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Difference between revisions of "CD98Rc Reinforced Cruise Disruptor Launcher"
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| short-name = Reinforced Cruise Disruptor | | short-name = Reinforced Cruise Disruptor | ||
| full-name = CD98Rc Reinforced Cruise Disruptor Launcher | | full-name = CD98Rc Reinforced Cruise Disruptor Launcher | ||
+ | | nickname = dsy_capitalcd | ||
| faction = [[Civilian]] | | faction = [[Civilian]] | ||
| description = Reinforced Cruise Disruptor is a modification of Mosquito developed specially for capital class ships: Dreadnoughts, Battleships, Battlecruisers, Cruisers, Destroyers, and Gunboats. Increased durability of this weapon guarantees that it won't be ripped from hull after several enemy hits. Battleship CD requires significant amounts of energy to fire, and fighters cannot use it effectively. | | description = Reinforced Cruise Disruptor is a modification of Mosquito developed specially for capital class ships: Dreadnoughts, Battleships, Battlecruisers, Cruisers, Destroyers, and Gunboats. Increased durability of this weapon guarantees that it won't be ripped from hull after several enemy hits. Battleship CD requires significant amounts of energy to fire, and fighters cannot use it effectively. | ||
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| price = 900,000 | | price = 900,000 | ||
| ammo-price = 7,000 | | ammo-price = 7,000 | ||
− | | weapon-class = | + | | weapon-class = Cruise Disruptors |
| hull-damage = 210 | | hull-damage = 210 | ||
| energy-damage = 105 | | energy-damage = 105 | ||
| damage-type = [[Direct]] | | damage-type = [[Direct]] | ||
| refire-rate = 0.67 | | refire-rate = 0.67 | ||
+ | | projectile-speed = 976 | ||
+ | | projectile-range = 4,575 | ||
| power-usage = 1,500 | | power-usage = 1,500 | ||
+ | | projectile-lifetime = 4.69 | ||
+ | | cargo-space = 5 | ||
| hit-points = 120,000 | | hit-points = 120,000 | ||
− | |||
− | |||
| projectile-hit-points = 2 | | projectile-hit-points = 2 | ||
− | |||
− | |||
− | |||
| projectile-seek-range = 3,500 | | projectile-seek-range = 3,500 | ||
| projectile-turn-rate = 8.7 | | projectile-turn-rate = 8.7 | ||
| explosion-radius = 550 | | explosion-radius = 550 | ||
+ | | detonation-distance = 20 | ||
| places-sold = | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" |
Latest revision as of 05:08, 1 November 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 01.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 01.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Reinforced Cruise Disruptor | |
Missile Launcher | |
Owner Faction | Civilian |
Weapon Class | Cruise Disruptors |
Cargo Space | 5 |
Launcher Hit-Points | 120,000 |
Launcher Price | 900,000 |
Missile | |
Missile Price | 7,000 |
Reinforced Cruise Disruptor is a modification of Mosquito developed specially for capital class ships: Dreadnoughts, Battleships, Battlecruisers, Cruisers, Destroyers, and Gunboats. Increased durability of this weapon guarantees that it won't be ripped from hull after several enemy hits. Battleship CD requires significant amounts of energy to fire, and fighters cannot use it effectively.
- Requires Reinforced Cruise Disruptor Missile
Weapon Stats
- Hull Damage: 210 /round (140.7 /sec)
- 0.14:1 efficency
- Energy Damage: 105 /round (70.35 /sec)
- 0.07:1 efficency
- Refire Rate: 0.67 /sec
- Power Usage: 1,500 u/round (1,005 u/sec)
- Damage Type: Direct
Missile Stats
- Seek Range: 3,500 meters
- Thrust Speed: 976 m/sec
- Lifetime: 4.69 seconds
- Travel Range: 4,575 meters
- Turn Rate: 498.47 deg/sec (8.7 rad/sec)
- Hit-Points: 2
Explosion Stats
- Explosion Radius: 550 meters
- Detonation Range: 20 meters
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |