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Difference between revisions of "G2 LS92-1 "Lacerator" EMP Cannon"

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Revision as of 23:27, 8 November 2012

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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 08.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Bomber EMP Cannon
Bomber pulse gun.png
Energy Gun
Owner Faction Generic Civilian
Weapon Class Bomber Guns
Cargo Space 0
Hit-Points 9,752
Price 204,984

As gunboats gained agility and gunboat class shield technology improved, bomber pilots were having difficulty suppressing gunboat shields. To knock out the damaged shields of gunboats and possibly larger capital ships the Lacerator cannons were produced. The Lacerator enabled bombers to knock out shields without depleting their powerplant with a Supernova salvo.

The basis of the weapon's design was similar to the Debiliator line of pulse weapons, but deliver significantly more shield damage per shot. Since it fires a pulse projectile, any unshielded hits also temporarily weakens the target's powerplant. The drawback was that the weapon was very demanding on the bomber's energy core. So much so, that it was impractical to use on fighter craft.

When the first few models of the Lacerator were deployed in the battlefield, factions who encountered them recognised the effectiveness of the gun and quickly reverse engineered their own copies. Today they have been widely adopted and used by all bomber deploying groups.

Weapon Stats

  • Hull Damage: 80 /round (320 /sec)
    0.41:1 efficiency
  • Energy Damage: 750 /round (3,000 /sec)
    3.85:1 efficiency
  • Refire Rate: 4.00 /sec
  • Power Usage: 195 u/round (780 u/sec)
  • Damage Type: Direct

Energy Pulse Stats

  • Speed: 400 m/sec
  • Travel Range: 800 meters
  • Lifetime: 2.00 seconds

Projectile Image

Please upload the ci_pulse_01_proj.png file.


Buy/Sell Locations

The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.