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*Incoming Transmission*
Comm ID: Lucky LeRoux

I'm voting Yes to this, it'll bring my brother "Gravy" LeRoux a lot of money, he's a Lawyer.

Lucky...
Comm ID: Comerciante
To: CoZ

Gentlemen,

I vote YES to this proposal.


Bets regards
Cpt. Cordova
Comm ID: GJEUVN38V719BELHA
To: Zoner Council
ID Trace: BT4-A45, Planet Manhattan, New York.

Displaying...


Abstain from voting at this point in time. (I cannot actually see what the complete proposals are.)


Transmission End.
' Wrote:Comm ID: GJEUVN38V719BELHA
To: Zoner Council
ID Trace: BT4-A45, Planet Manhattan, New York.

Displaying...
Abstain from voting at this point in time. (I cannot actually see what the complete proposals are.)
Transmission End.

There is a link to the Policy Draft directly from my call for the Vote, Delegate. Not hard to find.

http://discoverygc.com/forums/index.php?s=...st&p=668857
Comm. ID: Robert Pirx

I vote YES to the Policy Draft

-Robert
**Incoming Transmission**
Comm ID: Captain Trogdor

Clunk, clunk! The captain bangs his fist on his console in various places.

Gah. My apologies, Mal, but we must be getting some interference or signal corruption out here. We can't find the official document we're supposed to be voting and/or commenting on. When we try to access it we're just brought back to where we started in the council transmission logs.

For now please consider us to have abstained on this matter until we can figure out what the deuce is going on.

**Transmission ends**
.::Incoming Transmission::.
Message to : CoZ
Comm ID: Yev Lightwing, Shipmaster, (]c[)
Location: Freeport 15, Omicron 74



Mr. Mal, the link you provided leads back to this neural net page instead of the page with the Draft. Captain Trogdor should be able to find the Draft in one of the previous pages.
The Proposed Policies Draft:


===========
Council of Zoners Official Policies
===========


Section I - General Policies: (Zoner and Zoner Guard Charters)
-------------------------------------------------

The Council of Zoners will abide by, and claim all rights given by our "Charters", to wit:

The Zoner ID and the Zoner Guard ID:

Pilot carrying this ID is a Zoner or Zoner Guard, who:
- Can trade and escort traders;
- Can demand Zoner pilots from any ship carrying them and can attack if the demand is ignored or refused;
- Can only attack those who are : directly attacking Zoners or Zoner NPC faction allies, carrying Zoner pilots, diplomatically hostile to Zoners, or those who have violated Freeport neutrality;
(The Council of Zoners reserves the right to declare any vessel or group as "diplomatically hostile" for the purpose of these policies.);
- Cannot ally with anyone except against Zoner faction enemies, or to defend Zoners, Zoner bases and Zoner allies;
- Cannot participate in any unlawful actions;
(The Council of Zoners chooses to define "unlawful actions" as those actions proscribed by any House or major "Governing Faction", but only in the ZoI of the House which specifically declares the action "unlawful".)
- Cannot use any ship with more than 3,800 cargo space when having a Zoner ID, while a Zoner Guard ID imposes no cargo limitation;
- Cannot fulfill bounty contracts except against Zoner faction enemies;
- The Zoner ID as well as the Zoner Guard ID does not make you immune to piracy; pirates may choose at their discretion whether to exempt you from being pirated.

Allowed ships when using the Zoner ID:
Fighters, Bombers, Freighters, Transports, Gunboats.

Allowed ships when using the Zoner Guard ID:
Fighters, Bombers, Freighters, Transports, Liners, Gunboats, Cruisers, Battleships.


Section II - No Fire Zone Policies: (NFZs)
--------------------------------

1. A "No Fire Zone" is defined as a 5k spherical space around every Zoner Station or Freeport, or within 5K of a Planet's main docking point.
2. Further defined to mean that offensive action is not allowed. This includes the use of offensive weapons, (guns, missles, mines), intentional ramming, and provoking behavior such as threats, taunting or masked insults.
3. Any combat between any vessels is prohibited within NFZs, including engaging of routine "patrols", or pursuing a "fleeing' vessel into the NFZ. All combat must cease, and combatants must either dock, or leave the NFZ immediately.
4. Every CoZ member has the right to end gatherings within an NFZ at his discretion, with minimal warning or explanation.
5. Every CoZ member has the express right to enforce NFZ Policies by whatever means necessary.
6. NFZ violations are punisheable by the CoZ upon documented evidence of said violation. The CoZ reserves the right to declare any NFZ violator "Hostile", and to proceed per the "General (ID) Policies".
7. All of Baffin is declared an NFZ by the TAZ. Violators will be subject to both the "Bafflin' Pentabarf" and CoZ Policies.


Section III - Restricted Areas: (Guard Bases)
------------------------------

1. Restricted (Guard) areas of the Zoners are Pueblo Bonito in Baffin, and Omicron 74, except for Freeport XV and the direct route between the Theta and the Kappa jumpholes.
2. Violating the Zoners' restricted areas can lead to immediate prosecution and engagement, with minimal warning or explanation.
3. CoZ members can shut down Omicron 74 at their discretion to everyone without further explanation. This includes regularly unrestricted parts such as Freeport XV or the jumpholes in Omicron 74. The TAZ also reserves the right to lock down Baffin without prior notice.
4. Non-Zoner vessels are required to comply immediately to orders issued by any CoZ or ZRT vessel present.


Infringement of ANY of the above Policies can result in banishment from ALL Zoner Facilities, or being officially declared "Hostile" to Zoners.
===========
**Incoming Transmission**
Comm ID: Captain Trogdor

Looks good for the most part, I will change my vote to yea, and add a few suggestions of my own.

Quote:- Cannot participate in any unlawful actions;
(The Council of Zoners chooses to define "unlawful actions" as those actions proscribed by any House or major "Governing Faction", but only in the ZoI of the House which specifically declares the action "unlawful".)

For one, the definition on unlawful actions and its ZoI clause. It basically says you can't do anything unlawful as defined by that sector of space's laws. But there is a loophole here, as many areas of space have no offical house controlling it. One could interpret that in these regions of space, anything goes. I believe we should add a list of actions which are unlawful everywhere, such as piracy.

Second, I believe all of O-74 should be considered a NFZ just like Baffin, even the region through which vessels are normally allowed.

Other than that, this looks pretty solid.

**Transmission ends**
' Wrote:**Incoming Transmission**
Comm ID: Captain Trogdor

Looks good for the most part, I will change my vote to yea, and add a few suggestions of my own.
For one, the definition on unlawful actions and its ZoI clause. It basically says you can't do anything unlawful as defined by that sector of space's laws. But there is a loophole here, as many areas of space have no offical house controlling it. One could interpret that in these regions of space, anything goes. I believe we should add a list of actions which are unlawful everywhere, such as piracy.

Second, I believe all of O-74 should be considered a NFZ just like Baffin, even the region through which vessels are normally allowed.

Other than that, this looks pretty solid.

**Transmission ends**

Comm ID: RFS Freedom

You raise a good point, Captain Trogdor. We believe, however, that piracy is covered by the following statement:
Quote:- Can only attack those who are : directly attacking Zoners or Zoner NPC faction allies, carrying Zoner pilots, diplomatically hostile to Zoners, or those who have violated Freeport neutrality;
It would be rather difficult to be a pirate if you can't disrupt or fire at those who you're trying to pirate.

-Jonah Robinson and Crew