
 +
|-
 +
| [[Independent Miners Guild ID]]
 +
| Guild
 +
| [[Taus]], [[Omega-3]], [[Omega-7]], [[Omega-2]], [[Omega-47]], [[Dublin]], [[Cambridge]], [[Newcastle]], [[Magellan]], [[Coronado]]
 +
| Can engage in piracy against Kruger, Daumann, GMS and BMM outside of House space. Can't ally with any unlawfuls except with [[Red Hessians]] or [[Mollys]], against unlawfuls only.
 +
|-
 +
| [[Nomad ID]]
 +
| Non-Human lifeform
 +
| [[Omicrons]], [[Tau-37]], All [[Omegas]] systems except for [[Omega-2]], [[Omega-3]] and [[Omega-7]]
 +
| Can engage any ship in the systems listed in the ZoI except for Nomad and [[Wilde]] ships, restricted by specific RP and ID limitations.
 +
|-
 +
| [[Nomad Trial ID]]
 +
| Non-Human lifeform
 +
| [[Sirius]]
 +
| Restricted to the [[Nomad Morph]]. Can attack only in self-defense or assisting [[Nomads]] and [[Wild]] in combat.
 +
|- 
 +
| [[The Core ID]]
 +
| Private Military Company
 +
| [[Omegas]], [[Omicrons]], [[Sigma-17]], [[Sigma-19]], [[Sigma-15]], [[Sigma-21]]
 +
| Can attack [[Wild]], [[Nomad]], [[Order]] ships and any ships equipped with Nomad equipment or carrying Nomad remains anywhere. Can't bring [[Capital Ships]] outside of their Zone of Influence.
 +
|-
 +
| [[The Order ID]]
 +
|
 +
| [[Sirius]]
 +
|  Can attack [[Wild]], [[Nomad]], [[Outcasts]], [[BHG]], [[The Core]], [[LSF]], [[MND]], [[Kempeitai]] and [[BIS]] ships, and any ships equipped with Nomad equipment. Can't bring [[Cruisers]] or [[Battleships]] into any system containing a [[Jump Gate]] with the exception of [[Sigma-19]], [[Sigma-17]] and the [[Omicrons]].
 +
|-
 +
| [[Zoner ID]]
 +
| Quasilawful
 +
|
 +
| Can't dock [[Cruisers]] and [[Battleships]] on any base within House Sovereign Space. Can't dock [[Transports]] with more than 3,600 cargo on any base within House Sovereign Space.
 +
|-
 +
| [[Zoner Militant ID]]
 +
| Quasilawful
 +
| [[Bering]], Systems bordering Bering
 +
|
 +
|}
  
====Blood Dragon ID====
+
== Revolutionary IDs ==
Pilot carrying this ID has joined the Blood Dragons. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
+
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!House of Origin
 +
!Zone of Influence
 +
!Notes
 +
|- 
 +
| [[Blood Dragons ID]]
 +
| [[Kusari]]
 +
| Kusari, systems directly bordering Kusari, [[Lorraine]], [[Sigmas]]
 +
| Can't ally with any lawfuls except for the [[GMG]]. Can treat Transports belonging to Samura as combat targets and attack them without issuing a demand.
 +
|-
 +
| [[Bundschuh ID]]
 +
| [[Rheinland]]
 +
| Rheinland, systems directly bordering Rheinland
 +
| Can't ally with any lawfuls except with or against [[Rheinland Military]] or [[Rheinland Police]].
 +
|-
 +
| [[Hellfire Legion ID]]
 +
| [[Liberty]]
 +
| Liberty systems, systems directly bordering Liberty, [[Vespucci]], [[Coronado]], [[Inverness]].
 +
| Can't ally with Liberty lawfuls and unlawfuls except Corporations & [[Xenos]]. Can treat [[Liberty Navy]], [[Liberty Police]], [[Liberty Security Force]] [[Transports]] within the Hell Fire Zone of Influence as combat targets.
 +
|-
 +
| [[Liberty Separatists ID]]
 +
| [[Liberty]]
 +
| Liberty, systems directly bordering Liberty
 +
| Can engage Liberty Navy, LSF and LPI anywhere.
 +
|-
 +
| [[Mollys ID]]
 +
| [[Bretonia]]
 +
| [[Bretonia]], systems directly bordering Bretonia, [[Omega-2]]
 +
| Can attack [[BMM]] anywhere. Cannot ally with any lawfuls except against [[Bretonia]] lawfuls or [[Corsairs]].
 +
|-
 +
| [[Red Hessians ID]]
 +
| [[Rheinland]]
 +
| Rheinland, [[Omegas]], [[Cambridge]], [[Omicron Theta]], [[Omicron Gamma]]
 +
| Can treat ships carrying [[Artifacts]] as combat targets. Can't ally with any lawfuls except with [[Interspace]], or Rheinland lawfuls against [[Liberty]] lawfuls.
 +
|-
 +
| [[The Council ID]]
 +
| [[Gallia]]
 +
| Gallia, [[Gallic Borderworlds]], [[Taus]], [[Bretonia]]
 +
|
 +
|}
  
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
+
== Quasilawful Organization IDs ==
 +
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!House of Origin
 +
!Zone of Influence
 +
!Notes
 +
|-
 +
| [[Hogosha ID]]
 +
| [[Kusari]]
 +
| Kusari, systems directly bordering Kusari, [[Lorraine]], [[Taus]], [[Sigmas]]
 +
| Can't engage in piracy in [[Kusari]] house space. Can attack [[Junkers]] anywhere, including [[Transports]]. Can't demand Cargo or Credits from Samura Ships. Can't ally with any lawfuls except for [[KNF]], [[KSP]], and Samura against unlawfuls only.
 +
|-
 +
| [[Junkers ID]]
 +
|
 +
| [[Liberty]], [[Bretonia]], [[Rheinland]], [[Border Worlds]]
 +
| Can attack [[Xenos]] and [[Hogosha]] anywhere. Can demand cargo and credits from ships outside of [[Rheinland]], [[Liberty]] and [[Bretonian]] house space, and attack them if they do not comply. Can pirtae in [[Gallia]] and [[Kusari]].
 +
|-
 +
| [[Unione Corse ID]]
 +
| [[Gallia]]
 +
| Gallia, [[Gallic Borderworlds]], [[Taus]]
 +
|
 +
|}
  
====Border World Exports ID====
+
== Pirate and Criminal IDs ==
Pilot carrying this ID is employed by the Border World Exports. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
+
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!House of Origin
 +
!Zone of Influence
 +
!Notes
 +
|-
 +
| [[Bretonian Privateer ID]]
 +
| [[Bretonia]]
 +
| [[Bretonia]], systems directly bordering Bretonia, [[Taus]], [[Omegas]], [[Gallic Borderworlds]]
 +
| Can't ally with anyone except with Bretonian lawfuls, [[Golden Chrysanthemums]], [[Outcasts]], [[Council]] and [[Maquis]]. Can't attack or demand Credits/Cargo from Bretonian Corperations or Allies of Bretonia.
 +
|-
 +
| [[Corsairs ID]]
 +
|
 +
| [[Bretonia]], [[Omegas]], [[Sigmas]], [[Omicrons]], [[Rheinland]], [[Honshu]], [[Tohoku]]
 +
| Can treat ships carrying [[Blood Diamonds]] and [[Cardamine]] as combat targets. Cannot ally with any lawfuls except with [[Kusari]] lawfuls and [[Gallic]] lawfuls.
 +
|-
 +
| [[Gallic Brigands ID]]
 +
| [[Gallia]]
 +
| Gallia, [[Gallic Borderworlds]], [[Taus]], [[Kyushu]]
 +
| [[Council]], [[Corse]], [[Maquis]]
 +
|-
 +
| [[Golden Chrysanthemums ID]]
 +
| [[Kusari]]
 +
| Kusari, systems directly bordering Kusari, [[Lorraine]], [[Sigmas]]
 +
| Cannot ally with any lawfuls except for the [[GMG]] and [[Interspace]].
 +
|-
 +
| [[Lane Hackers ID]]
 +
| [[Liberty]]
 +
| Liberty, systems directly bordering [[Liberty]], [[Manchester]], [[Leeds]], [[Shikoku]], [[Coronado]]
 +
| Can attack [[Ageira]], [[Interspace]] and [[IND]] anywhere. Can treat transports carrying [[Ageira White Boxes]] and [[Gate/Lane parts]] as combat targets.
 +
|-
 +
| [[Liberty Rogues ID]]
 +
| [[Liberty]]
 +
| Liberty, systems directly bordering Liberty, [[Shikoku]], [[Coronado]]
 +
|
 +
|-
 +
| [[Outcasts ID]]
 +
|
 +
| [[Bretonia]], [[Liberty]], [[Kusari]], [[Taus]], [[Sigmas]], [[Omicrons]], [[Gallic Borderworlds]], [[Magellan]], [[Cortez]], [[Coronado]], [[Galileo]], [[Kepler]], [[Inverness]]
 +
|  Can treat ships carrying [[Artifacts]] or [[Stabiline]] as combat targets. Cannot ally with any lawfuls except when allying with [[Bretonia]] or [[Rheinland]] lawfuls.
 +
|-
 +
| [[Unioners ID]]
 +
| [[Rheinland]]
 +
| Rheinland, systems directly bordering Rheinland, [[Texas]]
 +
|
 +
|}
  
Allowed ships: Fighters, Freighters, Transports
+
== House Terrorist Cell IDs ==
 +
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!House of Origin
 +
!Zone of Influence
 +
!Notes
 +
|-
 +
| [[Farmers Alliance ID]]
 +
| [[Kusari]]
 +
| Kusari, systems directly bordering Kusari, [[Sigmas]], [[Lorraine]]
 +
| Can attack [[Synth Foods]] anywhere. Can treat any ship carrying [[Synth Paste]] or [[Synth Gel]] as combat targets. Can't ally with any lawfuls except for [[Samura]].
 +
|-
 +
| [[Gaians ID]]
 +
| [[Bretonia]]
 +
| Bretonia, Systems directly bordering Bretonia, [[California]], [[Vespucci]], [[Inverness]], [[Taus]]
 +
| Can attack [[Planetform]] and [[Orbital Spa and Cruise]] anywhere. Can treat [[Transports]] carrying [[Terraforming Gases]] or [[Gaian Wildlife]] as combat targets. Can't use any [[Transports]] with more than 4,300 cargo, except for the [[Essedarius|Corsair Train]]. Cannot ally with any lawfuls except for Bretonia Lawfuls.
 +
|-
 +
| [[Maquis ID]]
 +
| [[Gallia]]
 +
| Gallia, [[Gallic Borderworlds]], [[Taus]], [[New London]], [[Edinburgh]], [[Leeds]]
 +
| Can't use any transport with more than 4,300 cargo except for the [[l'Ane]] and [[Vache]].
 +
|-
 +
| [[Xenos ID]]
 +
| [[Liberty]]
 +
| Liberty, systems directly bordering Liberty, [[Coronado]], [[Vespucci]], [[Shikoku]]
 +
|
 +
|-
 +
|}
  
====Bounty Hunter ID====
+
== Restricted IDs ==
Pilot carrying this ID has joined the Bounty Hunters Guild. Bounty Hunter ID grants its owner right to fulfil bounty contracts, escort traders, hunt pirates and terrorists, participate in military operations on lawful side. Bounty Hunter ID owner cannot participate in any unlawful actions and trade on regular basis.
+
These ID's can only be granted via special permission by the admins.
 +
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!Notes
 +
|-
 +
| [[Administrator ID]]
 +
| For server administrators only.  Please follow all directions given by someone with this ID.
 +
|-
 +
| [[Criminal ID]]
 +
| May not be removed without permission. May not participate in military or unlawful actions. Tractor disabled.
 +
|-
 +
| [[Neutral ID]]
 +
| Can only attack in self defense, can only be attacked in guard systems.
 +
|-
 +
| [[Special Operative ID]]
 +
| Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships.
 +
|-
 +
| [[Terrorist ID]]
 +
| Can attack any ship or station at will, restricted by individual RP.
 +
|}
  
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
+
== Player Faction IDs ==
 +
[[Player Faction ID|These IDs]] can only be used by players that are members of the associated player faction.
 +
{{ServerSpecific|target=section}}
 +
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!NPC Faction
 +
!Zone of Influence
 +
!Notes
 +
|-
 +
| [[A/)- Auxesia ID]]
 +
| [[Auxesia]]
 +
| [[Liberty]], [[Bretonia]], [[Taus]], [[Omegas]], [[Omicrons]], [[Independent Worlds]]
 +
|
 +
|-
 +
| [[Battlegroup Harmony ID]]
 +
| [[Liberty Separatists]]
 +
| [[Liberty]], systems directly bordering Liberty, [[Hamburg]]
 +
|
 +
|-
 +
| [[GG- Gaian Guard ID]]
 +
| [[Gaians]]
 +
| [[Bretonia]], systems directly bordering Bretonia, [[California]], [[Vespucci]], [[Inverness]], [[Taus]]
 +
| Can treat transports carrying [[Terraforming Gases]] or [[Gaian Wildlife]] as combat targets. Cannot ally with any lawfuls except for Bretonia Lawfuls. Can attack [[Planetform]] and [[Orbital Spa & Cruise]] anywhere.
 +
|-
 +
| [[Junker Marauders ID]]
 +
| [[Junkers]]
 +
|
 +
|
 +
|-
 +
| [[K'Hara ID]]
 +
| [[Nomads]]
 +
|
 +
| Can attack any ship or station at will, restricted by specific RP.
 +
|-
 +
| [[LH~ The Lane Hackers ID]]
 +
| [[Liberty]]
 +
| Liberty, systems directly bordering [[Liberty]], [[Manchester]], [[Leeds]], [[Shikoku]], [[Coronado]]
 +
| Can attack [[Ageira]], [[Interspace]] and [[IND]] anywhere. Can pirate vessels carrying [[Ageira White Boxes]] and [[Jump Gate and Trade Lane Parts|Gate/Lane parts]] anywhere.
 +
|-
 +
| [[Omicron Supply Industries ID]]
 +
| [[Zoners]]
 +
|
 +
| Can dock [[dgctopic:130889|'''all''']] transports in house space, including the [[Zoner Whale]].
 +
|-
 +
| [[Primary Artificial Intelligence ID]]
 +
| [[Gammu Artificial Intelligence]]
 +
|
 +
| Can attack any ship in systems that do not contain a ((Jump Gate]]
 +
|-
 +
| [[Temporary Autonomous Zoners ID]]
 +
| [[Zoners]]
 +
|
 +
|
 +
|-
 +
| [[The Commune ID]]
 +
|
 +
| [[Omicrons]], [[Taus]], [[Sigmas]], [[Liberty]], [[Bretonia]], [[Baffin]], [[Coronado]], [[Cortez]], [[Magellan]], [[Drake]], [[Unknown]]
 +
|
 +
|-
 +
| [[The Nomad Vagrants ID]]
 +
| [[Nomads]]
 +
| [[Omicrons]], [[Omegas]], [[Taus]], [[Sigmas]], [[Independent Worlds]], systems containing Wild or Nomad bases
 +
|
 +
|-
 +
| [[The Wild ID]]
 +
| [[The Wild]]
 +
|
 +
|
 +
|-
 +
| [[Sirius Coalition Revolutionary Army ID]]
 +
| [[Coalition]]
 +
|
 +
| Can attack any non-civilian target at will, restricted by specific RP.
 +
|-
 +
| [[Secret Intelligence Service ID]]
 +
| [[Bretonia Intelligence Service]]
 +
| Bretonia, systems directly bordering Bretonia, [[Inverness]]
 +
|
 +
|}
  
====Bretonia Armed Forces ID====
+
== Discontinued IDs ==
Pilot carrying this ID has joined the Bretonia Armed Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
+
The following IDs are no longer in use on the server or require admin permission to acquire. That being said these are the ID's that are not handed out. Discontinued IDs are often quite valuable as collector items.
 +
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!Faction
 +
!Notes
 +
|-
 +
| [[Blood Dragon Guard ID]]
 +
| [[Blood Dragons]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Bretonia Armed Forces Guard ID]]
 +
| [[Bretonia Armed Forces]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Bretonia Police Authority Guard ID]]
 +
| [[Bretonia Police Authority]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Bundschuh Guard ID]]
 +
| [[Bundschuh]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Civilian ID]]
 +
| [[Freelancer]]
 +
| Replaced by the Freelancer ID
 +
|-
 +
| [[Corsair Guard ID]]
 +
| [[Corsairs]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Farmers Alliance Guard ID]]
 +
| [[Farmers Alliance]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Gaian Terrorist Guard ID]]
 +
| [[Gaians]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Gallic Junkers ID]]
 +
| [[Gallic Junkers]]
 +
| Removed in 4.89 or earlier
 +
|-
 +
| [[Gas Miners Guild Guard ID]]
 +
| [[Gas Miners Guild]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Golden Chrysanthemum Guard ID]]
 +
| [[Golden Chrysanthemums]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Hogosha Guard ID]]
 +
| [[Hogosha]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Imperial Kusari Navy ID]]
 +
| [[Imperial Kusari Navy]]
 +
| Removed in Version 4.90.1 or 4.90.2
 +
|-
 +
| [[Independent Miners Guild Guard ID]]
 +
| [[Independent Miners Guild]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Junker Guard ID]]
 +
| [[Junkers]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Kusari Exiles ID]]
 +
| [[Kusari]], [[Border Worlds|Taus]]
 +
| Return to Kusari to reestablish Emperor Jien Kogen and the imperial government.
 +
|-
 +
| [[Kusari Naval Forces Guard ID]]
 +
| [[Kusari Naval Forces]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Kusari State Police Guard ID]]
 +
| [[Kusari State Police]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Landwirtrechtbewegung ID]]
 +
| [[Rheinland]]
 +
| Removed in Version 4.90.1
 +
|-
 +
| [[Landwirtrechtbewegung Guard ID]]
 +
| [[LWB]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Lane Hacker Guard ID]]
 +
| [[Lane Hackers]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Liberty Navy Guard ID]]
 +
| [[Liberty Navy]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Liberty Police Guard ID]]
 +
| [[Liberty Police]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Liberty Rogue Guard ID]]
 +
| [[Liberty Rogues]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Liberty Security Force Guard ID]]
 +
| [[LSF]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Miner ID]]
 +
| [[Freelancer]]
 +
| Removed in Version 4.91
 +
|-
 +
| [[Molly Guard ID]]
 +
| [[Mollys]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Outcast Guard ID]]
 +
| [[Outcasts]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Red Hessian Guard ID]]
 +
| [[Red Hessians]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Reapers of Sirius ID]]
 +
| [[Reapers of Sirius]]
 +
|-
 +
| [[Rheinland Federal Police Guard ID]]
 +
| [[Rheinland Federal Police]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Rheinland Military Guard ID]]
 +
| [[Rheinland Military]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Slaver ID]]
 +
| [[Freelancer]]
 +
| Partially Independent
 +
|-
 +
| [[Smuggler ID]]
 +
| [[Freelancer]]
 +
| The Smuggler ID was replaced by the Freelancer Smuggler ID in the 4.86 betas, which was subsequently removed in 4.86
 +
|-
 +
| [[Solar Engineering ID]]
 +
| [[Gallia]]
 +
| Partially Independent
 +
|-
 +
| [[The Order Guard ID]]
 +
| [[The Order]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Unioner Guard ID]]
 +
| [[Unioners]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Vigilante ID]]
 +
| [[Freelancer]]
 +
| Removed in Version 4.86 Betas
 +
|-
 +
| [[Xeno Terrorist Guard ID]]
 +
| [[Xenos]]
 +
| Removed in Version 4.86
 +
|-
 +
| [[Zoner Guard ID]]
 +
| [[Zoners]]
 +
| Removed in Version 4.86
 +
|-
 +
|}
  
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
+
{{Equipment navigation}}
 
 
====Bretonia Mining and Metals ID====
 
Pilot carrying this ID is employed by the Bretonia Mining and Metals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Bretonia Police ID====
 
Pilot carrying this ID has joined the Bretonia Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====Bundschuh ID====
 
Pilot carrying this ID has joined the Bundschuh. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Civilian ID====
 
Civilian ID is handed to every beginning freelancer. On role-playing servers, the ID item serves as your RP identity; in addition to that, the ID works as a cargo beam of your ship. Don't lose or unmount this item, and transfer it each time you buy a new ship, otherwise you will be unable to tractor goods in space.
 
 
 
According to Discovery RP 24/7 server rules, the Civilian ID is valid until player reaches level 40. After reaching level 40, player should choose a faction to join and confirm the choice by buying a faction ID. Cost of IDs ranges from 40 thousand to 1 million credits, they can be found on primary bases or planets of all Sirius factions. ID will be sold only if the freelancer is on friendly terms with appropriate faction. Several types of IDs exist: freelancer, military, mercenary, trader, pirate, terrorist, and neutral; different IDs have different ship restrictions listed in the end of their descriptions. Never forget to transfer your ID each time you buy a new ship.
 
 
 
On Discovery PvP 24/7 server, changing IDs is optional. Players might use the Civilian ID or any other ID regardless of level.
 
 
 
Allowed ships: Fighters, Freighters
 
 
 
Note that different Discovery servers might have different rules regarding ID usage. Refer to the rules of your server in order to know how different ID types should be used.
 
 
 
====Coalition ID====
 
Pilot carrying this ID is a member of The Coalition. Coalition ID grants its owner right to attack military, police, and pirate targets throughout Sirius, and fulful bounty contracts. Coalition ID owners are not allowed to trade, engage traders and civilians, demand cargo, and ally with any Sirius factions.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====Corsair ID====
 
Pilot carrying this ID has joined the Corsairs. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Criminal ID====
 
Pilots who violate laws and customs of Sirius get a Criminal ID. Criminal ID allows its owner to participate in all kinds of lawful activities, trade and fulfil bounty contracts. Owner of Criminal ID cannot take part in military operations or unlawful actions. When offender will improve, this ID might be removed. Removing Criminal ID is allowed only with permission of higher authority. Cargo beam disabled.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
 
 
====Cryer Pharmaceuticals ID====
 
Pilot carrying this ID is employed by the Cryer Pharmaceuticals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Daumann Heavy Construction ID====
 
Pilot carrying this ID is employed by the Daumann Heavy Construction. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Deep Space Engineering ID====
 
Pilot carrying this ID is employed by the Deep Space Engineering. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Farmers Alliance ID====
 
Pilot carrying this ID has joined the Farmers Alliance. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Freelancer ID====
 
Pilot carrying this ID is a lawful Freelancer who works for him/herself, unwilling to join any of the Sirius factions. Freelancer ID grants its owner right to participate in lawful missions and military operations, fulfil lawful and unlawful bounty contracts, escort traders, hunt pirates and terrorists. Freelancer ID owner is not allowed to pirate and openly join unlawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
 
 
====Gaian ID====
 
Pilot carrying this ID has joined the Gaians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Gas Miners Guild ID====
 
Pilot carrying this ID has joined the Gas Miners Guild (GMG). GMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. GMG ID owner cannot participate in any unlawful actions or military operations.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====Gateway Shipping ID====
 
Pilot carrying this ID is employed by the Gateway Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Golden Crysanthemum ID====
 
Pilot carrying this ID has joined the Golden Crysanthemums. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Helghast ID====
 
Pilot carrying this ID has joined Helghast. Helghast ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Helghast ID owners cannot join lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.
 
 
 
Only given via Admin
 
 
 
====Hogosha ID====
 
Pilot carrying this ID has joined the Hogosha. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Hogosha ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Independent Miners Guild ID====
 
Pilot carrying this ID has joined the Independent Miners Guild (IMG). IMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. IMG ID owner cannot participate in any unlawful actions or military operations.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====Interspace Commerce ID====
 
Pilot carrying this ID is employed by the Interspace Commerce. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Junker ID====
 
Pilot carrying this ID has joined the Junkers. Junker ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Junker ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Keeper ID====
 
Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot.
 
 
 
Allowed ships: Any Nomad ships
 
 
 
Only given via Admin help (Reputation fix needed)
 
 
 
====Kishiro Technologies ID====
 
Pilot carrying this ID is employed by the Kishiro Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Kruger Minerals ID====
 
Pilot carrying this ID is employed by the Kruger Minerals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Kusari Naval Forces ID====
 
Pilot carrying this ID has joined the Kusari Naval Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====Kusari State Police ID====
 
Pilot carrying this ID has joined the Kusari State Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====LWB ID====
 
Pilot carrying this ID has joined the Landwirtrechtbewegung (LWB). Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Lane Hacker ID====
 
Pilot carrying this ID has joined the Lane Hackers. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Liberty Navy ID====
 
Pilot carrying this ID has joined the Liberty Navy. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====Liberty Police, Inc. ID====
 
Pilot carrying this ID has joined the Liberty Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====Liberty Security Force ID====
 
Pilot carrying this ID has joined the Liberty Security Force. LSF ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. LSF ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====Liberty Rogue ID====
 
Pilot carrying this ID has joined the Liberty Rogues. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Mercenary ID====
 
Pilot carrying this ID is a mercenary who works for him/herself, unwilling to join the Bounty Hunters Guild or any other faction. Mercenary ID grants its owner right to fulfil lawful and unlawful bounty contracts, escort traders and smugglers, hunt pirates and terrorists, participate in military operations on lawful or unlawful side. Mercenary ID owner is not allowed to pirate or trade on regular basis.
 
 
 
Allowed ships: Fighters, Freighters, Gunboats
 
 
 
====Military ID====
 
Pilot carrying this ID has joined the lawful military forces of Sirius sector. Military ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Military ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
 
 
====Miner ID====
 
Pilot carrying this ID is a miner. Miner ID grants its owner right to trade, escort traders, hunt pirates and terrorists; main occupation of a miner, however, is mining goods from asteroid fields. Miner ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Molly ID====
 
Pilot carrying this ID has joined the Mollys. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Neutral ID====
 
Pilot carrying this ID has declared himself or herself lawful and neutral towards all factions. Neutral ID owner cannot attack other players (self-defense is allowed). Other players are not allowed to attack ships equipped with Neutral ID anywhere except clan systems and Connecticut arena system. Neutral ID owners cannot join any factions, except factions that are neutral themselves.
 
 
 
Allowed ships: Fighters, Freighters
 
 
 
Only given via Admin
 
 
 
====Nomad ID====
 
Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot.
 
 
 
Allowed ships: Any Nomad ships
 
 
 
Only given via Admin
 
 
 
====NovaPG ID====
 
Pilot carrying this ID has joined Nova PowerGen. NovaPG ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, trade, and commit acts of terrorism. NovaPG ID owners cannot join lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.
 
 
 
====Orbital Spa and Cruise ID====
 
Pilot carrying this ID is employed by the Orbital Spa and Cruise. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Outcast ID====
 
Pilot carrying this ID has joined the Outcasts. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Phantom ID====
 
Pilot carrying this ID is one of the Phantoms. Phantom ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Phantom ID owners are not allowed to ally with lawful forces and demand cargo from traders.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====Pirate ID====
 
Pilot carrying this ID has joined pirates of Sirius sector. Pirate ID grants its owner right to scan other ships and demand cargo, engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
 
 
====Planetform, Inc. ID====
 
Pilot carrying this ID is employed by the Planetform, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Red Hessian ID====
 
Pilot carrying this ID has joined the Red Hessians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Republican Shipping ID====
 
Pilot carrying this ID is employed by the Republican Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Rheinland Military ID====
 
Pilot carrying this ID has joined the Rheinland Military. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====Rheinland Police ID====
 
Pilot carrying this ID has joined the Rheinland Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====Samura Industries ID====
 
Pilot carrying this ID is employed by the Samura Industries. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Smuggler ID====
 
Pilot carrying this ID is a smuggler. Smuggler ID grants its owner right to trade and escort traders. In addition to that, the Smuggler ID indicated good reputation within the Sirius unlawful factions, and is commonly used to carry smuggled goods to and from pirate bases. Smuggler ID owner cannot participate in any military operations and cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Synth Foods, Inc. ID====
 
Pilot carrying this ID is employed by the Synth Foods, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Terrorist ID====
 
Pilot carrying this ID is a terrorist. Terrorist ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Terrorist ID owners are not allowed to ally with lawful forces and demand cargo from traders.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
Only given via Admin
 
 
 
====The Order ID====
 
Pilot carrying this ID has joined The Order. Order ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, fulfil bounty contracts, and trade. Order ID owner cannot participate in any unlawful actions.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
====The Wild ID====
 
Pilot carrying this ID is part of The Wild, nomad-infested Rheinland terrorists. The Wild ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. The Wild ID owners are not allowed to ally with lawful forces and demand cargo from other ships.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
Only given via Admin
 
 
 
====Trader ID====
 
Pilot carrying this ID is a trader. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Unioner ID====
 
Pilot carrying this ID has joined the Unioners. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
 
====Universal Shipping ID====
 
Pilot carrying this ID is employed by the Universal Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
 
====Xeno Terrorist ID====
 
Pilot carrying this ID has joined the Xenos. Xeno ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Xeno ID owners are not allowed to ally with lawful forces or demand cargo from traders; also, they are not allowed to use capital ships, super heavy fighters, transports, and liners.
 
 
 
Allowed ships: Fighters, Freighters
 
 
 
====Zoner ID====
 
Pilot carrying this ID has joined the Zoners. Zoner ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side. Zoner ID owner cannot participate in any unlawful actions.
 
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
  
 
==See also:==
 
==See also:==
 +
*[http://discoverygc.com/forums/index.php?showtopic=4040 Discovery Server Rules]
 +
*[[Bribes]]
 +
*[[Factions]]
 +
*[[Player Faction Tag]]
 +
*[[Reputation]]
 +
*[[Roleplay]]
 
*[[The Basics]]
 
*[[The Basics]]
*[[Discovery RP Rules]]
 
*[[Reputation]]
 
*[[Bribes]]
 
  
[[Category: Discovery content]]
+
 
 +
[[Category: ID]]

Latest revision as of 08:18, 29 September 2020

Identification Cards have reputation hacks, which forces your reputation to be below certain level.

There is ID reference page that is updated daily from server files.

A mounted Corsair ID.

Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times.

All players start with a generic Freelancer ID, which is a basic ID. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC Factions. Terrorist and other restricted IDs can only be given to you by admins.

It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID.

ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. IDs are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.

Furthermore, IDs will affect the power output of your ship as defined in the The Lane Hackers Compatibility Calculator.

Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.

Generic IDs

These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targets to balance this freedom.

ID Name Lawfulness Notes
Freelancer ID Quasilawful Lawfulness is defined by specific user RP
Pirate ID Unlawful Hostile to factions, this ID can pirate any ship outside of housespace and within house space it can pirate transports and freighters only.
Recruit ID N/A Used to earn an affiliation. Can only fight in self-defence. Illegal to trade with.

Corporate IDs

Players using Corporate IDs are not restricted to their territory of origin, but any restrictions to where they may travel are defined by Roleplay laws and the presence of bases outside of their House.

ID Name House of Origin Zone of Influence Notes
Ageira Technologies ID Liberty Liberty Can attack Lane Hackers anywhere. Can demand cargo and credits from EFL ships anywhere, and attack them if they do not comply
ALG Waste Disposal ID Rheinland Rheinland, Sigma-15, Bering Cannot ally with any unlawfuls except for Red Hessians, Mollys and Order.
Borderworld Exports ID Bretonia Bretonia, Omega-3, Omega-49 Can engage in piracy against Gateway outside of House systems.
Bretonia Mining and Manufacturing ID Bretonia Bretonia, Omega-2, Omega-3, Omega-49 Can attack Mollys anywhere. Can engage in piracy against GMS, IMG, Daumann and Kruger within the Taus and the Omegas only.
Cryer Pharmaceuticals ID Liberty Liberty, Cambridge, Sigma-17, Omicron Chi Can attack Outcasts, Lane Hackers, Liberty Rogues and Golden Chrysanthemums anywhere.
Daumann Heavy Construction ID Rheinland Rheinland, Omega-2, Omega-3, Omega-7, Omicron Delta Can attack Red Hessians anywhere. Can engage in piracy against the IMG and BMM outside of Houes space.
Deep Space Engineering ID Liberty Liberty, Bering Can attack Lane Hackers anywhere.
EFL Oil and Machinery ID Gallia Gallia, Gallic Borderworlds, Tau-53
Gallic Metal Service ID Gallia Gallia, Gallic Borderworlds, Tau-23, Tau-53, Leeds, Dublin Can engage in piracy against BMM outside of Houes space.
Gateway Shipping ID Bretonia Bretonia Can engage in piracy against Bowex outside of House systems.
Ile-de-France Shipping ID Gallia Gallia, Gallic Borderworlds, Tau-53, Leeds
Interspace Commerce ID Liberty Can attack Lane Hackers anywhere. Can't ally with any unlawfuls except Red Hessians and Golden Chrysanthemums against other unlawfuls.
Kishiro Technologies ID Kusari Kusari, Okinawa, Sigma-19, Tau-29, Sigma-21, Sigma-59, Tau-53 Can attack Farmers Alliance, Golden Chrysanthemums and Blood Dragons anywhere. Can engage in piracy against Samura outside of House systems.
Kruger Minerals ID Rheinland Rheinland, Omega-2, Omega-7, Sigma-13, Sigma-15, Sigma-21, Sigma-59 Can attack Red Hessians anywhere. Can engage in piracy against the GMG and IMG outside of Houes space.
Orbital Spa and Cruise ID Liberty Can attack Gaians anywhere.
Planetform, Inc. ID Bretonia Bretonia, Tau-31, California, Hudson Can attack Gaians anywhere.
Republican Shipping ID Rheinland Rheinland Can attack Unioners anywhere.
Samura Industries ID Kusari Kusari, Tau-29, Tau-53, Sigma-17, Sigma-59 Can attack Golden Chrysanthemums and Blood Dragons anywhere. Can engage in piracy against Kishiro, GMG or Synth Foods outside of House systems. Cannot ally with any unlawfuls except for Farmers Alliance.
Synth Foods, Inc. ID Liberty Liberty, Stuttgart Can attack the Farmers Alliance anywhere. Can engage in piracy against Samura Industries outside of House systems
Universal Shipping ID Liberty Liberty

Military, Police, and Special Forces IDs

ID Name Relation to House Zone of Influence Notes
Bretonia Armed Forces ID Bretonia is at War with Gallia Bretonia, systems directly bordering Bretonia, Taus
Bretonia Police Authority ID Bretonia is at War with Gallia Bretonia, systems directly bordering Bretonia Should stay in Bretonia.
Bretonian Intelligence Service ID Bretonia is at War with Gallia Bretonia, systems directly bordering Bretonia, Inverness
Gallic Royal Intelligence ID Gallia is at War with Bretonia and Liberty Gallia, Gallic Border Worlds, Taus, Bretonia, Magellan, Cortez, California
Gallic Royal Navy ID Gallia is at War with Bretonia and Liberty Gallia, Gallic Border Worlds, Taus, Bretonia, Magellan, Cortez, California
Gallic Gendarmerie ID Gallia is at War with Bretonia and Liberty Gallia, systems directly bordering Gallia Should stay in Gallia.
Kempeitai ID Kusari is at War with Rheinland Kusari, systems directly bordering Kusari, Sigma-15, Sigma-17, Frankfurt, Orkney
Kusari Naval Forces ID Kusari is at War with Rheinland Kusari, systems directly bordering Kusari, Sigma-15, Sigma-17, Frankfurt
Kusari State Police ID Kusari is at War with Rheinland Kusari, systems directly bordering Kusari Should stay in Kusari.
Liberty Navy ID Liberty is at War with Gallia Liberty, systems directly bordering Liberty, Leeds, Newcastle, Manchester, New London Can engage and destroy any ships within Alaska or the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy.
Liberty Police, Inc. ID Liberty is at War with Gallia Liberty, systems directly bordering Liberty Should stay in Liberty.
Liberty Security Force ID Liberty is at War with Gallia Liberty, systems directly bordering Liberty Can engage and destroy any ships within Alaska, the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy.
Marinenachrichtendienst ID Rheinland is at War with Kusari Rheinland, systems directly bordering Rheinland, Sigmas, Honshu May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
Rheinland Military ID Rheinland is at War with Kusari Rheinland, systems directly bordering Rheinland, Sigma-17 and Sigma-21, Honshu May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply. Cannot ally with any unlawfuls except for Outcasts and Unioners or participate in unlawful actions except as described above.
Rheinland Federal Police ID Rheinland is at War with Kusari Rheinland, systems directly bordering Rheinland Should stay in Rheinland.

Guild and Autonomous Organization IDs

ID Name Classification Zone of Influence Notes
Auxesia ID Guild Liberty, Bretonia, Taus, Omegas, Omicrons, Coronado, Cortez, Drake, Inverness, Magellan, Unknown, Vespucci Can attack any Nomad and Wild ships anywhere, except Transports.
Bounty Hunters Guild ID Guild Sirius
Coalition ID Mini-House Sirius Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
Crayter Republic ID Mini-House Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha Cannot ally with any unlawfuls except for Council and Maquis.
Gammu Artificial Intelligence ID Artificial Intelligence Sirius Can attack any ship in systems that do not contain a Jump Gate.
Gas Miners Guild ID Mini-House, Guild Sigmas, systems directly bordering the Sigmas Can engage in piracy against Samura and Kruger outside of Houes space. May treat ships belonging to Rheinland as combat targets in the Sigmas only. Can ally with Golden Chrysanthemums and Blood Dragons.
Independent Miners Guild ID Guild Taus, Omega-3, Omega-7, Omega-2, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado Can engage in piracy against Kruger, Daumann, GMS and BMM outside of House space. Can't ally with any unlawfuls except with Red Hessians or Mollys, against unlawfuls only.
Nomad ID Non-Human lifeform Omicrons, Tau-37, All Omegas systems except for Omega-2, Omega-3 and Omega-7 Can engage any ship in the systems listed in the ZoI except for Nomad and Wilde ships, restricted by specific RP and ID limitations.
Nomad Trial ID Non-Human lifeform Sirius Restricted to the Nomad Morph. Can attack only in self-defense or assisting Nomads and Wild in combat.
The Core ID Private Military Company Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15, Sigma-21 Can attack Wild, Nomad, Order ships and any ships equipped with Nomad equipment or carrying Nomad remains anywhere. Can't bring Capital Ships outside of their Zone of Influence.
The Order ID Sirius Can attack Wild, Nomad, Outcasts, BHG, The Core, LSF, MND, Kempeitai and BIS ships, and any ships equipped with Nomad equipment. Can't bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons.
Zoner ID Quasilawful Can't dock Cruisers and Battleships on any base within House Sovereign Space. Can't dock Transports with more than 3,600 cargo on any base within House Sovereign Space.
Zoner Militant ID Quasilawful Bering, Systems bordering Bering

Revolutionary IDs

ID Name House of Origin Zone of Influence Notes
Blood Dragons ID Kusari Kusari, systems directly bordering Kusari, Lorraine, Sigmas Can't ally with any lawfuls except for the GMG. Can treat Transports belonging to Samura as combat targets and attack them without issuing a demand.
Bundschuh ID Rheinland Rheinland, systems directly bordering Rheinland Can't ally with any lawfuls except with or against Rheinland Military or Rheinland Police.
Hellfire Legion ID Liberty Liberty systems, systems directly bordering Liberty, Vespucci, Coronado, Inverness. Can't ally with Liberty lawfuls and unlawfuls except Corporations & Xenos. Can treat Liberty Navy, Liberty Police, Liberty Security Force Transports within the Hell Fire Zone of Influence as combat targets.
Liberty Separatists ID Liberty Liberty, systems directly bordering Liberty Can engage Liberty Navy, LSF and LPI anywhere.
Mollys ID Bretonia Bretonia, systems directly bordering Bretonia, Omega-2 Can attack BMM anywhere. Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs.
Red Hessians ID Rheinland Rheinland, Omegas, Cambridge, Omicron Theta, Omicron Gamma Can treat ships carrying Artifacts as combat targets. Can't ally with any lawfuls except with Interspace, or Rheinland lawfuls against Liberty lawfuls.
The Council ID Gallia Gallia, Gallic Borderworlds, Taus, Bretonia

Quasilawful Organization IDs

ID Name House of Origin Zone of Influence Notes
Hogosha ID Kusari Kusari, systems directly bordering Kusari, Lorraine, Taus, Sigmas Can't engage in piracy in Kusari house space. Can attack Junkers anywhere, including Transports. Can't demand Cargo or Credits from Samura Ships. Can't ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only.
Junkers ID Liberty, Bretonia, Rheinland, Border Worlds Can attack Xenos and Hogosha anywhere. Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply. Can pirtae in Gallia and Kusari.
Unione Corse ID Gallia Gallia, Gallic Borderworlds, Taus

Pirate and Criminal IDs

ID Name House of Origin Zone of Influence Notes
Bretonian Privateer ID Bretonia Bretonia, systems directly bordering Bretonia, Taus, Omegas, Gallic Borderworlds Can't ally with anyone except with Bretonian lawfuls, Golden Chrysanthemums, Outcasts, Council and Maquis. Can't attack or demand Credits/Cargo from Bretonian Corperations or Allies of Bretonia.
Corsairs ID Bretonia, Omegas, Sigmas, Omicrons, Rheinland, Honshu, Tohoku Can treat ships carrying Blood Diamonds and Cardamine as combat targets. Cannot ally with any lawfuls except with Kusari lawfuls and Gallic lawfuls.
Gallic Brigands ID Gallia Gallia, Gallic Borderworlds, Taus, Kyushu Council, Corse, Maquis
Golden Chrysanthemums ID Kusari Kusari, systems directly bordering Kusari, Lorraine, Sigmas Cannot ally with any lawfuls except for the GMG and Interspace.
Lane Hackers ID Liberty Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado Can attack Ageira, Interspace and IND anywhere. Can treat transports carrying Ageira White Boxes and Gate/Lane parts as combat targets.
Liberty Rogues ID Liberty Liberty, systems directly bordering Liberty, Shikoku, Coronado
Outcasts ID Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Gallic Borderworlds, Magellan, Cortez, Coronado, Galileo, Kepler, Inverness Can treat ships carrying Artifacts or Stabiline as combat targets. Cannot ally with any lawfuls except when allying with Bretonia or Rheinland lawfuls.
Unioners ID Rheinland Rheinland, systems directly bordering Rheinland, Texas

House Terrorist Cell IDs

ID Name House of Origin Zone of Influence Notes
Farmers Alliance ID Kusari Kusari, systems directly bordering Kusari, Sigmas, Lorraine Can attack Synth Foods anywhere. Can treat any ship carrying Synth Paste or Synth Gel as combat targets. Can't ally with any lawfuls except for Samura.
Gaians ID Bretonia Bretonia, Systems directly bordering Bretonia, California, Vespucci, Inverness, Taus Can attack Planetform and Orbital Spa and Cruise anywhere. Can treat Transports carrying Terraforming Gases or Gaian Wildlife as combat targets. Can't use any Transports with more than 4,300 cargo, except for the Corsair Train. Cannot ally with any lawfuls except for Bretonia Lawfuls.
Maquis ID Gallia Gallia, Gallic Borderworlds, Taus, New London, Edinburgh, Leeds Can't use any transport with more than 4,300 cargo except for the l'Ane and Vache.
Xenos ID Liberty Liberty, systems directly bordering Liberty, Coronado, Vespucci, Shikoku

Restricted IDs

These ID's can only be granted via special permission by the admins.

ID Name Notes
Administrator ID For server administrators only. Please follow all directions given by someone with this ID.
Criminal ID May not be removed without permission. May not participate in military or unlawful actions. Tractor disabled.
Neutral ID Can only attack in self defense, can only be attacked in guard systems.
Special Operative ID Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships.
Terrorist ID Can attack any ship or station at will, restricted by individual RP.

Player Faction IDs

These IDs can only be used by players that are members of the associated player faction.

TriangleWarning.png This section contains server-specific content and should not be used when playing on any server except Discovery Freelancer RP 24/7.
ID Name NPC Faction Zone of Influence Notes
A/)- Auxesia ID Auxesia Liberty, Bretonia, Taus, Omegas, Omicrons, Independent Worlds
Battlegroup Harmony ID Liberty Separatists Liberty, systems directly bordering Liberty, Hamburg
GG- Gaian Guard ID Gaians Bretonia, systems directly bordering Bretonia, California, Vespucci, Inverness, Taus Can treat transports carrying Terraforming Gases or Gaian Wildlife as combat targets. Cannot ally with any lawfuls except for Bretonia Lawfuls. Can attack Planetform and Orbital Spa & Cruise anywhere.
Junker Marauders ID Junkers
K'Hara ID Nomads Can attack any ship or station at will, restricted by specific RP.
LH~ The Lane Hackers ID Liberty Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado Can attack Ageira, Interspace and IND anywhere. Can pirate vessels carrying Ageira White Boxes and Gate/Lane parts anywhere.
Omicron Supply Industries ID Zoners Can dock all transports in house space, including the Zoner Whale.
Primary Artificial Intelligence ID Gammu Artificial Intelligence Can attack any ship in systems that do not contain a ((Jump Gate]]
Temporary Autonomous Zoners ID Zoners
The Commune ID Omicrons, Taus, Sigmas, Liberty, Bretonia, Baffin, Coronado, Cortez, Magellan, Drake, Unknown
The Nomad Vagrants ID Nomads Omicrons, Omegas, Taus, Sigmas, Independent Worlds, systems containing Wild or Nomad bases
The Wild ID The Wild
Sirius Coalition Revolutionary Army ID Coalition Can attack any non-civilian target at will, restricted by specific RP.
Secret Intelligence Service ID Bretonia Intelligence Service Bretonia, systems directly bordering Bretonia, Inverness

Discontinued IDs

The following IDs are no longer in use on the server or require admin permission to acquire. That being said these are the ID's that are not handed out. Discontinued IDs are often quite valuable as collector items.

ID Name Faction Notes
Blood Dragon Guard ID Blood Dragons Removed in Version 4.86
Bretonia Armed Forces Guard ID Bretonia Armed Forces Removed in Version 4.86
Bretonia Police Authority Guard ID Bretonia Police Authority Removed in Version 4.86
Bundschuh Guard ID Bundschuh Removed in Version 4.86
Civilian ID Freelancer Replaced by the Freelancer ID
Corsair Guard ID Corsairs Removed in Version 4.86
Farmers Alliance Guard ID Farmers Alliance Removed in Version 4.86
Gaian Terrorist Guard ID Gaians Removed in Version 4.86
Gallic Junkers ID Gallic Junkers Removed in 4.89 or earlier
Gas Miners Guild Guard ID Gas Miners Guild Removed in Version 4.86
Golden Chrysanthemum Guard ID Golden Chrysanthemums Removed in Version 4.86
Hogosha Guard ID Hogosha Removed in Version 4.86
Imperial Kusari Navy ID Imperial Kusari Navy Removed in Version 4.90.1 or 4.90.2
Independent Miners Guild Guard ID Independent Miners Guild Removed in Version 4.86
Junker Guard ID Junkers Removed in Version 4.86
Kusari Exiles ID Kusari, Taus Return to Kusari to reestablish Emperor Jien Kogen and the imperial government.
Kusari Naval Forces Guard ID Kusari Naval Forces Removed in Version 4.86
Kusari State Police Guard ID Kusari State Police Removed in Version 4.86
Landwirtrechtbewegung ID Rheinland Removed in Version 4.90.1
Landwirtrechtbewegung Guard ID LWB Removed in Version 4.86
Lane Hacker Guard ID Lane Hackers Removed in Version 4.86
Liberty Navy Guard ID Liberty Navy Removed in Version 4.86
Liberty Police Guard ID Liberty Police Removed in Version 4.86
Liberty Rogue Guard ID Liberty Rogues Removed in Version 4.86
Liberty Security Force Guard ID LSF Removed in Version 4.86
Miner ID Freelancer Removed in Version 4.91
Molly Guard ID Mollys Removed in Version 4.86
Outcast Guard ID Outcasts Removed in Version 4.86
Red Hessian Guard ID Red Hessians Removed in Version 4.86
Reapers of Sirius ID Reapers of Sirius
Rheinland Federal Police Guard ID Rheinland Federal Police Removed in Version 4.86
Rheinland Military Guard ID Rheinland Military Removed in Version 4.86
Slaver ID Freelancer Partially Independent
Smuggler ID Freelancer The Smuggler ID was replaced by the Freelancer Smuggler ID in the 4.86 betas, which was subsequently removed in 4.86
Solar Engineering ID Gallia Partially Independent
The Order Guard ID The Order Removed in Version 4.86
Unioner Guard ID Unioners Removed in Version 4.86
Vigilante ID Freelancer Removed in Version 4.86 Betas
Xeno Terrorist Guard ID Xenos Removed in Version 4.86
Zoner Guard ID Zoners Removed in Version 4.86



See also: