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Difference between revisions of "CM-3 Advanced Countermeasure Dropper"
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Latest revision as of 13:38, 10 March 2013
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 10.03.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 10.03.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Adv. Countermeasure | |
Dropper | |
Hit-Points | 9,000 |
Cargo Space | 0 |
Dropper Price | 132,000 |
Flare | |
Flare Price | 132,000 |
Based on the same technology as the rest of the CM series, however the CM-3 has a greater effective range against a wider array of ordinance. In addition to this, the CM-3's anti-shock chassis better-ensures that this countermeasure survives as a decoy in the combat zone until can fulfill its purpose and is destroyed by the attracted ordinance.
- Requires Adv. Countermeasure Flare
Countermeasure Stats
- Decoy Effectiveness: 70%
- Decoy Range: 1,000 meters
- Decoy Lifetime: 3 seconds
- Refire Rate: 4.00 /sec
- Power Usage: 1u
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |