Difference between revisions of "Recruit ID"

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{{Version|4.86}}
 
{{Version|4.86}}
Pilot carrying this [[ID]] is a Recruit, who:
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Players using this non-roleplay ID, who:
  
 +
This [[ID]] is for the sole purpose of setting up a character, and the ship carrying the ID does not exist within roleplay.
 +
 +
*Cannot participate in the server roleplay.
 
*Cannot trade or escort traders.
 
*Cannot trade or escort traders.
*Can fire on other ships only in self defense.
+
*Cannot enter Connecticut.
 +
 
 +
The Recruit ID is intended to allow players to gain sufficient reputation to get another ID. This ID is a temporary one and should be treated as such.
  
The Recruit ID is intended to allow players to gain sufficient reputation to get another (faction) ID, by doing missions for that faction. This ID is a temporary one and should be treated as such.
 
  
Allowed ships: [[Fighters]], [[Bombers]], [[Freighters]].
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Allowed ships: [[Fighters]], [[Bombers]], [[Freighters]], [[Transports]], [[Gunboats]].
 
==Availability==
 
==Availability==
 
  {| class="wikitable collapsible collapsed"
 
  {| class="wikitable collapsible collapsed"

Revision as of 15:55, 26 October 2013

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Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 26.10.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Players using this non-roleplay ID, who:

This ID is for the sole purpose of setting up a character, and the ship carrying the ID does not exist within roleplay.

  • Cannot participate in the server roleplay.
  • Cannot trade or escort traders.
  • Cannot enter Connecticut.

The Recruit ID is intended to allow players to gain sufficient reputation to get another ID. This ID is a temporary one and should be treated as such.


Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats.

Availability